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Messages - SSBFreak

#1
I've always thought that the Blackwell games were real professional a well-made, and one of the true throwbacks to the adventure games of old. Definitely looking forward to this one!
#2
I really want to try entering one of these things someday, but I want to make sure I know how to properly code a game. Hopefully if I can get good enough at it that I can work fast enough, I might be able to enter one of these MAGS before the year's done.
#3
Quote from: Crimson Wizard on Fri 07/02/2014 14:32:20
You may go to Sprite Manager and correct resolution hint property for every character sprite (to 640x480).

Thank you. That helped a lot. Things seem to be working fine now.
#4
Quote from: Khris on Fri 07/02/2014 09:38:54
You don't have to necessarily scale the screen, but you need to increase the game's native resolution. If you use room backgrounds bigger than the resolution, AGS will simply scroll them.

You can change the game's resolution to 640x400/480, 800x600 and 1024x768 (in General settings). Usually, you start with choosing a resolution, then draw appropriately sized backgrounds and sprites.
Changing the resolution mid-game is a bad idea; it should be among the very first things you do when setting up a new game.

Changing the resolution fixed the window size problem, but now my character's sprites got scaled to about twice as big as what they should be. Since you say that changing the resolution mid-game is a bad idea, I'm assuming I'll need to start a new game with the bigger resolutions to fix the problem.
#5
What about the Adventures of Hugo games? I think Hugo 3 took place on an island, so there may have been a beach...
#6
I have a question about the programming and I think this is a problem that's supposed to be easily fixed, but I can't figure out how to fix it and I can't find anything about it in the manual unless it's listed under a different category.

In the game I've been toying with, I have larger-than default sprites and backgrounds. However, while I'm satisfied with them, when I try loading up the game with Run, the tiny window pops up and just shows the bottom of my character's legs, walking around the test room.

I don't want to scale the screen size because that will just distort the sprites. I'm trying to find a way to increase the viewing field of the window so that it'll show more of the room at once. Like I've said, I've tried several things and tried doing searches in the manual but I can't find the answer...
#7
Hello. Just signed up for the boards and thought I'd introduce myself.

I'm from Canada and I'm 28. I've honestly been fascinated with the AGS software for a while but I only just downloaded it yesterday to give it a shot. I've always loved the point and click adventure games like Sam & Max or Monkey Island and I'm glad that this community is keeping the genre alive despite it almost falling out of the public eye.

I hope make a decent game with this program if I can get over the beginner's humps first. I also fancy myself a decent writer, so if you need some help with scripts, I might be able to give you a hand.
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