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Messages - Ryan Timothy B

#1981
The more we heckle the panel, the less inclined they will be to rate games.  I do not want to see the rating panel disappearing, or them voting all under average games with 3 cups (even if they honestly felt it deserved a 1 or 2 cup).  I think they are doing a great job, let's not cease their involvement. 

The last thread about the rating system has already expressed everyone's feelings.

We should leave Harg with his decision to remove his games from the database, and he can sort it out with the panel via pm.

As far as I see it, unfortunately, this isn't a completed game thread anymore.  It should be locked.
#1982
Site & Forum Reports / Re: New AGS Website
Fri 08/01/2010 17:32:01
Quote from: Mods on Fri 08/01/2010 17:08:58
Hmm, the links page? (http://www.adventuregamestudio.co.uk/aclinks.htm)

Actually, unless it hasn't been added to the new site mockup.. I think CJ has completely removed the Links page with what's on the right and bottom of this page: http://www.adventuregamestudio.co.uk/Newsite/AGS.aspx


Actually looking at A Tale of Two Kingdoms, I noticed the awards trophy looks bad.  Perhaps I'll touch that up, unless there is a larger version somewhere that can be resized properly, that someone knows of.  Cause to tell you the truth I have no idea what the shape of that trophy is.  
This thing:

Edit: Forgot to respond to ya GG.
Quotebut could the sex/nudity icon be a bit less heterosexist?
I have no idea at all how to make a sex symbol more suitable for all types of sex, heterosexual, gay, animals, etc.
I think it 'may' have to stay like this.  :P
#1983
Site & Forum Reports / Re: New AGS Website
Fri 08/01/2010 16:50:54
I totally agree with that idea Darth.  It's excellent.  Percentage underneath, votes to the side, and keeping the orange/gold cups solid.  I love it.

QuoteThose icons I had used were taken from a 2-second Google images search and sloppily re-sized
Ya I knew you only took them from google to show your ideas, which was great cause it pushed my lazy arse into making graphics just like them.

To tell you the truth, these are actually Google images as well, but I mostly just took the outline of the image and rotated, scaled and colored them to my liking.  Even if I showed you the originals, you'd never know they were the source (except for maybe the swords).


I think CJ has been busy lately with that damn thing called life. :P  So when are these updates going to be taken affect?
Are there any other graphical areas of the new website that need 'updating'?  Since I don't work too often lately, being laid off and all.  I've got nothing but time.
#1984
Site & Forum Reports / Re: New AGS Website
Fri 08/01/2010 04:59:20
Quote from: ProgZmax on Fri 08/01/2010 04:12:41
The angle of the bottom of the cup and the handle shape looks weird now.  Why not just draw your own version if mine was insufficient? You'd probably end up with better results. :)

Well that's the thing.  It wasn't insufficient, but once Darth added his new icons I decided to try changing yours.  Took only a few minutes versus me actually making a new mug from scratch, and I can be pretty slow at that.  
But you're right, it does look a little weird now that you point it out.


EDIT:  You guessed again!... I got bored and tried to fix the flaws that Progz had mentioned, and I also decided to create my own Content icons closely matching the ones Darth had.  I tried to add a little blue and orange in each of the content advisory icons just to match the orange and blue mugs. ;D  (I also changed it so the mugs were empty instead of filled with coffee)

#1985
Site & Forum Reports / Re: New AGS Website
Fri 08/01/2010 02:14:29
Decided to play around and turn progz cups into a more 'modern' graphical style, less pixelly.

Here:


I actually kinda like it!

Edit: Oh and Darth, I really like the second edit (the one I have used here on this image).  Those icons are great.  Perhaps I could tweak them to look close to this new style of cups.
#1986
Site & Forum Reports / Re: New AGS Website
Thu 07/01/2010 18:50:05
Quote from: Ali on Thu 07/01/2010 17:49:50
Since pixel art is fitting for AGS, could I suggest a subtle and soft drop shadow on the cups which might help blend them into the design. I also think there should be a pixel or two between each cup.

Here we go:

(yes, I literally have nothing better to do.  ;D)
#1987
From reading this thread, sounds like aventurero is a little too ambitious with this project, expecting too much from his understanding of programming and AGS.
You should really work on smaller test games and such (that never get released, only to understand the complete workings of AGS) just to advance your knowledge.  That way none of your errors will make it into the actual game.  And everything you don't understand, read it in the index/manual--that thing is a bible, or search it up in the forums.  Khris and Crimson really shouldn't be relied upon to program your wishes.  This is here for assistance.
:P (that's just my opinion)
#1988
General Discussion / Re: open source AGS games
Thu 07/01/2010 16:57:16
Here's one I know of:
Taxi - Demo and Source
#1989
Site & Forum Reports / Re: New AGS Website
Thu 07/01/2010 16:09:33
Quote from: Lufia on Thu 07/01/2010 12:58:46
Are the mockup pages in the first post still representative of the new style ?

