I did think once of adapting the real-time 2D skeleton in the walkcycle generator into a module that could be used to provide a fully posable skeleton that would walk in any arbitrary direction. But I can't be bothered

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Quote from: Gilbot V7000a on Thu 19/07/2007 06:18:56
A problem will be, if you make these compile time variables, you'll need to recompile all rooms which may take reference to these values whenever you have add say a view, etc. to your game.
Quote from: Gilbot V7000a on Tue 10/07/2007 02:31:00Quote from: Pumaman on Mon 09/07/2007 20:22:10
2.72 currently does it with all of the areas gray except the currently selected one; 2.8 reverts to the old behaviour of showing them all. Which do people prefer?
IMO, better use the V2.72 method, since hotspot numbers had already been increased to 29, it's currently VERY difficult to differentiate between the areas, especially for the gray ones after #16(I think this i s exactly why the display method had finally changed previously?), furthermore, you don't know which colour correspond to which area until you try to paint something on the screen. Also, doing that would make increasing the numbers of other areas (when needed) more easily and straightfoward.
Quote from: Hudders on Tue 03/07/2007 09:36:53
And I have no idea who Alex Salmond is anyway.
Quote from: Rix on Sun 01/07/2007 14:58:52
But come on, yesterday the Queen was in Edinburgh outside the Scottish Parliament with Alex Salmond and they try to blow up Glasgow airportI think if they were killed yesterday then Britain would fall apart.
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