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Messages - Radiant

#842
Very good, we've re-released Heroine's Quest with this and it works great.

One small question: is there a limit to how high a resolution multiplier the engine will consider? For example, if somebody has a 3840x2160 monitor and plays a 320x200 game with scaling set to max, will it end up magnified x10?
#843
Every bug in an OSD game is a feature :grin:

That said, yeah, we'd be happy to do an updated version. Enjoy playing the next scenes!
#844


Created for the second AGS Brewery Bake Sale, Beer! is a collection of frantic minigames where you have to grab the beer in each level under a very short time limit. Easy to pick up and difficult to master, this game rewards quick and out-of-the-box thinking. It comes with a cheerful cafe-style soundtrack, and assorted cast of bears and deer. It can be bought as part of the second Bake Sale bundle, the proceeds of which go to maintenance of our adventure game creation community.

Featuring 33 levels including a secret one, record keeping, and several cameos. Suitable for all ages; alcohol not included. Thanks to Fizzii for the art, Handsfree for the music.

Download here!

#845
Editor Development / Re: AGS 3.3.1 - Alpha 1
Sun 04/05/2014 23:19:53
Quote from: Gurok on Sun 04/05/2014 11:20:38
I'm hoping this is not considered presumptuous, but I'd like to bump the build number and the version numbers in the repository and release what we have as "3.3.1 alpha 1". If CrimsonWizard obliges, I'd be happy to update this thread with the changelog. Or if you prefer, CrimsonWizard, you can start a new thread for 3.3.1 alpha 1. What do you think?

Among the changes since this test build are better screen resolution selection, fixed building after moving script folders around and extra operators in scripting (e.g. *=, /=).

Very good news! Thank you Gurok!
#846
This post really needs quoting here :)

Quote from: Tabata on Thu 01/05/2014 17:47:32
       BIIIIG „YAY!“
for Guildencheese!


         
                                   
                      Guildencheese Fan Club
         

                                 "Squeak!"  (nod)


... and also congrats for the release!  :grin:
#847


If Shakespeare wrote adventure games, this is what they would look like. Watch Oceanspirit Dennis and his companions Ray and Mr. Cheeses as they stumble through the plot of Hamlet, order too much room service, and make a general mess out of Denmark. As befits the Oceanspirit Dennis series, there are lots of combat scenes with a special rune engine, and as befits a Shakespearean tragedy, most of the cast dies like mayflies. With dialogue written by The Bard himself, how can you resist a game like this?

Featuring high resolution graphics; innovative combat system; lots of Shakepeare quotes and a cute mouse. Written for the MAGS contest of April 2014, thanks to Baron and Handsfree for art and music respectively.

Download here.


#848
Is something up with the MAGS website? I'm seeing mags-competition.info show the guidelines from last June for some reason ???
#849
Quote from: Tabata on Thu 01/05/2014 17:47:32
         
                                   
                      Guildencheese Fan Club
         

Such a hard character to write dialogue for :)
#850
There's a Monkey Island reference in everything ;)
#851

Oceanspirit Danish

And done. Many thanks to Baron for the awesome graphics, Handsfree for the epic soundtrack, and good ol' William for most of the dialogue in this game.

If Shakespeare wrote adventure games, this is what they would look like. The latest Oceanspirit Dennis adventure features ghosts, swordfights, Ray in numerous fancy hats, innovative battle system, kings, ghosts, poison, and a tragic plot where lots of people die!!
#852
Almost done...
#853
No problems so far. We haven't released yet although we're planning to do that this week.
#854
Quote from: Snarky on Sat 26/04/2014 23:36:21
Quote from: Radiant on Sat 26/04/2014 10:54:51
What the answer to this question shows us is that (a) most people do want to have more categories ... perhaps we could consider a runoff out of these ten
Actually, 6 people explicitly rejected the idea of adding any categories at all (well, Esseb didn't outright say so, and wasn't counted, but that seems very much to be the implication of his post), so the voters were about evenly split just on the principle. Therefore, although it's not the decision I hoped for, I think we should respect the outcome of the vote.
Hm, that's a good point. I saw a lot of votes for extra categories, but it turns out that most of these are from the same people. So yeah, let's drop that proposal for now; we have one extra award already in the form of "best freeware game".
#855
I've been called many things.
But this city calls me...



With script by William Shakespeare, graphics by Baron von Baron, and music by Handsfree. Coming soon...!
#856
Quote from: dactylopus on Sat 26/04/2014 05:20:35
I was under the impression that Best Artwork was only to combine it all under one heading, a default term used for the question.  I would not have voted C for this question.  There was no appropriate response for me, since I wanted to see the Art category rendered as Sprite Art and Background Art, merging Sprites and Animation and leaving Backgrounds alone.  I thought comments were going to be taken into consideration.  With a lack of a choice for me, I'd choose D - Leave things as they are.  I think Andail intended the same result I hoped for, but we'll let him speak for himself.
So what you're saying is that you'd like to have two categories (Sprites and Backgrounds) instead of the three we have now (Sprites, Character, Background), is that correct? Because if I'm interpreting things correctly, that's precisely what option C says. This is certainly why I voted C, and based on his comments I believe Snarky did the same.

Based on discussion in this thread, it strikes me that if we're going to keep the traid of sprites/backgrounds/character art, at least we ought to rename 'best character art'. It is clear that people have different opinions on what it means; several think it's more-or-less the same as sprite art, several people think it's more-or-less the same as background art, and several people think something else again. We should get agreement on what it's for, and then it needs a clearer name.

QuoteAlso, maybe we could lower the threshold on adding categories.  50% is a steep goal.
I think 50% is fair. What the answer to this question shows us is that (a) most people do want to have more categories, but (b) there is not really any agreement which ones to add. Indeed, ten different proposed questions got five votes, and I'm pretty sure most of us don't want to add all ten of those to the awards for next year, which would almost double the amount of categories. But, perhaps we could consider a runoff out of these ten, asking "if we could have one more award, which one would it be" (with "none of the above" being one of the possible answers, of course).
#857
Quote from: bicilotti on Thu 24/04/2014 21:16:26
I interpreted that last "Leave things as they are." as the answer to question 2.V (which otherwise would have been left blank). The vote *is* indeed significant though, so I PM'd our cultured Man of Mystery to shed light on the matter!

Very well. For the same reason, I think it would be a good idea to ask Snarky, Dactylopus, and Selmiak what exactly they meant. This is because in several cases they wrote down only their favorite option, but they added a commentary from which it is apparent that they don't consider the other three options to be equal.

It is good to have chosen this method of voting (rather than straight majority, which doesn't work well for questions like these); and given that the AGS Awards are an important part of the community, we should verify that next year's awards reflect what the community wants even if they specified their 2nd/3rd choice in writing instead of as a ticked box.
#858
Thank you for doing this, Bici!

However, may I point out one detail; Andail wrote the following,
Quote from: Andail on Mon 31/03/2014 06:50:39
        ...merge ________ into Best Game Design:
            forget it! Drop Best Gameplay and leave Best Puzzles intact!

            Leave things as they are.
which is a preference for options C and D, not just a preference for C. So in your code, Andail should have "(4, [c,d])" rather than "(4, [c])". I'm not sure if that changes anything but perhaps you could tweak this and run it again please?
#859
Well done! I remember seeing this back in London, and now it's even cooler!
#860
I note the current zip no longer includes msvcm90.dll, msvcr90.dll, or Microsoft.VC90.CRT.manifest; do I no longer need these?
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