Thanks ^_^
We had the same idea at the same moment
We had the same idea at the same moment

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Show posts Menu// script for Inventory item 11 (Mappa della citta'): Look at inventory item
player.ChangeRoom(17);
InvWindow.Visible=false;
Quote- Does she have to be an illusion/dark boss? If so, then these colours are great.She's certainly dark...yes maybe "illusion/dark" fits...*doesn't want to write spoilers*
Quote- The colours aren't fully changed. You didn't paintover edges and parts of the gauntlets, so she they have the same colours as the wings.Ops, the gloves! Yeah, they are colored wrong. Thanks.
QuoteI think youll have to resize it or it will look small,depending on your background waith actually.Ehm...I *use* bg made with RPGmaker XP .... *dodges tomatoes*
Quote from: largopredator on Tue 08/08/2006 14:22:24
I'll have to try the resampling thing sometime, but what I usually do with sprites is set the colour palette to Indexed Color instead of the standard RGB. Then you can resize without any quality loss, as long as you make sure to either double the size (in %) when scaling up, and half the size (in %) when scaling down, otherwise the aspect ratio messes up and you get a distorted image(this is also why it blurs in RGB).
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