QuoteHighly unlikely. If you can use the editor to see all views and all sprites, then that part won't cause any problem - and this is not directly interrelated with GUIs or scripting or anything else, so the worst that could happen (afaik) is that a room has an object that has the wrong sprite attached (which would be bleedingly obvious once you play that room, and similarly easy to fix).
Also, is there any possible way that my game could have a problem in it now after dealing with this? I'm hoping that having the tons of errors generated and whatever troubles it caused the engine doesn't somehow manifest itself in my games, even though the sprites are now good.
QuoteYes, that would be problematic, as it could cause discrepancies between what's in memory and what's on disk.
I think the problem might have been because I accidently had 2 instances of AGS going at once since I wasnt paying attention, editing the same game.