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Topics - SSH

#41
General Discussion / Forum banners
Tue 03/07/2007 10:31:15
Anyone else think its time we had some new banners added to the mix? Some shots from games from the last two years?
#42
http://www.adventuregamestudio.co.uk/ isn't workign for me atm, but the same front page on adventuregamestudio.co.uk does work...

Also, I think the wiki should be linked on the left-hand main Menu on the http://www.adventuregamestudio.co.uk/ main page...
#43
General Discussion / Are you a terrorist?
Thu 15/03/2007 21:29:01
Check your name against  US no-fly lists here: http://nofly.s3.com/

It has highlighted such evil villans as:

Chris Jones and Berian Williams
#44
For people doing beta-testign of their game, it would be great if AGS had a debug mode which you could turn on that logged Statement coverage of your game to a file which each beta-tester could send to the developer, so a developer can know if every bit of code has been exercised. Ideally, also have decision coverage too, but that's probably harder...
#45
It would be nice if there was a GetTranslation for new-style strings
#46
Yes, get your Gucci handbags and Prada ballgowns ready, its time for the annual AGS Awards ceremony. Please show up on IRC and listen type in!

And  here's a teaser for you: one of the games that got multiple nominations HAS WON ABSOLUTELY NOTHING! Never mind, I'll make them March's game of the month instead...

As well as the winners of the final vote, you can find out the Best New Resource, Best Innovation and Lifetime achievement winners!
#47
On Monday, sometime around 8 to 8.30pm GMT (not sure exactly when) there will be a skypecast of the AGS Awards nominations. Be there or be square! Make sure you've got a reasonably recent skype, and go here:

AGS Awards 2006 skypecast

SHOCK TEASER: One game that I'm sure most people were expecting to have lots of nominations has entirely failed to have any, despite getting 67 votes across the various categories.
#48
General Discussion / Confusing people
Tue 23/01/2007 17:09:53
I just realised that I have been confusing for a very long time Ponch and Potch. I demand that one of you immediately change your name to be less similar!  >:( ::) ??? :-[
#49
The nominations process for the AGS Awards has begun, you have 2 weeks from now to get your nominations in. Please note, you can only submit the form once, so please put all your noms in before hitting Submit. Also, for categories like "Best character", please mention which game the character is from and which character in that game.

Submit your nominations for the AGS Awards 2006 here

After the nominations have closed, I will announce the top 5 in each category and then the final vote will ensue. While it is not required to play every game released in 2006 to nominate, it would be good if you had played quite a few before you put in your submissions, and ideally people could play all the final nominees before they choose their final vote in a category.
#50
Since lots of people stay away from Gen-Gen, I'm just letting people know that the AGS Awards thread has details of the awards, now...
#51
It would be great if String.CompareTo could be modified to return:

0 if strings equal
-1 if string A<B
1 if string b>A

as currently, sorting strings alphabetically, you have to do it char by char, which is a pain. It would be like the <=> operator in some languages...


#52
AFAIK, there's no way currently to get the number of options that exist within a dialog. I'd like to do something like this:

Code: ags

function AnyChoice(Dialog *dt) {
  int i=0;
  int count=0;
  while (i<dt.OptionCount) {
    if (dt.GetOptionState(i) != eOptionOn) count++;
    i++
  }
  return count;
}

if (AnyChoice(dlgFred)<2) Display("No point talking to him any more");
else dlgFred.Start();


#53
UltraVariables? Well, it gives you named global variables, that you don't need to worry about importing/exporting, etc. and that you can "alias" to a normal numbered AGS globalint and thereby set through dialog scripts, interaction editor, etc.

It also has named timers, like the AGS ones but as many as you like and with a memorable name.

It also has a debug GUI for these, which will also hopefully do more debug stuff too in future (see below for some suggestions).

UltraVariablesdocumentation
Download UltraVariableshere
DeNGVaT wiki page

Requires AGS 3.00

use the old DeNGVat 1.01 if you want to use AGS 2.72

#54
General Discussion / Stop the evil!
Mon 11/12/2006 11:30:48
Vote to keep important stuff on wikipedia! Some guy has been going around marking lots of amateur adventures for deletion. Support AGS games by adding references and otherwise improving the quality of the articles.

