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#981
Critics' Lounge / 2 Walk Cycles
Fri 28/04/2006 22:15:00
I recently have been shaping up on my animation skills and I decided to put them to the test. I drew 2 walk cycles (one plain, one detailed).

Heres the first, plain one, spread out frames.


Heres the walk cycle:
No Zoom:


2x:


Heres the detailed one, spread out frames.


Heres the detailed walk cycle, first with standing pose:
No Zoom:


2x:


Heres the detailed one with no standing pose:
No Zoom:


2x:


Please tell me what you think of them!

Corey
#982
Chicky: It is a template, only because I didn't want to upgrade to Premium. But this was my actual first time creating a website.

Zor: Yeah, those answers were off the top of my head. I don't even know why i asked those questions. :)
#983
Thanks for the help you guys!  ;D
#984
General Discussion / I made my first website!
Fri 28/04/2006 02:56:51
http://www.freewebs.com/ryda_4_life42o/index.htm

It's my first website made at freewebs. It's supposed to be professional, so I put some rules on certain pages (guestbook, chat room, sign up page) because, hey, no one likes people who act like a-holes for no reason.  ;D

Please tell me what you think of it!
#985
My vote goes to dkh!  ;D Good job on that though...

Akumayo- i liked yours alot too, but I had to go with dkh cause his was easier to use and adjust.
#986
lol Layabout...

I need town pictures, living room, bedroom, basement, attic, garage, outside of house, backyard of house, and maybe a shop or two. I have searched but get random sh** in Google images.
#987
Where do I find some reference pictures? I searched Google images but I get all sorts of retarded crap.  :)
#988
AGS Games in Production / Re: The Bunker
Thu 27/04/2006 01:54:39
Quote from: The_Creep on Thu 27/04/2006 01:37:12
God the screenshots are gorgeous. nice work!

They're from Medal of Honor...
#989
Thanks for the feedback!  :D

.Sklate.- Nice title! I like it alot! I agree with you on the interface. I wanted to use a health bar or sanity bar (really their both the same cause when they both drain, you're usually gonna die) and have the Inventory Button and just an Options Button. I don't think it's neccesary for Walk To, Look At, etc. Buttons because I have keyboard movement and the player could just right click to cycle cursors. I was thinking of an "Action Button" like in the Silent Hill and RE games, like one button examines or checks something (X on playstation). I could do it with regions. I'll have to think it over.

Radiant- As for limited inventory I wasn't planning on scripting it. I played through Resident Evil and counted the times I got frustrated when I had to go back, store some items, just to pick up more items! I'll have to take a look at those games for some ideas.

Thanks for the help guys! Now im stuck on a big toughie that everyone seems to want or not want. Now alot of people like games with combat, and alot of people don't like combat in games (unless you count up the users on World of Warcraft.) Should I implement combat into the game? If so, 1st person or 3rd? Im totally bummed at the moment.
#990
This happened to me!  :o

My brother said he had a stack, and I was like "WTF is that?"

I soon found out when he switched my ibuprofen pills with sleeping pills (still it cleared my headache :)) When I woke up, I was in my bedroom with just a toolbox, which was locked and the key was hidden among my things. My brother had locked me inside my room and he put something in the keyhole so I couldn't do anything to unlock it. I panicked and started screaming "WHAT THE F**K IS THIS!" he just laughed and told me that I had to find my way out AND unlock the tool box to get him something inside. He said that I would know what it was, and if I didn't get it when I got out, he would force me into the woods I used to be afraid of (I was young, mind you). My window was screened up and it occured to me that he had planned the whole thing. Luckily, my mother came home and stopped the whole thing. That was the only day that I was truely scared of my brother. He told me that seniors told him to do something in which it made someone else get something for him!

But I would do what Kinoko would do, because I love RPG's and I think the real world would be cool like that.
#991
Not sure where to put this...

My Game Suggestion:

Title(s)- ? (Help with this Please :))

What is it about? - Sort of a psychological horror game. I have an idea of someone dreaming their own adventure, and since it's a dream, the player will see some figments of their imagination (Like Psychonauts), but when the player wakes up, they awaken in the place where everything they dreamed is real, and they must prevent something (Bomb, Death, Accident) from happening, or to escape what they have dreamt(Plane Crash, Kidnapped).

