If you make the default game it should start out with a main character "Roger" which has a full blown animation, and such. You can also load up the Demo game (which I believe is packaged with the software), compile it, and see how the animation works.
Some suggestions:
If you're looking to make a full blown game that will be released as a finished product, it really is better to make your own character animations. If you use pre-made animations, the default AGS character, or rip something from another game, your game will tend to get less respect. However, if you're simply trying out the engine to see how things work, by all means, use pre-made animations, and more power to you.
Be warned though: it's better to make your own animations and get experience with it now, than to start working on a REALLY awesome game idea only to realize that your animating skills are sub-par.
Some suggestions:
If you're looking to make a full blown game that will be released as a finished product, it really is better to make your own character animations. If you use pre-made animations, the default AGS character, or rip something from another game, your game will tend to get less respect. However, if you're simply trying out the engine to see how things work, by all means, use pre-made animations, and more power to you.
Be warned though: it's better to make your own animations and get experience with it now, than to start working on a REALLY awesome game idea only to realize that your animating skills are sub-par.