Holy jeeze. Until now I had actually thought the telekinesis icon was a ghost with a big smile. Haha
So it didn't make much sense to me.
So it didn't make much sense to me.

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function on_event(EventType event, int data)
{
if (event == eEventGUIMouseDown && mouse.IsButtonDown(eMouseRight) && player.ActiveInventory != null && data == gInventory.ID)
{
GUIControl *theControl = GUIControl.GetAtScreenXY(mouse.x, mouse.y);
if (theControl==InventoryWindow1) //the InvWindow
{
InventoryItem *i = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
if (i == null)
{
player.ActiveInventory = null; // loose active inv
mouse.Mode=eModeInteract;
}
}
}
}
Quote from: Khris on Thu 09/12/2010 08:13:41Interesting idea. I like it.
On a more technical aspect of the GUI, I'd suggest to move the look button to the middle and make the other three surround that.
Quote from: Khris on Tue 07/12/2010 14:36:10I'm actually not disappointed about that one at all. That show was poorly executed and quite cheesy. Good idea though.
I just learned that they also canceled FlashForward.
Quote from: tzachs on Fri 03/12/2010 18:54:23
And Ryan Timothy, I thought it's actually a nice piece of ass (on her, I mean)...
Quote from: Darth Mandarb on Fri 03/12/2010 03:17:07
And Ponch ... I'm not sure I knew you were a twin? I am as well.
Quote from: Ponch on Fri 03/12/2010 04:42:01
Awesome! Now we're in the super secret AGS Twin club!
Quote from: Ponch on Thu 02/12/2010 03:18:02
Bici: Thanks. Glad to know that my boobs are appreciated! (Take that, Ryan Timothy!)
Quote from: Ponch on Wed 01/12/2010 20:27:58
Ouch, Ryan.
Just... ouch. :'(
QuoteReturns 0 if they are not overlapping, or the overlapping amount if they are. This amount is an arbitrary scale, but 1 means they are just about touching, all the way up to higher numbers for more overlappingness.
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