haiku hiatus
now ended most suddenly
nearly two ye-ars
now ended most suddenly
nearly two ye-ars
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Show posts MenuQuote from: Pumaman on Sun 14/10/2007 23:05:39QuoteGUI border color control says "set to 0 for no border" but this only works if the background colour is transparent (0) too. Otherwise it makes the border colour 0 (black)
I'll take a look at this. The problem with fixing things like this is that some people might be relying on the "broken" behaviour.
QuoteI think it's actually FillDirList that is the problem, as someone else mentioned. I'm using F5QuoteDefinetaly NOT the case
Which command are you using? File.Open? Are you running with or without the debugger (F5 or Ctrl+F5)? I think there might be a bug where it doesn't map the directly correctly if you use Ctrl+F5.
import function SetMenuText(this *GUI, String desc);
Quote from: Pumaman on Sun 14/10/2007 13:27:48Quote3. Setting 0 as the border colour for a GUI does not make it have no border, as the control implies
Can you clarify what you mean?
QuoteQuote6. Importing a game with modules should name the module scripts after the module names, not just Module0, Module1, etc.
Well, the module names don't tend to lend themselves to file names. There are modules with names like "Module that provides snow/rain effects", which wouldn't be very useful as a filename displayed in the project tree.
As this is only a one-off thing when you import a 2.72 game, I think it's better to leave it up to you to rename them to something useful for you.
QuoteQuote8. It would be nice to be able to control the "working directory" of the debug run: the walkcycle generator loads files from its working directory and it isn't at all clear where that is when in Debug, so I have to run the compiled version.
The working directory should effectively be the Compiled folder. Commands like File.Open should be redirected to pick up files from there.
QuoteI'll PM you my project so you can see if its specific to some code I wroteQuote10. If I've added any breakpoints BEFORE using F5 (including trying to re-run after adding a breakpoint that worked) then the game fails to run and I get:
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x004274DD ; program pointer is -41, ACI version 3.00.953, gtags (2039,36)
Hmm, that's strange. Has anyone else had this problem? I can't replicate it.
Quote from: frission on Tue 09/10/2007 18:34:34You want "%s%c" instead...
String.Format("%s%s",gTypewriterText.Text,TextToType.Chars
- );
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