Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - RcG

#1
By left I ment the left lane  :P, but anyways a fine peace of art.
#2
Woah, Great job with the sportscar. Looks great, but i bet you drive on the left.
#3
If the name is Drunken adventure, what else can you expect than getting drunk and adventuring...Yeah, I already like this game  ;D.

Anyways, the game looks nice. The graphics are about the same I thought of using in my game, but I didn't have the skills or required applications to create any sort of 3D graphics. I like the stylish, yet still coarse graphics.
#4
I have actually managed to make some progress with the game :D.My drawing skills are getting ever better and Orca is actually bursting with good ideas. I have agreed with him to try to make the game as massive as he has planned. My original plan was to remake the original quest of life with AGS, but now with Orcas help I can do so much more.

I have finished drawing and scripting of some new scenes. You can see the screens in the first post.  And the double-pixeling is also fixed in the not-yet-imported PSP images :P.

I probably would have never reached this far without the positive feedback I've got here.Thanks to you all for that.

#5

I need:

-Help with drawing animations.

-Some voice actors later perhaps.

-I also need SFX and music.


I will be drawing graphics myself to preserve the style.

You can PM or MSN me if you want to help, we can then get into the details.

Thanks
#6
I'm making the game called Quest of Life, I have realised that drawing graphics has taken the majority the time I've spent on the game and I'm really not that good at drawing. So now I ask for your help with the graphics.
I need:

-Help with drawing animations.

-Someone to help drawing more NPCs.

-Some voice actors later perhaps.

-I also need SFX and music.


Here is the link to my game
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23730.0
I will still be drawing graphics myself to preserve the style.

You can PM or MSN me if you want to help, we can then get into the details.

Thanks
#7
General Discussion / Re: Christmas error(?)
Sun 25/12/2005 16:45:02
I totally agree with HillBilly
#8
AGS Games in Production / Re: Heaven and Earth
Thu 22/12/2005 20:37:32
Quote from: ProgZmax on Thu 22/12/2005 10:30:30
You say there will be a 'whole lot' of FMV's and dialogs INSTEAD of puzzles?  Does this mean you go through the game watching things happen?  This doesn't sound like an interactive movie so much as just a movie since interaction implies more than clicking through dialogs imo.

What's wrong with that, The Original Quest of Life I made with my friends was mostly about watching things happen. At given times you were asked what to do next. There was only one right choice to make though, and a wrong choice usually killed the character  :P.
#9
OK, You have convinced me to make the fighting interactive, I will keep the fighting simple (Rock-paper- scissors maybe) because I want to make an adventure game, not a fighting game. Thanks for the hint though SSH.

Right now there is ways to go before the first fighting scene will occur, so I won't pain myself with it yet. There is still so much drawing to do, and Orca isn't very helpful.(Years with playstation doesn't really make you good at drawing...)
#10
Maybe Orca should have mentioned me about his rather...ehm.. massive plans before posting them here.I will do my best to finish this game, but I'm not so sure about the sequels.

And about the fighting, the original had fighting but it wasn't interactive and it's probably quite difficult to make interactive with AGS, I was thinking about changing the player character when the other one fights and perform his actions where ever he might be. Of course I will make some fighting animations to show off with.

PS. I added the functioning status bar. It never even crossed my mind before Matt mentioned it ::)
#11
Quote from: ManicMatt on Fri 16/12/2005 11:59:39
Looks promosing! The talk icon looks out of place compared to the other mouse icons. I suspect you didn't draw that?

What makes you think that ;) Well you are right, I took the Monty Python Music's logo and recolored the tongue. I just found it difficult to draw good lips, I could try another alternative though.

Right now my main focus is on the game and story, and I will put more effort to miscellaneous graphics later.   I will of course make the hotspots and object easier to recognize, it just wouldn't seem right to leave them the way they are.
#12
Ok, as I promised here is the intro.

You can download the intro from here if you have any interest towards my game. It still looks quite unfinished, and I will probably do something about it later. You can toy around in the rather simple first room of the game, try different mousemodes on objects and stuff. I had to rip the music out, because it is copyrighted. I'll try to make an original score to the final release.
#13
I digged up the original version and snapped some screenshots from it. If you want to see why the characters look like they do check this link.

I have tried to be faihful to the original as you can see from the photos, I wish my background drawing skills would be even close to my character drawing skills.
#14
Oh yeah, One member of the original Quest of Life actor team has finally bought himself a computer.He was the actor of the Boss/ the director of the videoscenes. He was a big part in creating the original  story, maybe I can now get the project really running. He shares my enthusiasm and has promised to help me with the game. I don't expect any miracles though.
I have also finished the intro, maybe I will post it here once I've made a good title screen.
#15
Well, you are right, the shots are taken from the intro, the smaller one was a part of a flashback and was cropped down to serve this purpose better. I changed the picture back to its original resolution 640x480

I'll go shooting some more screenshots and post them here
#16
Well all the characters are based on friends of mine, maybe the drawing style has taken some influence from final fantasy. The forest though... well I just drew four trees and made a picture tube out of them, you go figure out the rest  ;)
#17
AGS Games in Production / The Quest of Life
Tue 29/11/2005 20:33:27
Ok, I have coughed up a bit of courage to post about my game, so here goes:

I made a game/interactive movie with my friends a few years back, called the Quest of Life. When I heard about AGS from a certain web page I decided to make a point and click version of that game.

The original story was about Jack, a very ordinary man with ordinary problems. And then one night when he is drowning his problems in a local pub with his favourite drink (Jack Daniels, of course) a mysterious man appears and tells him something even more mysterious. They both leave their own ways and something tragic happens to both of them...Something chases the mysterious man to his death, and Jack is knocked cold by something followed by a blinding flash.
For some reason Jack wakes up from his own bed with his shoes still on, thinking it was only a lifelike dream. But suddenly a strange glow goes past his window. Jack decides to go check the backyard of his house, but for some reason his front door throws him quite somewhere else than his own yard, Jack looks back and the door is no longer there...

The original version consisted of poor acting and poor dialog, so the new version is definetly going to have poor graphics and poor dialog too. I have toyed around with AGS for about a month now and have whipped up something to call an intro sequence. Graphics I have created with paint shop pro using my oh so awsome drawing skills.

You can download the intro from here if you have any interest towards my game. It still looks quite unfinished, and I will probably do something about it later. You can toy around in the rather simple first room of the game, try different mousemodes on objects and stuff.

I have left the background colour of the characters magenta for a reason and I can't be bothered to change it.

So here is the main character Jack


This is the mysterious man, he has short sleeves in his leather jacket because in the original version he had short sleeves also.(I didn't find a better leather jacket that time from my home)

By the way, he was my character in the original version.

This guy is called Real cool guy for some reason, he helps Jack along in his journey and is a playable character at some parts of the game(Not in the original version though)


Of course every game has a bad guy, this is a henchman of the biggest boss.


The final boss, the meanest guy there is, he has a quite descriptive name: The Boss (The actor of the boss was actually the worst actor of our team, but he was also the director so...)


This is new.


Jack finds himself at a crossroads.


The fish actually swim around randomly!


If you want to see why the characters look like they do check this link.

SMF spam blocked by CleanTalk