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Messages - R4L

#781
I don't see the point. Funny game though.
#782
I present The Manor...



Too bad I couldn't use this one:



16 colors
#783
About your front walkcycle, the way his legs move looks like he's walking backwards. Also, maybe add some shoulder movement as well, give him some swagger you know?  :)
#784
Thanks jkay, but wouldn't that make the game run rather slow? Mordalles used a smaller background then what I plan to use, so wouldn't that affect performance?
#785
Do you meet the system requirements (even tho they're not really "high" standards) to play these games?
#786
Critics' Lounge / Re: Blue Car
Sat 19/08/2006 04:55:29
Thank you all for the edits and crtique!  ;D
#787
How would it be less convenient? The only way I could see it happening is triggering the sound repeating through a globalint. Then when the mouse is over the slider or ifÃ,  the GUI is on it would change globalint 1 for example to two, and in rep_execute you could have an if statement with play sound to loop the sound, and have another if statement saying if that gui is off, set globalint 1 to 1. It's sloppy, but it would work.

EDIT: I misread. You want the sound to play when the slider is being activated and is being changed, then to fade out the sound when the player clicks off. Damn I need to take my time.  :D
#788
Ok. What I have is a car. It will be driving through the night. I want it to be able to light up the road. I have considered using the flashlight plug-in but I don't think it would work well enough. So thats why I have considered overlays. Can it be done with overlays? Thanks.
#789
Why don't you have a play sound button instead? You could let the player set the sound volume by using the slider and then have a button that plays a sound. It would be easier and faster.
#790
Critics' Lounge / Re: Blue Car
Thu 17/08/2006 21:08:40
Okay here is the newer version:



-fixed the windshield
-removed the light

I think this looks better.Ã,  :)

Also, I can't think of a way to do this with overlays.
#791
Critics' Lounge / Re: Blue Car
Thu 17/08/2006 21:00:15
Quote from: n3tgraph on Thu 17/08/2006 09:05:32
ROAD FIGHTER!!!

lol that was funny. I plan to use this in my game The Emerald, the one I didn't finish fast enough for MAGS... As for the lights on the second version, I wanted to use an overlay for the lights, but I have no clue as to how to do that stuff. I have never worked with overlays, and I want it to be semi-transparent so that it looks to be lighting things on the road. Now I am gonna go get to work on the windshield. Thanks for the comments!

Quote from: Sukotto on Thu 17/08/2006 14:34:44
Hurrah for blue cars! But about that windshield...totally looks shattered.

Still a great-looking sprite though  ;D

Nice to see your on here!  ;)
#792
Critics' Lounge / Blue Car
Thu 17/08/2006 03:37:26


2X:


I used a small tutorial by Krysis to do this car. The version on the right was just to see if I could color it better as if it were driving through the dark. I think I nailed it pretty good but anyway how did I do?
#793
Well it didn't scare me, but it made me laugh.
#794
Forum 1, n00bs 0  :)
#795
Critics' Lounge / Re: Main character
Wed 16/08/2006 12:01:44
Now I know what happens when you try to overpower Prog...

YOU ALWAYS LOSE!!Ã,  :=

On topic, Prog made some nice edits, although your sprite looked good before the edits. Hope to see more from you.
#796
Critics' Lounge / Re: Which design is better?
Tue 15/08/2006 17:47:50
I think the new ones look better. It gives a shape of actually being human sorta.
#797
Critics' Lounge / Re: Main character
Tue 15/08/2006 17:45:38
Those are very nice. I think maybe you should slow it down a bit though.
#798
Ok, here it is. Put this in your room script, under Player Enters Room (after fadein):

String pass = "Water";
String password = Game.InputBox("Please enter a password:");
if(password.CompareTo("Water") == 0)
{ Display("Permission Granted.");
return;
}
else {
Display("Permission Denied.");
Display("That was the wrong password.");
}Ã, 

String pass doesn't have to be Water. Put your password where Water is, anywhere you see Water, put your password. Basically this code stores your password in String pass, then stores whatever the player typed in the input box into String password. Then the if statement compares the two to see if the strings are the same, then lets you in if your right or keeps you out if your wrong. 

Im learning the newer AGS too, but now I think I have grown fond of these new string types. I absolutely love them!  :)
#799
Don't know if it counts:

#800
It seems the link is broken. Try to PM the author of the game.
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