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Messages - Rekkimaru

#1
AGS Games in Production / Re: bYTE
Mon 25/11/2019 18:50:20
Thank you  :) There are more tracks to come, and the old ones will be also updated for a better sound.
#2
AGS Games in Production / Re: bYTE
Sun 24/11/2019 19:57:43
So... It has been a long time since i posted anything here. Mostly because my became so chaotic there was really no time for me to work on any game. The little time i had left i dedicated into making music. So it took a couple of years 'till my life had been stabilized and now i can honestly say that i just got back into this project full on.
I am determined to finish this game as soon as i can. I have a lot of work ahead of me, mostly with reimagining some of the locations and graphics that i didn't like that much, and a lot of coding left to do. But now i can update you on the progress more regularly.
Also... I'm very glad to be back here.

[imgzoom]https://i.imgur.com/j8O85mZ.png[/imgzoom]
#3
AGS Games in Production / Re: bYTE
Wed 08/03/2017 19:59:09
Some other locations from the game. WIP.



#4
Wow. This looks so awesome. I hope you're still working on it 'cause i'm a sucker for this kind of style  :-D
#5
AGS Games in Production / Re: bYTE
Thu 16/02/2017 17:24:39
Here's another re-colored location from the game.

#6
AGS Games in Production / Re: bYTE
Mon 13/02/2017 21:50:28
Aren't they? Cause i'm using MOD files and they work just fine.
#7
AGS Games in Production / Re: bYTE
Mon 13/02/2017 20:48:14
Quote from: Darth Mandarb on Mon 13/02/2017 19:52:41
Welcome back!

New screens look great.

Please update the first post with these new screenshots so that it better represents the current state of the game!

Thank you :) And done  :)

Quote from: Danvzare on Mon 13/02/2017 20:37:09
Welcome back Rekkimaru! :-D

Those new screenshots look incredible. I think the new colours really add a lot. It kind of looks like you've just ported the whole game to a better console. (laugh)

Well, my Amiga childhood is speaking through my soul  (laugh)
I guess that's why i'm using max 32-color palette and 4-channel tracker modules for music.
#8
AGS Games in Production / Re: bYTE
Mon 13/02/2017 19:28:40
Back.
Well it's been a very long time. I know. But my life has gotten to the point that i just didn't have the time to work on any of my projects.
So, after many issues (which i will not discuss here) i'm finally back to normal life. Which also means i can get back to my game.
First thing i did was to rewrite the whole script ('cause it was pretty bad looking back at it  (roll) ).
Second -  i've gotten rid of the game boy palette gimmick, as i wanted to do a more colourfull game but still contained in a limited colour palette.
And third - of course i'm working really hard to release the game as soon as possible but also as good as possible.
I'm very sorry for the massive delay. I wish i could help it. I will be posting more updates soon. Glad to be back here guys!

P.S. Here are some of the tracks from the game :

https://www.youtube.com/watch?v=UtWA_3-B8p4

https://www.youtube.com/watch?v=kXAOCFHpmhQ





#9
AGS Games in Production / bYTE
Mon 20/07/2015 20:45:58
ChipTank is proud to present:

Story :
bYTE is an isometric adventure game, which tells a story of a private detective, named Byte, which specializes in solving unusual cases.
Thanks to his extraordinary skills (or rather extraordinary gadgets created by his inventive friend) bYTE is able to solve almost any case which has given him quite the reputation.
Upon arriving at the clients mansion, the client reveals that his precious trophy is missing.
Byte jumps right into action trying to find the thief and retrevie the stolen trophy.

This is the first of few episodes that I'm creating. Each one telling a different story and a different case to solve.

Screenshots of the game :







Music tracks from the game :

https://www.youtube.com/watch?v=UtWA_3-B8p4

https://www.youtube.com/watch?v=kXAOCFHpmhQ

Status:

Story: 100%
Graphics: 70%
Scripting: 50%
Music/sound: 60%

Estimated completion date: first half of 2017.
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