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#1521
My theory:
Spoiler

Grundislav stole the whole plot from Micheal Crichton's Timeline :D
[close]
#1522
I think this RawDraw issue highlights the need for being able to RawDraw onto sprites, or some kind of temp screen that isn't going to be displayed. Would rawdrawing onto a DIFFERENT background (i.e. switch BG number to one of the 2-5 other BGs) then switching back speed things up?
#1523
Quote from: Radiant on Sun 02/09/2007 22:10:57
The first involves getting the pick of the month, which authors have no control over.
Unless, of course, they are willing to spend some money  :=
#1524
Maybe somebody had a dodgy internet connection and STARTED the download loads of times.
#1525
Completed Game Announcements / Re: Pixel Hunt
Sat 01/09/2007 17:15:46
My lawyers will be contacting you  >:( >:( >:( >:( >:( >:( ;)
#1526
Spoiler

Walkbehind bug: you can swim behind the mural!
See: http://ssh.me.uk/img/bj6glitch.jpg
[close]
#1527
Typo: Ben says "to" when he means "too" at one point. But I can't remember when :P
#1528
The problem is that you are adding the credits twice. You should only use Credits[0].Run() twice and all the Credits[0].AddTitle etc. once.
#1529
Hints & Tips / Re: BJcase6
Thu 30/08/2007 15:52:15
But where is the exit?
#1530
Hints & Tips / Re: BJcase6
Thu 30/08/2007 15:42:54
I'm going to kick myself, but I can't get anything at all done in the airport: no-one wants to talk to me and I can only find 3 rooms to walk around in.
#1531
Yeah, there seems to be a problem with trying to run the Credits more than once.

Could you try doing a Credits[0].Reset(0) before you run the second time?

the number passed to Reset must match the first number, so it would be: Credits[1].Reset(1) or Credits[2].Reset(2)

#1533
Might be best to buy a car in Europe so that the steering wheel is on the right (i.e. left ;) ) side. Also, the likelihood of breakdowns is highly dependent of the make and model of car. Honda and Toyota are generally the most reliable (and any French or Italian cars the least reliable) and I can thoroughly recommend the Honda Jazz. I've never bought new, always used, but not had any major problems with the cars I've bought until they got really old.

Oh and Chunnel was never the official name for anything. There are various differently named entities involved: Eurotunnel, The Channel Tunnel, Trans-manche link, Eurostar but Chunnel was always made a nice headline in news stories
#1534
This fix is now in v1.05 available to download in the first post
#1535
Can you try editing these lines of the module to see if this fixes the problem?

Right at the bottom of the Description script, in game_start(), change:

Code: ags

  Description.MaxX=system.viewport_width;
  Description.MaxY=system.viewport_height;


to:

Code: ags

  Description.MaxX=system.viewport_width-1;
  Description.MaxY=system.viewport_height-1;


#1536
Also sound like quite an accurate description of Aberdeen
#1537
Can you stick this in the code of the first room where you get this problem, please? (e.g. in the after fadein script)

Code: ags

 Display("MaxX %d MaxY %d VW %d VH %d", Description.MaxX, Description.MaxY, System.ViewportWidth, System.ViewportHeight);


and tell me the numbers it displays. You should be able to work around your problem by manually setting MaxX and MaxY to something like 300, 180.

As for the busy cursor, I see that mouse.Mode never actually gets set to eModeWait, so we have to check this specially. I'll do a new version of the module, but in the meantime, edit the module script and look for  this code:

Code: ags

protected function Descriptions::Update_String() {
  if (mouse.Mode==this.NoDescriptionWhenMode) { this.Text=""; return; }


and replace it with:

Code: ags

protected function Descriptions::Update_String() {
  // Special case of busy cursor
  if ((mouse.Mode==this.NoDescriptionWhenMode) || (this.NoDescriptionWhenMode==eModeWait && IsInterfaceEnabled()==0)) { 
		this.Text=""; return;
	}



I've actually put this now into Description 1.04, available in the first post
#1538
Quote from: theatrx on Sat 25/08/2007 07:05:28
Sometimes object[0]. somthing works
and sometimes oKey.works

oKey will not work in global scripts or modules. It is only scoped in the room the object is relevant to.

The scripting has not really changed at all in this version, except a few minor tweaks. The editor is what has changed.
#1539
create a label, and pass the name you give it in the gui editor to the gui mode script function...
#1540
Are you using another module that declares a global n and exports it? Change one or the other..
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