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Messages - Radiant

#3941
Quote
Also, is there any possible way that my game could have a problem in it now after dealing with this?  I'm hoping that having the tons of errors generated and whatever troubles it caused the engine doesn't somehow manifest itself in my games, even though the sprites are now good.
Highly unlikely. If you can use the editor to see all views and all sprites, then that part won't cause any problem - and this is not directly interrelated with GUIs or scripting or anything else, so the worst that could happen (afaik) is that a room has an object that has the wrong sprite attached (which would be bleedingly obvious once you play that room, and similarly easy to fix).

Quote
I think the problem might have been because I accidently had 2 instances of AGS going at once since I wasnt paying attention, editing the same game.
Yes, that would be problematic, as it could cause discrepancies between what's in memory and what's on disk.
#3942
Quote from: AGD2 on Tue 25/07/2006 09:51:12
you've received 'too many positive comments in the past' and they feel the need to 'level the playing field'.
Er, what? Is that like communism, where everybody gets a equal net sum of praise? Everyone says you're cool so you must not be? That's pretty daft.


Ah well, as they say, the best helmsmen are on the quay.

(which is a Dutch saying which roughly means that it's easy to think you know better about a task when you're not actually doing a similar task yourself)
#3943
You might try using invisible characters for additional points. Or, of course, use arrays.
#3944
Quote from: monkey_05_06 on Mon 24/07/2006 20:44:24
I'm trying to include a formatting function that works like AGS's String.Format (except that, like the other std::string functions, it does modify the string).

Are you familiar with sprintf() ?
#3945
T3h interesting.
#3947
Well done, SV!

Quote from: Strange Visitor on Thu 20/07/2006 03:18:07
(P.S.  Are there ever trophies for the Quizzenings?)

Not yet, but feel free to draw one... how about a big shiny question mark? :)
#3948
General Discussion / Re: Space Quest I & II
Mon 17/07/2006 09:20:18
Quote from: AGA on Sun 16/07/2006 23:38:16
People always claim that you're allowed to copy your game CDs for personal use only, so if that is true, I'm sure the same applies to floppies and their contents...
True in most jurisdictions, afaik. Some EULAs explicitly forbid it but it's not at all clear that that's actually legal in and of itself.
#3949
AGS might not really support multidim arrays, but then neither does C. You can easily implement them using singledim arrays, like this:

x = array[a];
x = array[a + ROWLEN * b];

(or write a small function array(a,b) that does the same).
#3950
General Discussion / Re: Grim Fandango movie
Fri 14/07/2006 20:30:19
Quote from: Nostradamus on Fri 14/07/2006 17:18:32
Quote from: Radiant on Fri 14/07/2006 11:57:13
Oh I don't know, I found Indiana Jones And The Last Crusade a rather nice movie :)
Radiant, Last Crusade WAS NOT a movie based on a game.
Well duh. Let me introduce you to this little thing called irony...


Quote
As for POTC, it is based completely on the Pirates of the Carribean ride on disneyland.

Nevertheless...
#3951
General Discussion / Re: Grim Fandango movie
Fri 14/07/2006 15:09:17
Lol. We should start a thread on derivations of a (book/computer game/movie) that have a relationship to their original that is barely visibile or even entirely nonexistent.

For instance,
* EarthSea the movie (bears no resemblance to the book)
* Dungeons & Dragons the movie (not really the setting and certainly not the gameplay)
* Several of the earlier Magic: the Gathering novels (basically random fantasy novels)
* Lord of the Rings board game (way too abstract, you just collect symbols)
* Lord of the Rings non-collectible card game (simple game with photos tacked on)
* An earlier James Bond computer game that is basically a flightsim.
* E.T. the computer game (need I really explain this one?)
#3952
I notice the line number in your error is different in each example. In particular, in the last case you seem to be handling objects from the global script. While technically there's no reason why you shouldn't do that, it's not necessarily a good idea because the game might be in a room that has fewer objects, or if you run from game_start the game might not even be in any room yet.
#3953
General Discussion / Re: Grim Fandango movie
Fri 14/07/2006 12:37:59
Quote from: Rap4Life42o on Fri 14/07/2006 12:35:12
Personally, I want to see Metroid. John Woo is my hero  :=.

Er, you are aware that Samus is female, right?
#3954
General Discussion / Re: Grim Fandango movie
Fri 14/07/2006 11:57:13
Quote from: Nostradamus on Fri 14/07/2006 11:00:18
I don't like the idea, not because of Tim Burton, but because never has never any good movie based on a computer game\videpo game. NEVER.

Oh I don't know, I found Indiana Jones And The Last Crusade a rather nice movie :)

Seriously though, they say that Pirates of the Caribbean was based in part upon TSOMI...
#3955
Try googling for Babelfish.

In the meantime,
Quote
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#3956
Quote from: monkey_05_06 on Fri 14/07/2006 08:43:25
It's been asked a billion times over, and CJ has said several times he would consider it for a future version of AGS. It has plagued the nightmares of wanna-be adventure game makers for years. And the question is this:
You definitely need some time off coding AGI or Z-code :)
#3957
Quote from: tiagocorreia on Fri 14/07/2006 09:59:58
Waht I thought would be nice, is to have a way of preventing the user to close the window. It would should a GUI, and after showing, the user could choose to quit or not. As most applications do.

I disagree that this would be nice. If I click on a window's X, I expect it to close. A 'do you want to save before you quit' dialog might be acceptable, but preventing the user to close the window would not be.
#3958
object[3] refers to the standard objects in a room, specifically, the fourth object (because numbering starts at zero). If in the room editor you have not declared at least four objects, I'd expect this to cause errors.

The solution to your earlier problem would probably be to declare the Objects* outside the function, so that they persist across function calls.

Are the objects on a walkable? It might help.
#3959
Quote from: mattgoble on Mon 10/07/2006 21:41:39
AGA & Scotch have archived the Internet, should it crash one of these days  ;)

Somewhat to my surprise, the people at www.archive.org actually do archive the internet, having accumulated several petabytes of data so far and growing rapidly.
#3960
General Discussion / Re: Hotmail
Thu 13/07/2006 13:42:18
Quote from: m0ds on Thu 13/07/2006 12:30:51
Is there any way of turning it off, or is it time to get a gmail account?

Definitely the latter. Hotmail is so last century (and service-wise, it can't compete with either Yahoo or G-mail).
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