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Messages - Radiant

#721
Quote from: Atelier on Thu 12/02/2015 13:13:34
But that's an extreme example, and at the other end of the spectrum we have simple framework code, something that I'm sure most entrants have recycled to some extent. In this case, the save/load menu you describe doesn't sound like anything over and above that included in the default AGS template. If two lines of code are so trivial in nature, as to be something that all entrants can reasonably be expected to create or dowse from a template, it will probably be ok. Unless of course those two lines form a substantial part of the distinctiveness or operation of the game, and that is the critical question.

That's good to know, thanks.

I'm not going to enter this year but this may save some time for later MAGS'es; I'm talking about the one-click interface used in Errand. Then again, I was planning to release that as a module anyway at some point, I just haven't gotten around to it yet.
#723
Great idea! I'll send you some sprites over PM.

Quote from: Snarky on Tue 17/02/2015 02:30:01(Oh, and one of the avatars will be Oceanspirit Dennis. Any recommendations for which game to take his sprites from?)
How about Oceanspirit Danish?

Quote from: AGA on Tue 17/02/2015 08:06:59
The most important feature request would be for the client not to crash so frequently, taking 90% of the channel offline simultaneously.  That happened the last couple of years this client was used, for whatever reason...
If I recall correctly, that's caused by invalid characters in a text string; some filtering should do the trick.
#724
Here's my list,

Full list:



































TypeProperty
GUI
FormZ-Order
ButtonImage
InventoryCharacterID
LabelText
ListBoxTextColorNumber
SliderHandleImage
TextBoxTextColorNumber
WindowEdgeImage
Audio
ClipBundlingType
FolderDefaultBundlingType
TypeVolumeReductionWhileSpeechPlaying
Room
NothingDescription
ObjectImage
HotspotDescription
WalkableAreaScalingLevel
WalkBehindBaseline
RegionLightLevel
Misc
General SettingsEnable Debug Mode
SpriteResolution
Text parserWord
Lip syncDefaultFrame
Inventory itemsImage
DialogName
ViewsName
CharacterStartingRoom
CursorImage
FontOutlineStyle
ScriptName
#725
I'd be happy to check this, I hadn't seen the thread before. I can write up a list tonight if you like, although of course it's going to be slightly different so we may need a third person as tie breaker :)
#726
Quote from: bicilotti on Mon 09/02/2015 01:37:08
Mary, I say, as it's not Best Characters but Best Character.

Sounds good. Could you please mention this on the voting page so that the voters don't make the wrong assumption?
#727
Quote from: bicilotti on Sun 08/02/2015 23:07:30
Duly noted, I'll see if we can whip something (someone?) for phase ][.

An interesting question here. Suppose game A contains characters Jim and Bob, who get ten votes each, and game B contains character Mary, who gets fifteen votes. Does the "best character" award go to game A, which scored 20 votes against B's 15; or should it go to game B, since Mary got more votes than either Jim or Bob?
#728
Very interesting.

So the second script basically goes like this.
Code: ags

if you leave the temple,
  if you're carrying the grail
    you die
    if Elsa is in the room
      var[99] = 3
    else
      var[99] = 2
    endif 
  else
     var[99] = 4
  endif
endif


Presumably another script sets var[99]=1 if you return the grail to the knight. Then the first script displays the endgame: (1) Just and noble thing, (2) Why didn't you listen, (3) Elsa says she could have taken the grail, (4) randomly either "quest for the sacred part" or the "steal his grail" line.

(1) Pick up the grail, give it to the knight; Indy and Elsa leave with Henry and Marcus.
(2) Pick up the grail, walk out of the temple, a chasm opens under you and you die.
(3) Pick up the grail, give it to Elsa; OR just wait and she'll pick it up herself; OR try to walk out and she'll also pick it up. A chasm opens under Elsa and she dies.
(3A) now you can walk out; Indy leaves with Henry and Marcus.
(3B) or you can pick up the grail with your whip and give it to the knight; Indy again leaves with Henry and Marcus.
(3C) or you can pick up the grail with your whip and walk out, and a chasm opens under you and you die.

This means that you actually can't steal the grail, and the line will randomly occur in situation 3A; the line is technically true because the grail is stolen, even if it's in the bowels of the earth now. That's what I wanted to find out, thanks for your help!
#729
It's great that they actually have a 'Blast' verb :D
#730
I think it's simply a user rights issue. As I recall, last year people from the Bake Sale group didn't have permission to nominate for a while.
#731
Site & Forum Reports / Re: Bug reports
Sat 24/01/2015 12:07:01
On an AGS game page, if you set the checkbox for "commercial game", then a big button appears that says "download demo". However, not all commercial games have a demo, so it would be nice to have a third option that makes the button say "Buy here" or "Get from Steam", or perhaps the game creator could put his own brief text on the button.
#732
Ok, I've changed it back to "download".
#733


The Deluxe Edition is now available from Fireflower.

We decided to overhaul the game with improved graphics and professional voice acting. Enjoy!
#734
I seem to recall having the same issue last year,

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#735
Please consider for best Short Game, best Player Character, and best Programming:

Oceanspirit Danish


A Shakespearean adventure! Watch Oceanspirit Dennis and his companions Ray and Mr. Cheeses as they stumble through the plot of Hamlet, order too much room service, and make a general mess out of Denmark.

There are lots of combat scenes with an innovative rune engine, and as befits a Shakespearean tragedy, most of the cast dies like mayflies. With dialogue written by The Bard himself, how can you resist a game like this? As Guildencheese says, "Squeak!"

http://www.adventuregamestudio.co.uk/site/games/game/1800/


#736
Perhaps, rather than having a $RESOURCES$ virtual directory, there could be a function File.OpenResource("myfile.txt") which would read from the resource file, and automatically assume Read mode (since Write and Append aren't valid anyway).
(edit) That's basically what Crimson Wizard said in the top post; I would prefer this approach to File.Open("$RES/foo").

It could also assume priority="Game file" since if the priority was "directory" there would be no need for this feature request :)
#737
Long time no see! And that certainly looks interesting :)
#738
I'm glad to hear this is feasible.

The reason I requested this is for level files for (the sequel to) Indiana Rodent; these are basically binary files that can be read from disk. I can pull some shenanigans to import them into a room file as strings, but I'd prefer this method. Personally, I don't need a numeric ID.
#739
Advanced Technical Forum / Re: Engine crash?
Thu 15/01/2015 09:01:10
Issue solved, it's not an AGS engine problem. Thread can be locked.
#740
Advanced Technical Forum / Re: Engine crash?
Wed 14/01/2015 22:05:23
Certainly. I'll PM you.
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