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Messages - Radiant

#2901
We can call it Ittens :)
#2902
Quote from: SSH on Tue 15/01/2008 17:45:30
You can fill in what you like ;) If it comes in the top 3/5/whatever then I'll look at its merits...

Okay. In that case, I nominate the blue pixel from Pixel Hunt as the best non-player character :P
#2903
General Discussion / Re: Which Style?
Mon 14/01/2008 23:05:09
Quote from: jetxl on Mon 14/01/2008 23:02:20
You should use that style that everybody likes.

By which you mean the one in your sig? ;D
#2904
Quote from: Dualnames on Mon 14/01/2008 21:57:34
Why oh why don;t you make it to Greece?

You should have been to Mittens 2005, then :)

Anyway, I still live near the UK and I'll still consider going there. Depends on if I can get both that and Mittens off from work, I suppose.
#2905
General Discussion / Re: The 2007 AGS Awards
Mon 14/01/2008 12:55:41
What, no penis award? :P
#2906
For your consideration: A Tale of Two Kingdoms




  • An intriguing story that is part epic and part fairy tale - best story.
  • Nearly a hundred vivid backgrounds in classic adventure style - best background art.
  • Rolling waves, magic spells, idle character emotes, and dozens of little animals that wander and fly around - best animation.
  • A wide cast of characters, from noble to serf and from hare to Faerie, all animated and speaking to one another - best character art.
  • From the quirky Pooka to the stolid monk, and between the feral goblins and the comical Scarecrow - best non-player character.
  • Over an hour of high quality MP3 music - best music.
  • Many puzzles have multiple solutions, making the gameplay highly non-linear - best puzzles.
  • A colorful 23-page manual in PDF - best manual.

Aside from that, ATOTK has a number of innovative programming tricks. You can order other characters around, and have them solve puzzles for you. Many characters wander through town of their own accord. There are many details like birds flying away, fog, and falling leaves. The text boxes come with initials at the top, in a different font. A minigame is included - the boardgame Dampiry. And there's even a nasty spell that inverts your mouse controls... - best programming
#2907
We have a FAQ?   :o
#2908
Quote from: Quitch on Sun 13/01/2008 11:49:46
But isn't the incentive currently to ensure you name your game Acme so that you're on the first two pages i.e. the ones which I bet are highly more likely to score downloads.
Actual download ratings, and the rather low amount of games starting with a number ("1111" sorts before "acme") suggest otherwise.

Quote
If the rating system isn't considered to be worth a damn, why have it?
That's a false dichotomy; there is a difference between "too arbitrary to be a meaningful sort ordering"  and "not worth a damn". But as a matter of fact, a better rating system is being worked on.
#2909
Nope. The problem is that the current ratings are highly arbitrary.

Another problem is that if ratings were to become more important than they're now, that'd be an extra incentive for people to artificially boost their ratings, the way some people do with download counts.
#2911
General Discussion / Re: drunk?
Sat 12/01/2008 10:20:11
#2912
Quote from: Stupot on Sat 12/01/2008 09:43:14
You could make the Walkable Area 1 pixel wide so that the character cannot move about diagonally.

As I recall, that hampers the AGS pathfinding algorithm.
#2913
Wow, that's cool!
#2915
Hints & Tips / Re: A Tale Of Two Kingdoms
Sat 12/01/2008 09:45:26
Quote from: Nikkylo on Sat 12/01/2008 00:20:56
I've tried that, but can't seem to get past guard to jump in harbor - is there a way to get clothes? I tried at the tailor's but couldn't get in.

You need something to lift the latch.

Did you look in the stables?
#2916
You forgot MUGEN.
#2917
Spoiler

Beer, obviously.
[close]
#2918


That's a grid.
#2919
Hints & Tips / Re: Stuck on Infinite Monkeys
Fri 11/01/2008 09:06:11
Quote from: LittleQueen on Fri 11/01/2008 02:53:35
Fizzii, thanks. I've gotten pretty far in the game but now I'm stuck on
Spoiler
the Angel. How do I mention the sins?
[close]

You don't. You simply perform all of them, then speak to him.
#2920
No, it would not be too slow.

It takes a bit of coding (not too much) but the easiest way to do it would be to make your own line function. Put the following in your global script:

Code: ags

#define MAX_LINE 10
int frame, linecount;
struct lineinfo { int x1, y1, x2, y2 };
lineinfo line [MAX_LINE];

function my_line (int x1, int y1, int x2, int y2) {
  if (linecount < MAX_LINE) {
    line[linecount].x1 = x1;
    line[linecount].y1 = y1;
    line[linecount].x2 = x2;
    line[linecount].y2 = y2;
    linecount ++;
  }
}

function repeatedly_execute () {
  frame = (frame +1) % 4;
  RawRestoreScreen ();
  int i=0;
  while (i < MAX_LINE) {
    draw_line (line[i].x1, line[i].y1, line[i].x2, line[i].y2, frame);
    i ++l
  }
}


Add add a "RawSaveScreen()" to the entering rooms event.

Now the only thing you need is a draw_line() function that, for every four pixels, only draws the first one. You can find a decent line-drawing function here.
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