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Messages - Radiant

#3801
Should we blame the matches?
Should we blame the fire?
Or the doctors that allowed him to expire?
Heck no!
Quote from: the vict0r on Wed 22/11/2006 08:48:01
Blame Canada.
We must blame them and cause a fuss
Before somebody thinks of blaming us!!!!!
#3802
Quote from: Thomas VoàŸ on Wed 22/11/2006 01:41:30
Oh, and what was the thing in Simon the Sorcerer 3D, when you have to bring this Gewe-San-guy back to life, despite he is of absolutely no help at all.
This guy is the most useless adventure character I have ever seen.
How about Cedric? :)
#3803
Quote from: ManicMatt on Mon 20/11/2006 20:16:30
Curses! Your message has reminded me of that atrocity known as Rick Dangerous!
I found it quite enjoyable after invoking a cheat mode for infinite lives. Several of the traps in Rick are quite ingenious; it's the starting over again that makes it annoying. RD and its sequel are two of those games that I seriously doubt anyone has ever completed without cheating.
#3804
Hm, I think I got about 58% on the MIT Nerd Test :)
#3805
Oh, I see. Thanks.

(personally I prefer the graphics of MI2, at least. I haven't played MI3 far enough to judge content, since I don't actually have it but played it at a friend's for a while)
#3806
I once scored 120% on a math test.
#3807
Quote from: veryweirdguy on Sun 19/11/2006 12:04:31
Monkey. Wrench.
That one made me laugh out loud when I finally got it. It's so obvious in retrospect :)

Quote from: BOYD1981 on Sun 19/11/2006 13:39:31
passed a talking gorilla just by telling it he doesn't exist. TWICE.
Yep. That's about when I wiped the game from my hard drive.


The birthstones puzzle in Kyrandia I, since it's entirely random and stupid.

The naughts-and-crosses in Kyrandia 3; it's a good puzzle but made annoying by the fact that you have to do it over, and over, and over again. Come to think of it, several other puzzles in that game have the same problem - great idea, poor execution.

Just about anything in KQV (sorry, can't help myself) including the yeti, the servant girl, the library wait and the desert pseudo-maze. Likewise, just about anything in Codename Iceman.

The library staircase in Maniac Mansion :)

The entry to hell in Quest for Glory V (there are two puzzles that require blood; for the paladin ring, you have to get hurt a bit and click it on yourself since you're bleeding. For hell, that indescribably doesn't work, and you have to click on some dead soldier hidden elsewhere in the screen, in pixel-perfect fashion).

Speaking of pixel-perfectness, Ultima VIII.

Ok, I'll shut up now :P
#3808
I thought Ron had nothing to do with MI3/4?
#3809
Quote from: joelphilippage on Fri 17/11/2006 22:59:12
Kings Quest V's ending was very frustraiting.
Yes, that was a very anticlimatic deus ex machina.

Good endings. Well, Space Quest I is a classic, and I'm rather fond of that in Quest for Glory III. In AGS games... gee, tricky... Larry Vales had a nicely appropriate ending. Can't think of any others off-hand without making shameless plugs :)
#3811
What you should obviously do is give the winning game to your younger self, and submit it before the one who actually wrote it does so. Of course, this will lead to you becoming a casino tycoon living in the jacuzzi-filled penthouse of a hotel that includes a museum in your name, only to be struck down at a critical point by a Meddling Kid in a flying car.

Hm, interestingly, Infinite Monkeys still qualifies for this month's contest rules :) guess infinity is larger than I thought.


#3812
(shameless plug)

If you want verbs, check out this thread.

(/shameless plug)


More teamwork is good. The mansion is pretty big already, so I'm not sure what else would fit in there unless you're talking about luxuries like a sauna or tennis court (hint: read a FAQ for The Sims for more ideas). Maybe your best bet is to take the concept (of cooperation and humor and such) and take it to another setting. Maniac Forest, maybe?
#3813
Try " X = -X " instead.
#3814
I'd be happy to design a Cuppit T-Shirt with lots of spurious text on it :)
#3815
Quote from: Ali on Wed 15/11/2006 16:46:40
I have quite the opposite experience with the best of those type of games, like Myst and Riven. I find the opportunity to scrutinise, explore and investigate a rich location extremely involving. Still, different hats for different cats.

I haven't actually played Myst, but Island of Dr. Brain (which I believe Helm referred to) is arguably not an adventure game. I rather liked it anyway, though, but then I play all kinds of puzzles like Supaplex and Chip's.
#3816
Quote from: Nikolas on Wed 15/11/2006 11:39:04
But indeed Radiant? Hanger? How? (I do have an idea but...)

Yep. Your score is now 42 out of 99 points.
#3817
How about the clothes hanger through the mailbox?
#3818
Sure.


Crystal Shard. Founded 1992 by two teenagers, one of which remains; went dormant for awhile in '95, restarted in earnest in '99. Presently consists of me and a group of friends, including forum members Fizzii, Nikolas and Meerbat.
Crystal Shard does not focus on any genre in particular. It worked in QuickBasic initially, Visual C++ from its restart, and AGS for the last year and a half.

Releases:
Block-O-Mania ('92, puzzler)
A-Maze-ing ('93, puzzler)
SubTerra ('02, action/puzzler)
Leylines ('04, strategy)
META ('05, meta-adventure)
Infinite Monkeys ('06, adventure)

Released tools:
PjsGFX ('01, graphical library)
ADVance ('03, text adventure creator)
FontEdit ('04, AGS font editor)

Released demos:
Tunnels of Darkness ('93, action)
ATOTK ('05, adventure)
Hero of Infinite Kingdoms ('05, adventure together with other teams)
MOTLPAA ('06, maze)

Future releases:
ATOTK (adventure)
Eye of the Tempest (RPG)
Leylines+ (strategy)
SubTerra II (puzzler)

http://crystalshard.net
#3819
Quote from: BlueSkirt on Fri 10/11/2006 13:07:59
I already did that long ago when Maniac Mansion Deluxe was released. Tried every ending with every kids in just 2 or 3 days.

Okay, okay, you're right. It would be fun to improve on that idea in some fangame, only it would be an outrageous amount of work.
#3820
Quote from: ManicMatt on Fri 10/11/2006 22:56:04
What's funny is watching old films where the year 2000 has hovercrafts and teleporters etc. Or Back to the future 2 has amazing technology in the year 2015..

Awww... I want to see Jaws 17
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