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#1121
Quote from: Radiant on Mon 14/04/2008 00:25:02
Quote from: Allianceâ,,¢ on Mon 14/04/2008 00:19:13
Disagree with that person? Screw em.

Depending on your sexual orientation, of course  ;D

So, posting bad comments about someone's game is a way to get in their pants? Hmmm, think I'll go and make some comments ... ;)  := :-*
#1122
I've never heard of any of the people who mentioned me.

I love all of you. And I love none of you. I suspect everyone. And I suspect no-one.
#1123
Watch out Nik, there's a battleship after them!
#1124
General Discussion / Re: Gameboomers?
Sat 12/04/2008 22:44:02
Proof of the ineffable wisdom of this esteemed forum is that they've never made me a moderator. We have mild-mannered people running this joint instead, and a very relaxing joint they roll, too.
#1125
General Discussion / Re: Landmark Posts
Sat 12/04/2008 22:33:29
What about that Pumaman guy. He's posted more than everyone else and still has no games out...  in fact everyone who has posted more than me has never released a full game... Gilbot, m0ds, Scummbuddy
#1126
Beginners' Technical Questions / Re: Magic?
Sat 12/04/2008 19:38:23
oh, well then...

Code: ags

int i;

function rock_anyclick() {
  if (Rand(100)>99) {
     player.inventory[iOre.ID]++;
     i++;
     if (i>10000) {
        player.mining_ability++;
        i=0;
     }
}


:D

But seriously, you're trying to get us to specify a huge game mechanic. Work out how you get magic ability and spell points, work out how many point and ability you need for each type of spell and then come back and ask again.



#1127
Beginners' Technical Questions / Re: Magic?
Sat 12/04/2008 16:41:29
you need to download the usb wand support plugin or the fairy dust module.  ;)


But seriously... What do you mean by magic?
#1128
The problem was that I didn't take scaling into account in calculating where "above a character" was, so when a character was scaled down small, like riseryn's, the module placed the text above his head as if he were unscaled, meaning a huge gap. Its an easy fix, but I ain't got the code on this computer easily to hand.
#1129
General Discussion / Re: Gameboomers?
Sat 12/04/2008 10:21:42
Someone should go there and discuss the game "Left Behind" ;) or come to that, "The Shivah"
#1130
Ah, OK, you probably only want to run that code when you're not using the cursor mode Use, so stick an if around it to that effect.
#1132
What are the X and Y coordinates of your player character?
#1133
General Discussion / Re: Gay, the insult
Fri 11/04/2008 19:39:55
I am outnumbered by girls in my house 3 to 1. Also, I don't call it a pink car, I call it a car enabled with a chromatic anti-theft device. This relies on the anti-gay prejudice of the common thief and joyrider.
#1134
What speech mode have you set? Sierra? Lucasarts?
#1135
General Discussion / Re: Gay, the insult
Fri 11/04/2008 16:11:32
When I started driving a pink car, people at work used to make jokes but I just said "Does the pink car threaten you, somehow?" and that usually stopped them.
#1136
The GetTranslation should do nothing if the game is in default langauge. Are you sure it is set back to Italian? But, you can just put this in, instead,  if it still doesn't work:

Code: ags

if (IsTranslationAvailable()) madetext=GetTranslation(madetext);

#1137
You need to use:

Code: ags

Hypertext.Say(player, "Hello")
// not player.Say...

#1138
That is still true with the new code?

Ooops, yes, add this line after all the ifs but before the other code:

Code: ags

madetext=GetTranslation(madetext);

#1139
Translations should be done with the translation file mechanism.
#1140
What error message do you get?

You'll need to put this code at the end of the function:

Code: ags

buffer = Game.GetLocationName(mouse.x, mouse.y);
madetext=madetext.Append(buffer);
gui[0].Controls[7].AsLabel.Text=madetext;


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