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Messages - R4L

#961
Dude...

Two threads? Whoops... there I go again...

*Corey shouts for a moderator*
#962
For a cartoony look, you should get Macromedia Flash. It's really easy to use, and can get you that cartoon look pretty easily. Not really the place for this question but I'll let Darth or some other moderator deal with it. Oh, and welcome to the forums.
#963
Ok, I just played the demo...

This game rules!!!!!!!!

Your photos are excellent! I like how you distorted them too, it reminds me of the noir scenes in Max Payne 2, the graphic novel parts. There are a few typos in game but still great demo!

Can't wait for the final version!
#964
YES! I loved the first one! Downloading...
#965
I agree with Pumaman, that was what I was trying to say (im just dumb like that :)) I don't know it was just something different to try on the forums.
#966
no prob! ;D
#967
Ok, I had this cool idea. for every post you make, you get AGS cash (like 10 or 20), then when you get enough money, you go to these fake shops on the forums and buy cool little icons to go under your name like teh infamous bluecup(!!!) or perhaps a really small character from the classic adventure games (DOTT,KQ,SQ etc.)
#968
I can upload it for you its here:

http://www.fileupyours.com/files/30605/RLV_AG13.zip

Its ArtGem 1.3, I wasn't sure which one you wanted.

It's not free, but has a trial for it. I registered for the damn thing and I don't really use it! But it's a nice program none the less.
#969
Nice one candle! This looks awesome!
#970
I tried to tell him!  :)
#971
Thanks. I was looking for some Adventure games but currently I don't own any oldies-but-goodies.

EDIT: playing LSL 2 but still feel like crap...
#972
Hints & Tips / Novo Mestro won't start
Wed 03/05/2006 01:57:24
Yep. I get the zip downloaded and it has the dos executable and the readme, but when I click on the exe the black screen comes up for a split second and then disappears as if I didn't click on the exe. Does anyone know why it does this?

EDIT: Now it seems to not start up ANY dos executables of AGS games. I can't play QFG4 either!
#973
General Discussion / What do you reccomend?
Wed 03/05/2006 01:15:42
I feel like s**t right now and I was wondering what games you would reccomend to cheer me up. Thanks.
#974
Thats ok because its for an opening scene only. Thanks for the help!  ;D
#975
Cool. If too many rawdrawn sprites were on the screen at once, would it affect gameplay?
#976
I was tinkering with Demo Quest II but I could not find any kind of code relating to the footprints you create in the Sierra style room. How do you do this as it is an awesome idea to use in one of my games.
#977
The Rumpus Room / Re: AGS Questionaire!
Mon 01/05/2006 19:15:21
Name: Corey Hectus

Age: 15

Male/Female: Male

1. How long have you been involved in the AGS community?
I found AGS on the summer of 2000. My friend had found RPG Maker and I wondered if there were any more programs like that. I found AGS, which to me was the most flexible and, not to mention, easier program. I joined the forum the day I got it and went off to learn how to use the functions. I was 9 at the time, and most of it was hard to learn, especially the if/else statements for some reason.

2. Why did you get involved in AGS?
I just wanted to make games. I found out later that AGS is basically used to create adventure games, and most people at the time were re-making King's Quest games. I on the other hand didn't finish any games until I was ready, in 2003. I had spent the whole time learning the script, and nagging people on the forums. Then I figured out the if/else statemjents on my own and I learned to do some different things in AGS.

3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
I think free is best. At the same time I found AGS another program called DarkBASIC was around. It forced people to pay $50.00 american plus shipping and handling, and from what I remember, the forums didn't really have too many people on it. These forums usually have activity almost all the time.

4. How big a part does the AGS community play in your life?
AGS for me is a hobby, and the only thing I turn to that lets me be creative and do what I like to do. I haven't used it lately, because of school and the lack of game ideas. The AGS community is like a big brother to me. I always post something on the forums I don't understand, and I usually get a nice response that solves my problem. I haven't caused any uproar on the forums, except when I first joined, and from there, the forums have been great.

5. Have you been involved in making any games using AGS? You may list them if you want
Yeah, these games weren't really any "ambitious" projects, these were just games I did to see if my practice at the script had paid off, and they did. Well I got the basics down. I have worked on Practice Script: The 1 Room Puzzler, a game I haven't finished called Nightmare, and I have a MAGS game entitled Ray and the Guitar. I kinda moved into the non-adventure category and hope to make a 2D AGS Smash Brothers like game.

6. Answer these questions if you have been involved in making AGS games:


a. Were you interested in game design/programming before you started using AGS?
Yes. Very interested. I got the Xbox around 2001 and I then I said "How do they do that?" This thought has always led me to AGS and other freeware programs. I would initially take a game design like boxing and see how it would work in AGS, of course the lack of C++ knowledge always keeps me away from that one.

b. If no, do you feel that you would have got into game design without AGS?
To tell you the truth, no. I originally had wanted to be a Graphic Designer, but now, I want to go to college for Game Design or Visual Art.

c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
I tried DarkBASIC, but the lack of interface always gets me. I use AGS because of its simplexity. The thing is though, I actually know AGS compared to other programs like BlitzBasic or darkBASIC. It's just that I have fun making a game with AGS, and when I use a program I don't recognize, I get frustrated and usually stop doing what I was doing.

d. Has AGS inspired you to try and take up game design professionally?
AGS has always inspired me, but at the moment, im having a real hard time thinking about what to do in the future. I want to go to college for Game Design, and hope to work with Lionhead Studios and produce the amazing games that Peter Molyneux creates. But on the other hand, I want to go to college for visual arts so I can draw better and hopefully come back to AGS and create better quality games.

7. Do you feel that there is a gender divide in the AGS community?
There are more guys here yes, but other than that, there are women on the forums. So no, I don't think theres a big gender divide.

8. Are you likely to feel differently about a game if you discover it's made by a female? In what way?
Not at all. I have been anticipating Kinoko's Gift of Aldora for quite some time now. At first, I didn't know if Kinoko was a girl or guy, then I read some of her posts, and then it was quite clear. Lol, you are funny Rebecca.

9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
Not really sure how to answer this one.

10. Do you feel that there is a difference between the types of games created by males and females?
Not that I have noticed.

11. Any other comments?
If I could change one thing about the forums, it would be this. When you first register, you would be taken to the forum rules page, a page that shows the rules for every topic. After that, you would take a test about these topics and you would have to get them all right. I have been seeing lately that some people just post where ever they want (yodaman). And some people just don't care about the quality of their games (yodaman). They just draw some
really quick sprites, and put them into a really quickly drawn room, and make a really fast game with about 4-5 bugs, and expect people to applaude them for their "hard" work. Note to n00bs- A room alone may take weeks to months to make, depending on your experience and a sprite may take days to weeks to create. And ripped sprites don't count for original artwork. :p
#978
I think the scond animation of the three is best. A soldier should know how to shoot an M4, and the animation looks like he knows how to shoot it.
#979
Critics' Lounge / Re: Walk cycle skeleton
Sun 30/04/2006 03:24:25


Heres one I made. You can see my 2 Walk Cycles thread to see the frames spread out. Hopefully this can help you too! :)
#980
Critics' Lounge / Re: 2 Walk Cycles
Sat 29/04/2006 02:54:24
Wow! That looks awesome Prog!
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