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Topics - RowenaTheWitch

#1
I added a world map to my game: when the player looks at the inventory item "map" he/she is taken to a room where I've designed a map, and every point in the map takes you to a different room.
Code: ags
// script for Inventory item 11 (Mappa della citta'): Look at inventory item
player.ChangeRoom(17);  

My problem is: the map appears, but the inventory GUI is still open, and the player has to close it manually.
How can I close the inventory window automatically?
I've tried to add:
Code: ags
InvWindow.Visible=false;

to the room script of the map, in "Player enters room (before fadein)" but I get an error:
"must have an instance of the struct to access a non-static member"

What should I do?

EDIT
I tried to use : gInventory.Transparency = 100;
The inventory *seems* to disappear, but it's still there  ::)

EDIT 2
Resolved with gInventory.Visible=false;
#2
Hi guys!
I'm using Sierra Speech style, and I have a problem:
My character has a long set of different facial expression, and I don't want to create a new view for each expression. (It's really a waste of space, since each talking view consists of only ONE sprite)
Is there a way to put two or more facial expressions in the same view, and then select them by selecting the right view?
#3
Hi guys!

I did aÃ,  paintover of the sprite of an existing character to make the sprite of the big bad boss of my game:

Here is the original image:

And here is the paintover:


I've voluntarily made the color of the wings a little different among the sprites, so that it all seems a game of lights (ok, not perfect, but cute)

What do you think? ;)

#4
Critics' Lounge / Problem in resizing a sprite
Mon 07/08/2006 19:45:47
Hi everyone! :)

I'm trying to make a game based on the Anime series "the Slayers" and I'm already at a good point.
But I have still a major problem: the quality of the sprites of the main character (a girl named Amelia)

I'm using a fan-made sprite (with the permission of the author of course):
http://img124.imageshack.us/img124/9907/charaameop0.png

But the character is too small for the rest of the objects, backgrounds etc. of my videogame so I'm currently using the same sprites, but resized 150%

normal
resized

As you can see, the character resized 150% doesn't look very good
I used PhotoshopÃ, for resizing it, is there a tool/tecnique/trick to have a better effect?
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