I think 4 or 8 frames would be a better option. For 4 frames, aim for "left foot: back/down, right foot front/down (/\)", "left: up/moving forward, right down/center (|>)" and the opposite of those. Four frames allows for all the extremes, whereas 8 allows for subtle blending/adding character. Even numbers also lets you mirror images very easily; five seems like an awful lot more work than necessary. As it is, it looks to me like the character is going down a flight of stairs. Are those the 5 frames in a row in your last post? I think parts 2 and 3 (5+1) are too similar to warrant another image, when you could take a halfway point and jazz the timing to suit.
I've always loved walk cycles. I've no idea why. However, I've always been of the belief that it would be better to stick figure sketch a personal walk cycle per character than try to mimic someone else's. Have theirs (and several others playing in the background) and get a feel for your character. Once you have the feel in you head, pick the opposite extremes only, and time it. Once you feel it fits your vision, fill in the 50% gaps. After that, rinse and repeat until you've got the level of detail needed.
I agree on the head bob issue mentioned before; I'm not even sure it would need any at that angle/resolution/character height. If the head does bob, the shoulders should too - it'll be the hips that vary the height (legs straight vs. legs diagonal). Also agreeing on the arm length. I'd really like to see one of the diagonal walks.
I've always loved walk cycles. I've no idea why. However, I've always been of the belief that it would be better to stick figure sketch a personal walk cycle per character than try to mimic someone else's. Have theirs (and several others playing in the background) and get a feel for your character. Once you have the feel in you head, pick the opposite extremes only, and time it. Once you feel it fits your vision, fill in the 50% gaps. After that, rinse and repeat until you've got the level of detail needed.
I agree on the head bob issue mentioned before; I'm not even sure it would need any at that angle/resolution/character height. If the head does bob, the shoulders should too - it'll be the hips that vary the height (legs straight vs. legs diagonal). Also agreeing on the arm length. I'd really like to see one of the diagonal walks.