For example- If I had a man named Jack who dreamt that he was alone in the woods at night with just a flashlight, and something in his dream caused him to wake up, he would wake up in the middle of some forest at night with just a flashlight, except this time, it's REAL and he has to prevent it, or to escape whatever scared him in the dream, or he could die or something.  Maybe the player would have little time to react, or would have to reach a certain spot (like an old cabin) before something gets him and the game ends.

The problem I have is that i'm not sure what most people would enjoy interface-wise. I imagine a sort of "sanity" bar would be cool like in Eternal Darkness, and the player would have a limited inventory (two pockets, two items and no more) and health of course, but what would YOU like? Some games use no interface and make the player rely on sounds the character makes to tell them that they are hurt or tired or something. Some games use as many gauges as possible to constantly keep the player at bay so as not to put their character in danger (Illbleed for example, had a heart monitor and all senses tracked VIA GUIs that made you aware of your character's heart rate and made the player rely on one sense instead of all of them, as not to cause the character to have a heart attack and die.) There is so many games that cover these kinds of things (Silent Hill series, Resident Evil series, Overblood) that im not sure if attempting this project is worth it. I don't want someone to play the game and be like "Hey! I have a game JUST like this!" and then think I re-hashed that same game. I just need some suggestions for interfaces for my game. BTW, can anyone think of a title?

Any help will be greatly appreciated!  ;D Corey.
#992
General Discussion / Re: Midis
Sat 15/04/2006 01:21:57
Boyd: Sorry, but I did search for midis using just about everything, but I didn't do it on google and I should of.

Obi: NICE! Thanks alot, this actually worked!
#993
General Discussion / Re: Midis
Sat 15/04/2006 00:47:14
Thanks for the replys.

Peder: I will follow your advice and search Google.

Rolf: Sorry Rolf, I appreciate your help, but I don't want you to spend time making a midi that won't go with my game. You know? I just don't want you to waste your time on a good midi and then not have it fit with the mood of my game.

Edit: Rolf, what are you doing? Don't attack Peder for doing nothing at all. >:(
#994
General Discussion / Midis
Sat 15/04/2006 00:20:04
Not sure where to put this...

I need some midi's for my game, and I don't know how to make my own music. I tried searching on LimeWire but I get some stupid stuff (and porn, lol). Does anybody know how I can get some music?
#995
lol but I have also heard different...

Cj was being attacked by various alien life forces who, everyday and every night, would force him to program games for them. One day, a alien said, "This game is garbage!" and he attempted to kill CJ. As CJ closed his eyes waiting for an alien death beam to strike him dead, a blue cup suddenly came to the rescue! Using it's blue cup powers, it eliminated the alien race, which is why we can't find aliens today. Afterwards, using his knowledge of programming, he created Adventure Game Studio and him and blue cup came to an agreement and decided to use the blue cup as the AGS avatar.

Would you see it any other way? I don't think so...
#996
My Entry!
Waiter Fish! Colors Used: 14 Size: 56x77

Regular:


Zoomed:


#997
Well you could do this:

Use the GameScore for money. You could add score when you wanted and keep track of money pretty easily. Or:

You could use a varible. You would create a varible called cash, or whatever, then you set its value say 100 for 100 dollars. Then, if you wanted to display it on the GUI you could do this:

Code: ags
In repeatedly_execute in global script
string temp;
StrFormat(temp,"%d",GetGlobalInt(1));//one being cash
lblLabel.SetText(temp);//where lblLabel is the label name


This means that if you had a label 3, it will take the values of GI 1 and print it out to the label you request. since it's repeatedly execute, it will constantly update.

Hope I helped.
#998
Critics' Lounge / Re: New Logo
Thu 13/04/2006 20:52:44
Well thanks for the help. You gave me a great idea with that urban setting idea. I just need to work on it abit. Thanks alot for the help though!  ;D
#999
Wow! Thats really nice! :o

I see no problems with it, except that its so better than my characters! ;D

Damn you Yurina!
#1000
General Discussion / Re: The Gimp
Thu 13/04/2006 02:09:37
Thanks! ;D
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