Stuff he has marked as non-notable include:

The Shivah
Apprentice
Ben Jordan

O_o

Please, however, don't make personal attacks on anyone.


#55
I just realised there is no way AFAIK to get what the current speech style is, just to set it...

In fact, those remaining things in GetGameOption, etc. should also be objectified and have enumerations, etc.


#56
Requires AGS 2.72 or later

Inspired by the discussion in this thread, I have created a module that allows you to display marked-up text that can change font or colour in the middle and back again, also with Hyperlinks. v1.1 includes support for functions that work like character.Say() and Display(). Also, new strikethrough, bold, overline, etc. special effects. v1.2 fixes some bugs and adds speech bubbles. v1.21 fixes a problem where a GUI used for hypertext Display had to be set to non-Clickable. v1.3 works swimmingly with AGS 3.0+

e.g.
Code: ags

=Hypertext=[This is some cool hypertext, with *bold,* /italics/ and _index|links_


rendering as something like:


Hypertext
This is some cool hypertext, with bold, italics and links




Download the Hypertext module here
Hypertext module documentation
Hypertext module wiki page




#57
Following on from the issues in this thread, here is SSH's downhill module...

Lets you set some walkable areas as downhills, and assign Z values to walkable areas and walkbehinds, to let characters walk away from camera while actually increasing their Y.

Requires AGS 2.72

Download the Downhill module
Documentation for Downhill module
Module wiki page
#58
The title of this thread should be "Why conspiracy theories are wrong..." but due to on-topic difficulties, the title can only be  as above

This story warmed the cockles of my heart this morning. It's wonderful incompetence like this that is the last bastion against government conspiracies and attempts to be a police state. For example, the police here is going to start "voluntary" fingerprinting of people they pass in the street, so they'll have a database of everyone's fingerprints. But ultimately, its in a computer database that will ultimately be hackable and the data will be leaked eventually, along with all the other biometrics they have on us. And then, the whole database will become worthless as criminals will then be able to fake it. And our civil rights will have returned again, thanks to good old incompetence!
#59
OK. Here are some finalised facts about the AGS Awards for 2006.

1. I am running them again
2. All the existing categories will be kept with the existing voting system of multiple nomination round then single final vote round (except the committee-chosen awards)
3. All games must be entered in the AGS games database between 10 January 2006 and 31 December 2006 to be eligible
4. Demos will be eligible for the demo award but must be in the games DB too, under the demo category, subject to the caveat for (3).
5. Only resources released in 2006 will be eligible for the resources award: modules, websites, plugins, etc.
6. The award categories will be:
Decided by forum member votes:
Best Game Created with AGS
Best Gameplay
Best Story
Best Dialogue Writing
Best Puzzles
Best Player Character
Best Non-Player Character
Best Background Art
Best Character Art
Best Animation
Best Programming
Best Use of Sound
Best Music
Best Documentation
Best Short Game
Best Demo
Best Non-Adventure Game Created with AGS
Best New AGS Resource
The P3N1S Award (Worst AGS Game)
Decided by committee:
Lifetime achievement award
Most innovative use of AGS
7. I am open to suggestions for committee members for the lifetime achievement and innovation awards.
8. On the 1st of January 2007, this thread will become the "For your consideration" thread.
9. Around the 12th January 2007, nominations will open
10. After 2 weeks, nominations will close and after a short delay, final voting will begin.
11. Target is to have the ceremony on the night of 11th February 2007. Mark it in your diaries, and can we have a discussion about what time exactly. For me, it has to be between 8pm and 10pm GMT, which is 3-5pm in New York and 6am in Australia. I get up at 6am every day, so you Aussies can manage it once!

#60
Following on from the discussion in this thread, I have made a Shadow module for AGS 2.72.

Caveats:
Shadows ignore walkable areas, because they're done with RawDraw
Animated backgrounds also mess up
Scrolling rooms: no idea, but wouldn't be surprised if they also don't work.

If you want to avoid these problems, use the dummy character Follow method described in the other thread.

Any suggestions to work around the caveats is welcome.

Download the Shadow module
Documentation
Wiki page
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