Please post the code you used and teh AGS version you are using. Also, try putting some other code (e.g.a Display) in the function to make sure it is working.
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Show posts MenuQuote from: MrColossal on Thu 10/04/2008 15:13:17
Ia ia Cthulhu fhtagn!
Quote from: Oliwerko on Wed 09/04/2008 20:26:58
Emerald. Suck my balls. No, seriously
function repeatedly_execute() {
// put anything you want to happen every game cycle here
String madetext;
int cur_mode;
// Now, add text depending on the mode
cur_mode = GetCursorMode();
if (cur_mode == MODE_WALK)
madetext = "Vai verso ";
else if (cur_mode == MODE_LOOK)
madetext = "Esamina ";
else if (cur_mode == MODE_USE)
madetext = "Usa ";
else if (cur_mode == MODE_TALK)
madetext = "Parla con ";
else if (cur_mode == 5)
madetext = "Raccogli ";
else if (cur_mode == 4) {
madetext=GetTranslation("Usa ");
madetext=madetext.Append(GetTranslation(player.ActiveInventory.Name));
madetext=madetext.Append(GetTranslation(" con "));
}
if (player.Moving) standing++;
else standing=0;
if (standing>=100) {
Display("stuff");
cpuscore++;
standing=0;
}
Quote from: Darth Mandarb on Sun 06/04/2008 05:58:43
That is one of the rules for sure ... so is this one:
3. If you're not a moderator, don't pretend to be one. If a thread needs to be moved or locked, the moderators will deal with it.
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