I haven't read through this thread since it was first created, so I can't remember what stuff we had in the beginning for ideas.  But this is the design that was voted for by most people, and will be the new page.  Designed by Loominous and Darth (and I believe formatted into a website form by CJ):  http://www.adventuregamestudio.co.uk/Newsite/Home.aspx

edit:
Actually I decided to see what a mock-up of Progz cups would look like on the site (had to slightly resize them):
New:


vs

Old:
#1990
Site & Forum Reports / Re: New AGS Website
Thu 07/01/2010 06:35:42
I made sure to use the same orange color as the links (except for the outline which is darker because lighter makes it look ghostly on that light blue background).

Edit:
Perhaps I was going a little too light with the first attempts, decided to try again to compare it to the blue cup:
#1991
Site & Forum Reports / Re: New AGS Website
Thu 07/01/2010 04:57:57
Quote from: Disco on Thu 07/01/2010 02:57:03
I would say orange is the way to go here. First, it is the proper contrast to blue, even more striking against blue than red, and it does not have the hostile reputation that red has. Additionally, it complements the link colour in the mockups, so it would be sexier and less messy looking than it they were red.

This is orange:


And the red:


I think I still like the red better, but I understand what you mean by keeping the same colors as the website.

edit:  Actually I've been looking at it now since they're both together to compare, and the orange is starting to look more appealing.  It's up to you guys, and CJ.
#1992
Don't forget to shade the character in a similar fashion to Jim's edit, with a consistent light source. 
With your pillow shading, it makes it look like he's holding a light close to his chest and that's why there is shading on top, left and right sides of the character.  :-\
#1993
Site & Forum Reports / Re: New AGS Website
Wed 06/01/2010 17:48:18
Ya, I've suggested that a while back, probably on the older deleted website thread.  I think little blue cartoony things matching this style might look good, perhaps.
#1994
Site & Forum Reports / Re: New AGS Website
Wed 06/01/2010 01:28:06
I personally don't see red as being opposite, evil or bad.

I like the player rating being cups because it keeps a visual relation between the panel rating and player rating.  The roger idea isn't bad.  It would work better if it were the same size pixels as the cups, and a light blue around the character to match.  But I definitely like the cups better.

Edit:
Quote from: Pumaman on Tue 05/01/2010 22:20:22
QuoteThis replaces your temp graphics for the AGS tab.  I couldn't think of what to put in here.  I used a magnifying lens, but I fear that people will think it suits "Search" better.  Let me know.

I like it, but yeah maybe some sort of stylised question mark might work better at showing that it's help and not search.

So other than the magnifying lens graphic being changed, you don't know of or need any other graphics?  I may as well attack them all at once if you have other graphics you need.
#1995
Critics' Lounge / Re: DN Games: LOGO
Tue 05/01/2010 19:05:56
Well the two big things that bother me, is the D looks like an O, and the N is backwards (which you probably did on purpose, but I don't really like it).  So I read it as ON, with a backwards N. :P

Then the font looks kinda sloppy, especially the O and G. 
The A looks like it's narrower than the E (which can make it look awkward).

On the black and white outlined one, I have a hard time knowing it's DN (or even ON, lol).  I think what's causing that is the vertical line that runs up through the inside of the D and N font.
#1996
Little tip in case you don't know.
You can press Ctrl+B when you're near a brace and it'll highlight the brace it's closing/opening for.
#1997
General Discussion / Re: Source Codes
Sun 03/01/2010 21:47:57
No strategy codes that I know of...
(but.... I am making a strategy game--but we all know how long it takes me to pump stuff out). :)
#1998
General Discussion / Re: Source Codes
Sun 03/01/2010 21:24:03
I don't believe so, but I think IWWHIIWWHITOMIROTPG was supposed to be open source.
#1999
Quote from: miguel on Sun 03/01/2010 12:35:10
You didn't mention color selections so I believe I'm on the right track...

I guess I kinda like the colors.  They have this basic kids fairytale book style (hopefully that's the direction you're going for :P).

(quick google search) The colors and style remind me of something like this: http://picture-book.com/files/userimages/260u/pb_hut.jpg 
#2000
Hmm.  Perhaps I don't see how dull it is because it's my own site?  Not sure.  I personally like the colors, I think they are freakin' fantabulous (except maybe the orange)--but obviously I have a dull color pallet. ;D

In a couple days I'll try perhaps lighting/whitening the lightest gray content things, and see if that makes everything pop more.  Changing all the graphics would be quite cumbersome, but I'm definitely not afraid to do it.
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