Quote from: Mati256 on Wed 27/07/2011 23:27:33
Have you heard of this Indie film?
No, but I've played Eversion...
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Show posts MenuQuote from: Mati256 on Wed 27/07/2011 23:27:33
Have you heard of this Indie film?
Quote from: ddq on Wed 27/07/2011 13:20:23
Or was that the Dutch?
Quote from: selmiak on Wed 27/07/2011 14:08:24Actually, the whole non-chronological plot business would be interesting to write for.
Pulp Fiction
Quote from: +monkE3y_05_06+ on Sat 23/07/2011 11:10:40Performance. I don't mean memory, I mean speed.
- What, if anything, is the advantage of using char*s vs. the std::string class?
Quote from: Ali on Tue 26/07/2011 20:30:11No problem
Sorry, I just genuinely wasn't sure why you found it funny!
Quote from: SonnyBondsAtOnce link=topic=44065.msg586561#msg586561what makes a game worth different that other games?
Quote from: Ali on Tue 26/07/2011 17:33:51I didn't say it was ironic.
Out of interest, are you saying it's ironic because British politicians are guilty of the same?
Quote from: Darius Poyer on Thu 21/07/2011 10:54:49Hm, that makes sense. Could we get some additional opinions on this please?
to the left is a tiny mockup of the current colors(#124259,#1a5774), to the right, my altered palette (#123759,#22688d).
Quote from: Khris on Tue 26/07/2011 13:33:25It's kind of funny to read that an English minister of finance is telling the American republicans to stop blocking their government finances with filibusters for their own political gain...
I just want to say how absolutely hilarious I'd find the whole political circus in the US if it couldn't have such drastic consequences on the entire world.
Quote from: Ryan Timothy on Mon 25/07/2011 02:41:44
Hey guys, can you tell us how our game plays? We could really use some feedback.
C:\My AGS Games\Journey of Iesir.zip
Quote from: dbuske on Sun 24/07/2011 21:34:26
It is in the danse macabe directory. It is working. I get there. Do you know hoe to use your computer
Quote from: anian on Thu 21/07/2011 01:46:16Well, you'd have to test this, but I think this makes it too easy to accidentally perform the wrong action (either because the player is confused which is which, or because he double clicks too slowly and it registers as two single clicks).
Double click doesn't sound that bad, although it might be better to use it for a function that's not used all the time
Quote from: Dualnames on Thu 21/07/2011 12:48:13Wait, so if you look at something then you subsequently have to close the inventory window? That does not sound very convenient.
I'm having two interactions: use and look . I always found that look was useless so right click now it does a ''compromise''. It brings the description of the item in question and the inventory.
Quote from: Eggie on Wed 20/07/2011 11:16:30Well, that usually works in graphic adventures, too. Eye icon = examine, hand icon = read.
EXAMINE and READ being two separate verbs is one of my favourite things about text adventures.
Quote from: LUniqueDan on Tue 19/07/2011 17:17:19Stock responses.
D'you have any insight of where you need to overturn that to avoid a problem? And how d'you solve the situation.
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