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#1081
The stuff here might be useful:
http://americangirlscouts.org/agswiki/index.php?title=Open_Source_Games

Feel free to do Pixel Hunt.
#1082
use:

Code: ags

player.ChangeRoom(2);
#1083
That seems pretty convoluted. Why not:

Code: ags

char letter=input.ReadRawChar();
if (letter==' ')... // space
if (letter==13 || letter==10) ... //CR or LF, i.e. end of line
#1084
Would an option to have everything in native co-ordinates (i.e. a 640x400 coordinate system rather than 320x200 when you use 640x400 mode) be a major or a minor thing?

Surely all you need to do is take out a few "x/=2; y/=2;" statements ;)

And yes, my request is a bit specialised. You never get if you don't ask, though...
#1085
I'd like to be able to export CHA files easily from my walkcycle generator. I can see two ways of doing this:

1. A Character.Export(String filename) function
2. AGS editor can import some kind of new CHA-like format that is easy to generate by concatenating some dumped BMP files or something
#1086
Well, Salzburg and Vienna are beautiful places and the people we met there were nice enough.
#1087
Unfortunately, I'm sure you can find horror stories from most countries in the world. I'm pretty sure that nowhere has a monopoly on evil.
#1088
Promotion3 seems to have something in it for me, but the others are empty...
#1089
Quote from: tolworthy on Mon 28/04/2008 10:09:52
(2) adjust speed with scaling. This made the biggest difference.

Did having it turned on cause the problem, or did having it turned off cause the problem?
#1090
Its probably something to do with too many "holes" under the characters being cut out of the walkable areas, which is why WalkStraight works.
#1091
Completed Game Announcements / Re: AGS Yahtzee
Fri 25/04/2008 15:05:43
Dice is already the plural, btw. "die" is the singular.
#1092
This is interesting. One thing that could be done is write some functions (or macros?) with the same name as AGS functions that call all the underlying SCUMM functions required to do it.
#1093
What Radiant said.
#1094
Quote from: subspark on Wed 23/04/2008 08:03:58
Code: ags
SetTimer(1, 300);
  if (IsTimerExpired(1) == 1) {
    Display("Timer expired");
  }



If you put SetTimer right in front of the if statement, you'll keep resetting the timer to 300.
#1095
You don't want a String, you want a Character *

Code: ags

function facedown(Character *charactername) {
  charactername.FaceLocation(charactername.x, charactername.y+10);
}
#1096
You can add custom code to check for clicks near them:

Code: ags

function mousenear(Character *who, int howclose) {
  int xd=mouse.x-who.X;
  int yd=mouse.y-who.Y;
  return ((xd*xd)+(yd*yd)) < (howclose*howclose);
}

#1097
Unless your game includes a licence agreement that prohibits commercial distribution, I'm not sure you'd have much of a legal leg to stand on.
#1099
General Discussion / Re: Gay, the insult
Sun 20/04/2008 20:00:54
Quote from: Becky on Sun 20/04/2008 17:33:49
You know, I hate heterosexuals.  All the time they just talk about wanking .

Are you implying that gays don't wank?
#1100
There's the French Eurovision entry in English, too! Mon Dieu!

Mis juenes filles estudio Ingles, French et Anglais...
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