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#241
OK, OK, I know that there's a million and one Egypt based games but this one is good becuase:

1) It is set in the days of the 18th Dynasty: you are Maya: assistant to General Horenheb in the last days of the reign of Akhenaten.
2) I've been to Egypt
3) The pyramids only feature incidentally and do not have mystic powers

So here's an outline of the introduction:

Room: In front of the Sphinx, General AY is standing, waiting
MAYA follows General HORENHEB into scene
HORENHEB: The pharoah has gone too far this time, Ay
AY: Indeed, I have tolerated as much as I can of his new cult of Aten
HORENHEB: The people are near revolt; they want to go back to worshipping Amun
AY: This is exactrly the wrong time to change another tradition: we need all the support of the army for the war with the Hittites
HORENHEB: What can we do?
AY: We must seek an audience and see if we can dissuade him
HORENHEB: You know that will not work
AY: We must try...
*The Generals leave, Maya goes to follow:
HORENHEB: The Pharoah will not grant the audience to you... wait here.
*Maya waits.... and waits... and waits...
* It goes dark, and Maya falls asleep, and dreams:
SPHINX: Tremble at the power of Khafre, humble assistant. Khafre was humble too in his time, building his pyramid smaller than his father's out of respect. But his powers were greater than any Pharoah before or since. This power has been reawakened in me as your Pharoah worships his false god Aten. You must tell your master of this power and use it to restore worship to the rightful Amun.
MAYA: H..h...h..how? WHatttt?
SPHINX: In the pyramid of Khafre is a secret chamber, never discovered by any of the thieves who plundered the tomb... a man must give up gold to find the chamber, not steal the gold. In this secret chamber you will find the  inscription that reveals the power of Khafre.

Room: Horenheb's Palace, the next day, Horenheb sits at a table, examining maps with Ay
Maya runs into the room in a panic
HORENHEB: WHere have you been?
MAYA: Sir, you told me to wait by the SPhinx and I fell asleep and I dremt that the SPhinx told me of great power.....

Maya tells of the dream
HORENHEB: Pfff.. you have been drinking too much Nile Water, Maya
AY: No, no, I think he may have something... I remember the Pharoah's grandfather Tutmosis IV uncovered the sphinx becuase it came to him in a dream and told him too... and made him Pharoah in return.


....

So, please, folks, does that sound like something you'd like to play? Anyone want to volunteer for art?
#242
I don't want to over-promote, but...

The most eagerly anticipated sequel in the history of.... er... history!

After the critical acclaim (rating of 4 on the games page) and comments like "cute" for the first game, SuperScottishHero productions have spared every expense to produce a sequel game for Mother's Day. Featuring a StarWars scroller described already in the Tech Forums as "unoriginal" and such advances features as music and dialog, you won't want to download this game and try it.

"Sierra interface" is all the documentation you need!

Download:
http://www.angelfire.com/space/little_flower/mothersday.zip
Homepage:
http://www.angelfire.com/space/little_flower/ags.html


#243
I have made a star wars opening titles-type scroller. You will need:

1. A room with a starfield background and a continuously scaled walkable area (this example was 1 to 100% with the walkable area taking up 3/4 of the screen, vertically)
2. "Characters" for each line of text, with the views/sprites of the text to be scrolled as graphics with the perspective already applied (easy in PSP) (I have 4 lines here, characters 1 to 4)
3. This script:

$$$!$$$ ROOM room1.crm
$$$!$$$ RS
// room script file
int crawl=400;
int recip=84000;

function room_a() {
  // script for room: Repeatedly execute
crawl+=1;
character[1].y=recip/crawl;
if (crawl >= 494) {
  character[2].y = recip/(crawl-94);
  character[2].room = 1;
}
if (crawl >= 588) {
  character[3].y = recip/(crawl-188);
  character[3].room = 1;
}
if (crawl >= 682) {
  character[4].y = recip/(crawl-282);
  character[4].room = 1;
}
if (character[1].y < 82) {
  NewRoomEx(2, 160, 150);
}
}


This example was in a 320x200 room... you can change the settings of crawl and recip to change the speed and the initial X position. The sprites for each line of text were about 32 pixels high (and 320 wide)

EDIT:
You can see this now in my new game: Adventures of Princess Marian II: Mother's Day

http://www.adventuregamestudio.co.uk/yabb/index.php?board=5;action=display;threadid=5098;start=0#lastPost
#244
Hi folks!

My first post, and my first game.

This was a 6th-anniversary-of-first-meeting present for my wife, so the graphics are amateur, there's no sound or music and its full of private jokes you won't get.

However, my wife loves it and I hope someone can geta laugh from it: its my return payment for AGS getting me very much into my wife's good books!

You can download it from:
http://www.angelfire.com/space/little_flower/ags.html

Default interface, so don't look for a manual!
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