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#1141
Please post the code you used and teh AGS version you are using. Also, try putting some other code (e.g.a Display) in the function to make sure it is working.
#1142
General Discussion / Re: 88888
Fri 11/04/2008 10:26:29
1337 and 31337 are much more auspicious numbers...  :=
#1143
The Hypertext module fakes Text GUis and text rendering, so perhaps you could have a look at that...
#1144
Quote from: MrColossal on Thu 10/04/2008 15:13:17
Ia ia Cthulhu fhtagn!

That was the sound of MrC being eaten by said kitten
#1145
I AM BEOWULF!
#1146
I predict that a forum member will be eaten by a giant kitten
#1147
Didn't they have a winter olympics in 2006?
#1148
General Discussion / Re: Gay, the insult
Thu 10/04/2008 09:45:11
Quote from: Oliwerko on Wed 09/04/2008 20:26:58
Emerald. Suck my balls. No, seriously

So, this proposition implies that you ARE gay...
#1149
I'm waiting for someone to do a Capybara...  :=
#1150
Assuming you're using 2.72 or later:

Code: ags

function repeatedly_execute() {
  // put anything you want to happen every game cycle here
  String madetext;
  int cur_mode;
  // Now, add text depending on the mode
  cur_mode = GetCursorMode();
  if (cur_mode == MODE_WALK)
    madetext = "Vai verso ";
  else if (cur_mode == MODE_LOOK)
    madetext = "Esamina ";
  else if (cur_mode == MODE_USE)
    madetext = "Usa ";
  else if (cur_mode == MODE_TALK)
    madetext = "Parla con ";
  else if (cur_mode == 5)
    madetext = "Raccogli ";
  else if (cur_mode == 4) {
    madetext=GetTranslation("Usa ");
    madetext=madetext.Append(GetTranslation(player.ActiveInventory.Name));
    madetext=madetext.Append(GetTranslation(" con "));
    }
#1151
Why should we help you, can you prove you really are Hammerblade?
#1152
Becuase you don't have a translation of:

"Talk to Fred"
"Talk to Wilma"

you have to manually translate the two parts with the GetTranslation function
#1153
Make sure you import a font, as the default one jars with your artwork. But otherwise, it looks cool (as I said on your blog ;) )
#1154
Try the tutorial in the help file first.
#1155
CJ names the versions after current events. It doesn't mean anything. It is not an official release yet until the main page is updated. However, it will be the official release if no-one finds any bugs in the next few days.
#1156
Why bother with a timer?

Code: ags

if (player.Moving) standing++;
else standing=0;

if (standing>=100) {
  Display("stuff");
  cpuscore++;
  standing=0;
}

#1157
General Discussion / Re: goodbye AGS
Tue 08/04/2008 10:00:39
Recidivists will be burned.... once we've looked up what the word means in the dictionary ;)
#1158
You'll probably find an answer in the appropriate thread in the Hints and Tips forum
#1159
I really like this so far, but here's my suggestions:

1. If at least 2 items on the inventory were visible at once, and there were arrows instead of up and down, and the arrows were appropriately greyed-out if you were at the top or bottom of your list of inventory items, that would be better. Also, you could make it a transparent GUI over the top of the normal game pic instead of a separate screen.

2. I don't like having to "use" an exit, rather than just walk to it.

3. I want to look out of the window when I have turned the light on.

#1160
Quote from: Darth Mandarb on Sun 06/04/2008 05:58:43
That is one of the rules for sure ... so is this one:

3. If you're not a moderator, don't pretend to be one. If a thread needs to be moved or locked, the moderators will deal with it.

You're not a MOD IN THIS FORUM EITHER, N00B ;)

Caps lock was unintentional, but I can't be bothered editing.

To answer the OP: Why not check out AGS Awards winners or Pick of the Month?
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