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Topics - Radiant

#21
So, if a walkable area's highest point is at Y=20, and its lowest point is at Y=100, and it has continuous scaling from 15 to 63; then I'd expect the scaling to be 63 at its lowest point.

Turns out this is not the case and it's actually 49. How is this possible?

I'm trying to connect this walkable area to the next one which has non-continuous scaling of 63. But there's a mismatch here.
#22
Ok, so it's possible to run a regular script from a dialog script, by using the 'run-script' command which invokes dialog_request().

Is it possible to do the reverse, i.e. from a regular script do something like "call dialog X as if option Y was clicked"? (instead of Dialog.Start which starts it from the beginning)
#23
When Sierra-style speech is playing, a portrait is shown; underneath, room/character animations continue normally. During this time, the function repeatedly_execute_always() also gets called. Is there a way from this function to end the current speech animation that's being displayed?
#24
Advanced Technical Forum / C0000005 exception
Wed 16/08/2017 06:21:24
What would the following exception be for? It looks like a nullpointer but I don't recognize the EIP.

An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x100011BC ; program pointer is -23, ACI version 3.3.0.1162, gtags (0,0)
#25
Advanced Technical Forum / [Solved] Tinting
Sun 16/07/2017 20:57:37
I haven't used tinting in a while, but isn't

SetRegionTint (i, 1, 1, 1, 50);

supposed to tint characters dark black (with a 50% transparency)? Because it appears to be tinting characters bright white instead. Is this one of those functions where parameters are reversed?
#26
I'm having a weird issue with Sierra-style speech portraits using voice samples.

With voice samples in OGG format, it works perfectly fine. With voice samples in MP3 format, however, the voice sample is cut off at about 75% of its length, and the portrait animation keeps playing indefinitely (normally the mouth closes when the sample concludes). This is AGS 3.3.0 but as far as I know speech code hasn't been changed since.

Short of converting literally 3000+ MP3 samples to OGG, does anyone have a suggestion on what is causing this and how to fix it?

#27
Does anyone have experience converting MIDI to MP3 or OGG format? As far as I know, MIDI is essentially note script and converting it requires finding the proper instruments, and instruments may depend on the playback device or settings or whatnot. So basically I'm looking for a kind of "default" set of instruments since we don't exactly know which they are otherwise... can someone advise me please?
#28
Two players report that they are unable to play an AGS game (specifically, Heroine's Quest) in full screen, they get a black screen instead. This is apparently limited to Windows 10. Does this look familiar to anyone? Any suggestions on how to fix it? Thanks!
#29
Advanced Technical Forum / Mouse acceleration?
Sat 11/02/2017 12:24:22
A player reports on Windows 10 x64 that AGS has mouse acceleration: the cursor moves at a different rate depending on if I'm going slow or quicker and it results in me misclicking sometimes. As soon as I bring up the Steam overlay, my mouse goes back to working as normal (same for if I quit). Is there any way to turn it off? He's using a Logitech mouse but not the Setpoint tool (which is a known problem with AGS). The Logitech Gaming Software app is running, but I've tried exiting that and it didn't have any effect on the cursor.

Is anyone familiar with this kind of issue? Thanks!
#30
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#31
What does that message mean? It appears in Linux in the startup logs

Failed to init one of the drivers; Error: Insufficient digital voices available

And then sound/music does not play.
#32
Some players report having issues with the mouse under Linux. It's been suggested that applying the following patch to allegro would resolve the matter.

https://sourceforge.net/p/alleg/bugs/396/

I'm not well-versed in building Allegro from scratch; could one of the developers here confirm this? If it works, maybe the package on teamcity can be updated? I'm currently using the master branch from Linux on teamcity.
#33
Any suggestions as to what this might mean? Happens right after a successful RunAGSGame call.

#34
Does anyone know how to reach the (former) AGS'er known as Rika Jiff, also known as Ricardo Ferreira? Unfortunately I don't have a functional e-mail address for him; perhaps somebody can tell me? Thanks!
(note to mods, that was the last one)
#35
Advanced Technical Forum / Error in RunAGSGame
Sun 06/11/2016 11:42:30
What does the following error mean:

Error: RunAGSGame: error -3 loading new game file
#36
Unlike any other editor I know, the AGS script editor automatically appends a space whenever I type a comma. How do I turn this off?
#37
Site & Forum Reports / Tapa tapa tapa?
Sat 22/10/2016 23:15:05
So, we had a thread last year about how the forums show popups for tapatalk when viewed on mobile, and AGA said he changed the settings to remove those. But I've been seeing them again recently whenever I open the site; is there some way to turn that off for me?
#38
Does anyone know how to reach the (former) AGS'er known as Raggit, also known as Rob Scott? Unfortunately I don't have a functional e-mail address for him; perhaps somebody can tell me? Thanks!
#39
Recruitment / Looking for translator(s)
Wed 12/10/2016 16:34:20


We at Crystal Shard believe in making games accessible to as many people as possible, which often entails translating them into the people's native languages.

We're looking for native or fluent speakers of any non-English language (e.g. French, German, Portuguese, Polish, etc) who are willing to do an AGS translation; most of these are about 10 - 15 pages of text so only a couple evenings' worth.

Here's a list of our games and what languages they currently support; any translation not (yet) on those lists is fair game. Please post in this thread if you can help; thank you for your time!
#40
Engine Development / Sections in acsetup.cfg
Wed 05/10/2016 12:43:04
I'm curious, how does acsetup.cfg deal with a layout like this,

Code: ags
[sound]
some_stuff=1
[misc]
some_other_stuff=2
[sound]
final_stuff=3


In other words, two sections 'sound'. Does that work? Do the section headers matter? Should I merge them?
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