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Messages - R4L

#721
Wow Halo 3 looks nice.

I can't wait for the new mario, and zelda btw.
#722
SHADE  :o :o :o

I LOVE THAT!!!
#723
Did you look at the thread I linked to? It tells exactly how to do it lo_res_manÃ,  ::)
#724
Quote from: KhrisMUC on Thu 07/09/2006 21:42:05
A textbox isn't meant to hold more than one line, regardless of its height.

I think thats something that belongs in the tracker, if it isn't already there.
#725
I've asked similar questions lo res, and you should do a search.

But its done with one of the RawDraw functions.

EDIT: Here this should answer your question:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26396.0
#726
I also consider my attempt poetry.
#727
ooo spaceballs!

JAMMED! ...RASPBERRY!

and the infamous:

"I see your schwarts is just as big as mine!"

haha omg I wish I could buy it from you...
#728
Quote from: KhrisMUC on Wed 06/09/2006 18:48:35
EDIT: Rap4Life42o, QuitGame(0); will exit the game immediately.

I was just giving some example of what he could do when the player dies.
#729
Quote from: PIT on Wed 06/09/2006 09:43:54
I'm using the GiveScore(...); command for both

Thats why.

Try using Global Ints. You could do this:

SetGlobalInt(1,100);//health
SetGlobalInt(2,100);//mana

Then when you want to use mana for a spell you could call this:

if (GetGlobalInt(2) >= 50){
do stuff blah blah
}

You can change that little 50 in there too, so if it were 20 it would just say If GlobalInt(2) is greater than or equal to 20 then do this...

And for when you are damaged:
SetGlobalInt(1,GetGlobalInt(1)-25);

That says to take GlobalInt(1) and take 25 from it. Note that GetGlobalInt is in there because if you just set global int 1 to 25, that isn't very fair for the playerÃ,  :).

And say you die, in your Global Script, under repeatedly_execute:

if (GetGlobalInt(1) == 0){
TintScreen(100,0,0);
Display("Game Over, You Died.");
QuitGame(0);
}

Im sure you can identify those commands by nowÃ,  ;)

Get it? Get use to using ints, because they are quite flexible.

Also, look for a tutorial on the main site under resources, its by Ahmet CoolBlue-Gord and teaches the same things I just taught you, including weapons and spells.
#730
General Discussion / Re: Free 3D for everyone!
Wed 06/09/2006 00:49:11
your too late.
#731
You didn't happen to look in the manual did you?

SetView
(Formerly known as SetObjectFrame, which is now obsolete)
(Formerly known as SetObjectView, which is now obsolete)

Object.SetView(int view, optional int loop, optional int frame)

Sets the object's view to VIEW, and changes the object's graphic to FRAME of LOOP in VIEW. If you do not supply the loop or frame, they will be left unchanged.
You must use this command before calling Animate, so that AGS knows which view to animate the object with.

Example:

object[3].SetView(14);
object[1].SetView(5, 2, 0);

will change object 3's view to view number 14, and change object 1 to view 5, loop 2, frame 0.

Save you some time.
#732
General Discussion / Re: idea about my game
Tue 05/09/2006 19:08:55
I would have to agree with the others.

You have ALOT on your list it seems. I say start out small, because working for something bigger is going to take more time, more knowledge, and more will.
#733
Try using Wait() to block out display mssg commands as the script will put them first. Also add stop runing more commands to close the conditional.
#734
Thanks for the motivation Hammerite!  :)
#735
Wow thats awesome! Nice Sigon set  :D!
#736
Update at first post!
#737
So Obi are you going to make fun of Huw now?
#738
Quote from: Dan_N_GameZ on Mon 04/09/2006 19:02:17
I managed to look it up and figured it out in the manual.

Why didn't you do that before starting a topic?
#739
Thats funny....
#740
Yeah especially for something so simple. I can't believe I didn't get it right the first time. So this works Buckethead?
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