A small clarification, I'm not suggesting disabling missing for falling dark, although it might seem like I am.
Missing is a valuable part of the game because there are a lot of weapons who are balanced around it, like the cursed revolver, where they are powerful but after shooting move the cursor a wide extent out of aim, or the Uzi (as a aside, I think the Uzi doesn't work that well because as far as I can tell, you can't keep the mouse button pressed to spray - at least in scummvm).
Instead I'm suggesting that instead of moving the cursor, or in addition (if you can find a way to memorize it was on target before the shot to stop movement if you want cursor movement in combat, which I feel would work best with that and jittery aim\shooting), the 'misses' can be skill based, firearms to be specific, exactly like bloodlines is. The jittery weapons would simply have a penalty to accuracy (not damage ofc).
I'm unsure if the game already works this way, could be with how the fights can be so variable in damage to Taylor and bosses (sometimes I kill the two bosses in falling dark 2 with Taylor with 10 hp left, sometimes even a full 30 hp bar wont work).
As for mouse only interface for Stormwater\Graceward, I think this is scummvm problem to solve. If they finally finally allow users to map ANY keyboard keycode to their virtual controllers most of the problems would be solved (the other problem is that their virtual controller appears where you put your finger in, left zone for arrows, right for buttons... this doesn't work with finger drag cursor mixed games like Graceward, unfortunately, and they would have to make a fixed virtual gamepad that allows the finger modes, or allow finger drag and a real controller (I didn't try because of the other problem, might work though - but only for controllers with a mouse zone, like the PS4 ones, because otherwise... well I don't have 4 hands, so touching the screen while holding a real controller to move and aim is not practical).
Ironically, for using the current graceward in scummvm in android devices the best single solution might be getting a USB hub and mouse and keyboard, or a least a serious gamer mouse with custom buttons after scummvm unlocks remapping any keyboard keycode.
Missing is a valuable part of the game because there are a lot of weapons who are balanced around it, like the cursed revolver, where they are powerful but after shooting move the cursor a wide extent out of aim, or the Uzi (as a aside, I think the Uzi doesn't work that well because as far as I can tell, you can't keep the mouse button pressed to spray - at least in scummvm).
Instead I'm suggesting that instead of moving the cursor, or in addition (if you can find a way to memorize it was on target before the shot to stop movement if you want cursor movement in combat, which I feel would work best with that and jittery aim\shooting), the 'misses' can be skill based, firearms to be specific, exactly like bloodlines is. The jittery weapons would simply have a penalty to accuracy (not damage ofc).
I'm unsure if the game already works this way, could be with how the fights can be so variable in damage to Taylor and bosses (sometimes I kill the two bosses in falling dark 2 with Taylor with 10 hp left, sometimes even a full 30 hp bar wont work).
As for mouse only interface for Stormwater\Graceward, I think this is scummvm problem to solve. If they finally finally allow users to map ANY keyboard keycode to their virtual controllers most of the problems would be solved (the other problem is that their virtual controller appears where you put your finger in, left zone for arrows, right for buttons... this doesn't work with finger drag cursor mixed games like Graceward, unfortunately, and they would have to make a fixed virtual gamepad that allows the finger modes, or allow finger drag and a real controller (I didn't try because of the other problem, might work though - but only for controllers with a mouse zone, like the PS4 ones, because otherwise... well I don't have 4 hands, so touching the screen while holding a real controller to move and aim is not practical).
Ironically, for using the current graceward in scummvm in android devices the best single solution might be getting a USB hub and mouse and keyboard, or a least a serious gamer mouse with custom buttons after scummvm unlocks remapping any keyboard keycode.