Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Radiant

#3241
Quote from: zabnat on Wed 26/09/2007 18:21:48
And as Radiant said, I too would use E for look (examine)
I said L for look :) but in case of doubt, use both. ATOTK allows that, and1, 2, 3, 4 for the four "modes", and mouse-wheel support, and whatever else we thought might be useful.

The single worst thing you can do to a good game is ruin the experience with a poor interface.
#3242
Quote from: Doctor Oakroot on Wed 26/09/2007 19:24:58
If you're using the default Sierra-style GUIs etc., you probably have reasonable argument that you *are* making a Sierra parody.
Er, no you don't.

First off, calling something a "parody" doesn't make it so, and second, the American judicial system means that the company with the most money has a high likelihood of winning the case, regardless of whom is right.

Again, that doesn't make the OP's question any less silly. But the parody clause is an oft-misunderstood excuse.
#3243
If there's only a handful of options (e.g. Sierra'esque) it's easier to use T for talk, U for use, and so forth. I'd use + and - for cycling through items both ways, and add the cursor arrows to move the character around.

Aside from that, there's really no reason to disable the mouse to use keyboard controls, or vice versa.
#3244
General Discussion / Re: Heh heh, Halo 3.
Wed 26/09/2007 13:45:30

#3245
Quote from: Potter on Wed 26/09/2007 09:47:54
This is the most popular MAGS Iv ever seen, I still need to go through them all before I vote but has to be said WELL DONE

Seconded. Lots of interesting ideas here, and an excellent turnout.
#3246
Hints & Tips / Re: Root of All Evil
Wed 26/09/2007 08:57:49
Quote from: Fizzii on Wed 26/09/2007 00:55:27
Spoiler
With regards to the pirate, you have to give the photo of himself to him straight after you gave him the mannequin, otherwise he won't accept the photo (due to a bug)
[close]

Spoiler
If you have problems with this bug, I'd suggest downloading the new version, which has fixed it.
[close]
#3247
I would like all these templates, especially the LucasArts and Verbcoin ones, to have rudimentary keyboard support. This should encourage more people to use keyboard controls in their game.

I'd be happy to add these myself if necessary; it's just the matter of adding a dozen lines to the on_key_press() function, to call interface_click() or character[EGO].MoveDirect() based on which key is hit.

Aside for that, you're welcome to include the MegaVerb GUI, if people are interested in that.
#3249
Thanks!

The game was slightly rushed - it's a MAGS game, after all :) I can easily add some responses for item-on-item usages, and e.g. having Vicks respond to the ciggies. The focus on non-standard locations, by the way, is intentional, as is the GUI - I tend to put new and somewhat unusual GUIs in all of my games.

I've spoken Renegade Implementor wrt adding it to the RON site. I'd like to have it on there, but I the registration captcha doesn't appear to work.
#3250
General Discussion / Re: Heh heh, Halo 3.
Tue 25/09/2007 13:30:42
Quote from: Chicky on Tue 25/09/2007 11:51:24
Before i start i would like to add that i am fully aware that Halo 3 stands against almost everything we love about retro gaming, but forget this for a second and look at what has been hyped up to be the best game of our 'next gen'.

So what? Every single new game is hyped up as the best game of uor generation.

Let's see if anyone is still playing it five years from now? Ten years from now? Most games don't stand the Test of Time at all, and are found in the bargain bin months after their release.
#3251
Quote from: Kinoko on Tue 25/09/2007 03:13:36
Radiant: Yes, well TGS was in my own country so no international flights involved. Hold Mittens in Japan next year! Then me and Vince can come!

Oh, if there's a Jittens some time I'd be sure to come! I've been meaning to go to Japan for ages.
#3252
Hints & Tips / Re: A Tale of two kingdoms
Tue 25/09/2007 09:25:07
Spoiler

In that case you don't kill the Barghest. It's optional.
[close]
#3253
As I recall, the Merge function simply first calls RawDrawFrame, and then disables the object. That's all. You can enable it again, or call any other object function.
#3254
It's actually not that hard to code.

1) make sure the left end of the room matches the right end. I don't mean they mesh together, I mean that they have a full screen width of overlap. If your room is 500 pixels wide, make it 820 by copying the left 320 pixels to the right.
2) create a Region in AGS at the leftmost 160 pixels, and another Region at the rightmost 160 pixels.
3) code it so that whenever the player steps on the left region, you add 500 to his X coordinate, and you use the Viewport functions to set the viewport to the right, then release it (for scrolling) again.
4) ditto for the right region.

This assumes a 320x200 game resolution, just multiply for bigger resolutions.

#3255
General Discussion / Re: I hate what I do
Tue 25/09/2007 09:14:37
It seems to me that what you're lacking is focus. Judged by your description you're working (or at least, intending to) on a dozen different projects. In essence, that enables you to push back every project because you're going to do another one first, which gets circular real fast.

What I would suggest? Organize your hard drive, if it isn't already, then make two directories: a small one that is "stuff you're working on NOW", and a big one that is "stuff you may get around to some time in the future". Promise yourself you will finish the NOW folder, and don't make any promises, even to yourself, abotu the future folder.

This gives you one or two things to actually work on. Have a makeshift list around of what things you still need to do for them, and whenever you're at your computer, start at one of those things. Even if it's only for half an hour before you get destracted. Many drops fill a bucket.
#3256
Quote from: Kinoko on Mon 24/09/2007 17:09:16
Who went to TGS this year?

Anyone?

Who's going to Spiel and Spellenspektakel this year? Hm? Are you?

(and you didn't even come to Mittens either... sheeh!)
#3257
Hints & Tips / Re: Root of All Evil
Mon 24/09/2007 15:34:16
Spoiler

You don't distract him. You're supposed to get him into the store.
[close]
Spoiler

If you talk to him, he'll mention he just came from the store, and is packing up the things he bought.
[close]
Spoiler

The things he bought are bottles. Hence, fragile.
[close]
#3258
Hints & Tips / Re: Root of All Evil
Mon 24/09/2007 15:22:19
Spoiler

You are correct. The third person is Griff.
[close]
#3259
Quote from: paolo on Fri 21/09/2007 08:55:04
   if time since character last said something > time limit plus some small random number of cycles

SetTimer and IsTimerExpired are your friend.
#3260
Quote from: Gilbot V7000a on Fri 21/09/2007 03:42:36
No, advanced palette cycling effects can't be done effectively in 16 bit in a easy way
Sure they can. Simply make a separate sprite of each "step" in the cycle. That's rarely more than eight steps (because you only have 256 colors to begin with), and any decent graphics program will let you "replace all of color X with color Y".

I'd advise 16-bit. It saves you a lot of headache, and it's actually easier to make animation look good than to make color cycling look good.

Resolution is very much a matter of taste, however. Issues with performance and disk space aren't all that relevant on contemporary systems, but art style for 320x200 is simply different than style for 640x480. Compare Monkey Island 2 (low res) to Monkey Island 3 (hi res) and you'll see what I mean. There's plenty of screenshots of both of them on the web.

SMF spam blocked by CleanTalk