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Messages - R4L

#761
Im using 16 bit by the way. :)

That could be it, never thought about it that way.
#762
When I draw out hotspots 7 and 8 they don't show up as their original colors, instead, they are bright red colors. It doesnt bother me, but I just wanted to know if it was a possible bug or something. Has anyone noticed this?
#763
General Discussion / Re: Who ever made Roger?
Fri 25/08/2006 17:54:52
it doesn't work for me...period.
#764
Maybe its the midi. I can play midis fine and I have 2.72.
#765
Quote from: six_plus_one on Fri 25/08/2006 08:54:10
Okay, I've tried tinkering around with this, finally broke down, searched the forums and several reference manuals now for information regarding this, (to little avail), and it would seem that:

1). AGS has a feature that prohibits you from editing any version of your game except when working with the genuine, original files (on the computer your game was originally started on). This means that a duplicate of your game, all files copied faithfully, transfered to a disk or another computer's hard drive will be rendered non-editable, to you and to everyone else.

2). There is no way to prevent this from happening. No manual override. If you don't stick to one machine, you don't get to work on your game. Period.


You aren't burning these "games" to a disc are you? Are your files marked read-only? That is the only reason that I can see why your having this problem.
#766
Advanced Technical Forum / Re: Inventory help
Fri 25/08/2006 00:21:30
Okay I got it now. My icons were 16 by 16, and I set the inv window to hold 8 items. Thanks for the help everyone!
#767
General Discussion / Re: Who ever made Roger?
Thu 24/08/2006 14:54:35
Actually I change my mind, no new Roger!!!
#768
Advanced Technical Forum / Re: Inventory Help
Thu 24/08/2006 14:15:58
What I meant SSH is that I have alot of inventory items, and I want the player to be able to pick them up in any order. For example, the player has nothing, and then he picks up a wrench. The wrench will be in box one. But if he has another item in the first box, the wrench will be put in box two. I understand if this is too complicated. I would rather not try to code all of this, especially since I may not understand any of it. So what I think I might do is instead of show individual boxes, im going to have a whole slot, which will have one InventoryWindow and show up to 5 items. This can be accomplished with ItemsPerRow correct?
#769
Advanced Technical Forum / Re: Inventory Help
Thu 24/08/2006 13:12:50
I did this.

I already set the item width and height. I just need to be able to show one inventory item in each black box, and each box can only show one item. My problem is that I don't know how to limit the amount of inv items per box, and let the player pick up items in any order.
#770
This isn't happening again is it?
#771
Now I have another problem, concerning inventory. On GUI STATUSLINE I also have inventory. There are five boxes, and I would like only one item to be displayed in each. I made 5 different inventory windows, but whenever I pick up something in the game, the same items go into the first box. This is the first time I have tried to actually create inventory as I usually use the default GUI to do that.
#772
Oh I see now Gilbot. Joe Carl, I secretly use a slider, but it isn't shown on the screen. SetMusicVolume is controlled by this slider and the buttons just tell the slider to move up one, or down one, which controls the volume.

Edit:

Gilbot: That worked! Thanks alot!

Joe Carl: Thats what the if (sldVolume.Value == 100){ and if (sldVolume.Value == 0){ are for. It checks to see if the slider is at that value, then returns a return; command to stop the slider from being moved.
#773
What do you mean?
#774
I don't think I quite get what your saying SSH. I also should mention that I meant SetMusicVolume. I just tried a new way to do it, and I can only raise the volume with the up arrow. I made GUI VOLUME, then made a slider called sldVolume. In my GUI Script I have:

if (interface == STATUSLINE){
  if (button == 0){
    mouse.Mode= eModeLookat;
  }
  if (button == 1){
    mouse.Mode = eModeInteract;
  }
  if (button == 2){
     if (sldVolume.Value == 6){
      return;
      }
   SetMusicVolume(sldVolume.Value+1);
}
  if (button == 3){
    if (sldVolume.Value == 0){
      return;
      }
    SetMusicVolume(sldVolume.Value-1);
}
}

Button 2 is the up arrow and button 3 is the down arrow. I don't know why it doesn't work, as I am pretty sure that it would.
#775
Hints & Tips / Re: The Shivah
Thu 24/08/2006 08:49:53
Does anyone have the older Shivah? I can't download the whole game, I only get the demo.
#776
Ok I have a GUI with two arrows, an up arrow, and a down arrow. When the player clicks on the up arrow, the music gets loud by one, and the down arrow turns the music down by one. I tried to use an int to do this:

int music = SetMusicMasterVolume(); //then
if (button==2){
music++;
}

but of course that doesn't work.  Is there a different way to do this?
#777
General Discussion / Re: Who ever made Roger?
Wed 23/08/2006 14:48:37
I don't know a Chirs Jones, any references?

j/k I like the current Roger, but I think Prog's Roger would be cool to use as say an extra character? Say someone can draw backgrounds, but not characters too well. Having a newer looking Roger would fit nicely there. Or maybe just having an extra template to use would be good, especially for people modding the current Roger to use in their games. All I am saying is that it wouldn't hurt.
#778
General Discussion / Updating Driver
Wed 23/08/2006 14:19:41
I have an Intel(R) 82865G Graphics Controller chipset and I want to update it. I went to Intel and downloaded v14.17 of this driver, but when I go to my hardware tab in the Properties tab of my controller, it reads 6.14.10.4396. Its strange b/c I'm not sure if it is installed correctly, but I get the feeling it is b/c the Intel Tray Icon is present. The link to the page where the updates are is HERE. It isn't really a problem, but I just want to make sure, b/c this isn't really an area I have explored before.
#779
Thanks for the mirror. I played it. Not bad at all. What I would do though, is create some objects that blend into the scenery, like in your first room, I would make a cup or something, then have an animation for it to break when shot. I think it would be cool to see something like that, or maybe even have power-ups like new guns.
#780
AGS Games in Production / Re: 3D shooting game
Wed 23/08/2006 12:29:57
FileFront won't let me download. Any chances of a mirror?
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