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Messages - SSH

#1041
General Discussion / Re: Forum stats
Mon 12/05/2008 21:45:04
#1042
General Discussion / Re: Forum stats
Mon 12/05/2008 20:06:15
Your jealousy is transparent, Andail :P  :=
#1043
For the impatient of us, can't you just stick the translation file through google translate so we can play NOW, please!
#1044
Module import suggestions:

1. Have a MAIN menu item  as well as the right-click on scripts in the game tree: this is hard to find for newbies to 3.0, even those used to 2.72. This was actually Edmundo's suggestion.

2. Drag and drop of SCM files into AGS window should import the module (ditto for sprites, .CHA, translations, etc). I uses Filezilla's drag-and-drop support all the tiem and its very handy.
#1045
added some extender functions for 3.0+ users...
#1046
General Discussion / Forum stats
Mon 12/05/2008 14:15:59
Something in the stats is going a wee bit wrong. I think SMF can't count...



EDIT: Oh, I see, its listing by user ID number rather than by threads started. It never used to do that...
#1047
Quote from: kinanev on Sun 11/05/2008 19:20:48
SSH, I already did it.

Quote from: SSH on Sun 11/05/2008 19:07:14
Don't forget to add this to the games DB!

If you just change the demo to full, you'll find the game isn't eligible for the AGS Awards...
#1048
Just set a global variable at the point the right-click occurs. You could store the hotspot in a Hotspot * or store the x and y of the mouse at that point. Then remember to refer to the stored and not the current values when you need to.
#1049
Worm's Labyrinth makes the game sound like a Worms remake... in a maze. But apart from that, looking good!
#1050
Quote from: Jared on Mon 12/05/2008 08:20:26
And big thanks for bumping this thread - I've just dl'ed it and it's a great game so far. Very, very fun. I'd never heard of it until I saw this post..

You should check out the pick of the month, then :P ;)
#1051
No, create a new game with the default game template, not load the demo game. Sorry, I wasn't clear!
#1052
Don't forget to add this to the games DB!
#1054
Quote from: Rui 'Trovatore' Pires on Fri 09/05/2008 10:49:18
I should change my avatar to "avatarity.com free avatars"? Kewl. ;D

Hmmm, must not let you hyperlink. It WAS Simon Cowell...
#1055
It would also be great to have a Colour picker and a Font picker as "..." buttons on Font number and Colour number properties in GUIs, characters, etc.
#1056
The only way to achieve world government is if we discover alien life that we can be belligerent to. Nothing unites like a common enemy. A few thousand years later we'll discover that we wiped out a planet of pacifists, but hey...
#1057
Quote from: subspark on Fri 09/05/2008 03:52:10
I can't imagine why it shouldn't be developed.

Because Macs don't have .NET, because most people would rather have CJ spend his time improving the Windows version, and becuase its a non-trivial task that would require CJ to own a Mac...
#1058
Quote from: Rui 'Trovatore' Pires on Thu 08/05/2008 23:14:27
Agressive? Probably, sometimes I get that way. I'm particularly aggressive after a game lets me down. This one let me down at first, that's why the first half is more aggressive, but the atmosphere really gripped me. I really believe in this game, but it has issues which MUST be fixed.

There's no use in pandering, that'll just lead to more good FLAWED games.

And anyway, it's true. There are extremely crappy games being made. Now kindly read the rest of the sentence, where I state why that makes me happy.

Rui, perhaps you should change your avatar to this:
#1059
Following the KISS principle, it probably makes more sense to turn code that does different stuff into different functions, at which point the function dropdown will fulfil your needs.
#1060
I know these'll probably go in 3.03 or whatever but I'd like:

a) A "global" search that can either search ALL scripts (including rooms?) or possibly even searches dialogues, gui, view, control, character names, too
b) A spell-checker that's clever enough to know about script and dialogue script syntax.(e.g. GNU Aspell with Ccpp Filter Mode which only checks comments and string literals)
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