Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - R4L

#581
Where did you put the code? And are you declaring that int inside or outside of a function?
#582
Update at first post!
#583
I must have forgotten that you have to declare ints outside of functions. Thanks guys.  :)

EDIT: Never mind again. I had to declare it in my global script first.  :)
#584
OK, Im using SimpleSnow 1.0 and I have this problem with a function that decrements a slider by 1 every 100 game cycles. I think they interfere since they both are repeatedly executed by rep_execute. Here is my code:

Code: ags

//in rep_execute

int counter = 0;
  int player_inwater = 1;
  int player_air = 100;  
  
if(player_inwater == 1){
if (counter < 99)
counter++;
else
{
player_air--;
sliderone.Value = player_air;
counter = 0;
}
}


Is this wrong?  ???

EDIT: Never mind, just had to use timers instead to bypass the Module's rep_execute function.
#585
Thank you soooooo much!  :D
#586
Thanks Monkey! I read the manual but I didn't wanna mess with the code too much and not have any of it work. I'll try method one and come back with the results.

EDIT: Solevd that problem, but now there is another:

int s=GetGameParameter(GP_FRAMEIMAGE, view, tl, 0);

I looked in the manual, but I still don't get the extra parameters inside the parentheses. can I have another gift for Christmas?  ;D
#587
Hey SSH, I have one question. Im using this in 2.72 and it doesn't seem to compile right. Here is the problem:

line 8:  int l=GetGameParameter(GP_NUMLOOPS, VIEW12, 0, 0)-1;

GetGameParameter is obsolete, so how would I change this for 2.72?
#588
Quote from: Obi on Thu 21/12/2006 12:41:59
Gee I don't know maybe you should do some research instead of posting. A good place to start would be here http://www.apple.com/ipodnano/ and maybe or even a t wikipedia http://en.wikipedia.org/wiki/Ipod_nano Or even on an ipod specific forum wouldn't that be nice? I have a forum question should I get a blue dog or a brown one?

It's fun to be a dick isn't it?  :P
#589
I second this.
#590


Could you imagine hearing this in your house all the time?!
#591
Critics' Lounge / Re: Missing walking frame
Wed 20/12/2006 15:49:31
You should try going to Kafka's Coffee, or Eric's site. It can be found on the Resources and Tutorials part of the AGS main site. Look for a in-betweens tutorial that can help you to add more frames.

My advice would be to add another frame after the second, but make the leg almost out stretched, with the heel almost touching the ground. Also keep the frames at the same level, because frames 2 and 4 are 1 pixel below frames 1 and 3. I would demonstrate but I am on a school computer.

EDIT: Heres a low res animation I made not too long ago:



Notice how her left leg is contacting the ground in front of her, then how it gradually moves and bends back behind her hips. Those are in=betweens. They're really easy once you get the hang of it. :)
#592
Adobe Photoshop. Layers are used to simplify backgrounds and such, and when you learn how to use/manipulate them their wonderful!  :)
#593
Critics' Lounge / Re: Face
Tue 12/12/2006 02:39:38
Hmm not bad! I like it! How many frames of animation do you plan to use?
#594
Critics' Lounge / Re: New backgrounds
Tue 12/12/2006 02:38:30
Quote from: Rubacant on Tue 12/12/2006 02:13:36
Dont crit me  if your stuff looks like JUNK

Yeah... thats why your stuff is ripped and his isn't? You can't even take a little criticism WHICH HELPS YOU not hinders you but you take it as offensive material to "your" art.

Quote from: Rubacant on Mon 11/12/2006 23:21:14
I will just make mods for other games and get out of this 8 bit junk

Please go, maybe you'll cool down for a while and come back when you can take some advice and get on with your life.
#595
The one on the left moves too fast really, and I think that they might need more frames.
#596
I would guess that using the AGS CCS module and using characters to go across the screen.
#597
Critics' Lounge / Re: New backgrounds
Sun 10/12/2006 23:31:08
What about a door?
#598
What I would do is make two characters together in paint or something and animate them talking back and forth, then import the frames into a view and set it as a character idle view and place them in your background. That way, you could have two characters in one, and have that realistic conversation. Note that this is only for background characters though. (Ones that have no interaction  :))
#599
Well no offense to Eric but that walkcycle has alot wrong with it. The only thing I suggest is moving his head when he walks.
#600
Thanks! It does remind me of D&B a bit. I can't work on it till monday because I did it on a school computer.  :)
SMF spam blocked by CleanTalk