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Messages - R4L

#861
earlwood, I see what you were trying to explain, and your absolutely right. i'll have to make some edits. Thanks for the help! ;)
#862
QuoteNoir detectives don't kill their way to the truth.

You must of forgot about Max Payne.

Anyway, earlwood, I think Damien's version looks great. I think it's because there aren't alot of frames, and the shoulders would have to go with the flow of the legs.
#863
*bump*
#864
this is looking nice so far. Keep it up!  ;)
#865
its ok, I understand what your saying. That would definately bring out features.
#866
My new favorite game now, would have to be Zelda- Ocarina of Time. I had this game when 64 was popular, but I never finished it, because I found it difficult. Now, I have the thing on my GameCube, and it's been a pleasure kicking its arse!  ;D
#867
That looks like a filter to me.
#868
Thank you Ali for the comments. I can't reveal whether this guy is good or bad, because then I would have to spoil part of the game for you  :)
#869
Thats not a very nice way to critique now is it Yodaman? ::)

As for your character [CaM], its a good first start. There are some tutorials lying around here somewhere. Just check around. I can't really offer help right now, as I am working on my game at the moment. Just practice more, and you'll create some great sprites.

BTW, welcome to the forums.
#870
Oh-myÃ,  :o Damien! That is awesome! Do you mind if I use this in the game?

Update: Okay, I just worked on the character's talk view. Here are the frames:









Keeping the same look as the sprite you see. Im trying to silouette him, and keep his figure, while showing who he really is, a bad guy. This, however, is rather difficult for me, but I think I nailed it here. Right now, I'm using Sin City as an inspiration. How does this look?
#871
Thanks for the replies! ;D

Pslim- Yeah I thought that it looked as if he were just kinda scooting along too.  But the part on the left on his torso in the idle frame, the part that sticks out just a bit, is supposed to be his right arm. The collar is also on that same side, thats why it gets smaller as we walks. But I totally agree with you on the legs. As in fedora, do you mean this?



Mash-  That 3/4 view the torso shows was supposed to show more detail in part to the animation, because it is a silouette, and I wanted the player to know that it actually is a dangerous character, by looking at the shapes moving on him, but yeah the legs are all screwed up. I was thinking of making a trenchcoat but I wasn't sure yet.

Anyway, thanks for the replies, and I'll be working on it as soon as I come back home after some tasty BBQ! :o
#872
Im going to enter Klaus.

EDIT:My game is entitled The Emerald.
#873
Critics' Lounge / Emerald BG Critique
Sat 01/07/2006 09:57:57
Update at my last post.
#874
Critics' Lounge / Re: My Robot Sprite
Sat 01/07/2006 09:49:11
what do you mean? do you want me to make a walk cycle or some animations of the grappling beam?
#875
Can we make the whole thing black and white, or noir? I think I might enter this.
#876
Actually, paint offers lots of colors, but you have to manually set them, which is the downside. I reccomend Artgem
#877
Honestly, it's not mine!
#878
Mines ok. Thanks alot. 8)
#879
Nice one Pumaman... whew, scared me for a bit, thought the site was gettin hacked or something... :'(
#880
I have 15 messages, 7 were new, but there are only 8 in there...
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