You can look around in the technical archive forum for something that fits your needs. I would suggest manually browsing through that forum and also pay attention to modules that may implement the features that you may want. Most modules come with an example game. I don't have any specific recommendations or links; perhaps someone else does though.
http://www.adventuregamestudio.co.uk/yabb/index.php?board=10.0
A template can be updated by using that template to create a game with a compatible version of AGS. The resulting game can then be imported by a later version of AGS. Depending upon how old the template is you may be able to import it into the latest AGS version or you may need to import to some intermediate version first. Once imported to the latest AGS version it can be saved as a template.
I would suggest that you PM the author and let them know that their template needs updating. If there is no response then goahead and update it, upload it somewhere (check the tech archive for upload space), and post the link in it's tech archive thread.
P.S. you also may find some of the documentation that comes with the demo game useful. There are templates for global and room scripts and programming guidelines that can help keep everything organized and make your scripts easy to read and debug.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34048.0
http://www.adventuregamestudio.co.uk/yabb/index.php?board=10.0
A template can be updated by using that template to create a game with a compatible version of AGS. The resulting game can then be imported by a later version of AGS. Depending upon how old the template is you may be able to import it into the latest AGS version or you may need to import to some intermediate version first. Once imported to the latest AGS version it can be saved as a template.
I would suggest that you PM the author and let them know that their template needs updating. If there is no response then goahead and update it, upload it somewhere (check the tech archive for upload space), and post the link in it's tech archive thread.
P.S. you also may find some of the documentation that comes with the demo game useful. There are templates for global and room scripts and programming guidelines that can help keep everything organized and make your scripts easy to read and debug.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34048.0