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#1561
I did think once of adapting the real-time 2D skeleton in the walkcycle generator into a module that could be used to provide a fully posable skeleton that would walk in any arbitrary direction. But I can't be bothered  ;)
#1562
Can you give a screenshot?
#1563
How about:

Code: ags

Column col[3];

col[selected_column].some_function();
#1564
Pyhton is awesome and pygame makes it easy to write stuff. There's even an open-source point-and-click adventure written in it: http://www.pygame.org/projects/23/300/
#1565
Quote from: Gilbot V7000a on Thu 19/07/2007 06:18:56
A problem will be, if you make these compile time variables, you'll need to recompile all rooms which may take reference to these values whenever you have add say a view, etc. to your game.

Perhaps there could be an option ion the editor for compatibility: 1: No compatibility, 2: Set to values used in 2.72, which will break if you exceed the old limits 3: Static compile-time constants that forces a recompile of all rooms each time you build.
#1566
Yeah, can we keep backward compatibility for old modules, please? Or is it simply that the  #defines for AGS_MAX_CHARACTERS won't exist?
#1567
Its something to do with the working directory when the game is launched, I think
#1568
You Europeans do know that you need a quad or tri-band phone for it to work at all in North America? http://en.wikipedia.org/wiki/GSM_frequency_bands
#1569
Quote from: Gilbot V7000a on Tue 10/07/2007 02:31:00
Quote from: Pumaman on Mon 09/07/2007 20:22:10
2.72 currently does it with all of the areas gray except the currently selected one; 2.8 reverts to the old behaviour of showing them all. Which do people prefer?

IMO, better use the V2.72 method, since hotspot numbers had already been increased to 29, it's currently VERY difficult to differentiate between the areas, especially for the gray ones after #16(I think this i s exactly why the display method had finally changed previously?), furthermore, you don't know which colour correspond to which area until you try to paint something on the screen. Also, doing that would make increasing the numbers of other areas (when needed) more easily and straightfoward.

Can't we have an option to use whichever one we prefer. I have very few rooms with lots of hotspots, so it would be better to have the multicolour for those rooms and switch to the grey-all-but-active mode for when I've got lots...
#1570
General Discussion / Re: Moving to London
Sun 08/07/2007 17:03:21
CJ, he lives in a country run by George Bush...
#1571
General Discussion / Re: Smoking ban UK
Thu 05/07/2007 09:35:43
Yeah, but it was the removal of the lungs for the photo that REALLY killed them ;)

Prohibition never works, so they shouldn't ban smoking, just as alcohol, hash and heroin should also be legal. But certainly users of these drugs inflict the consequences of their consumption of them on others.
#1572
General Discussion / Re: Forum banners
Wed 04/07/2007 12:54:08
Perhaps the design of the banners could be a competition in the C&A forum
#1573
General Discussion / Re: Smoking ban UK
Wed 04/07/2007 12:53:14
Simple physics dictates that there is more energy to dissipate in a crash the faster you go, in proportion to the SQUARE of your speed. So for every 1.4x increase in speed, you double the damage done in an accident.
#1574
Sounds like the dual-core problem
#1575
General Discussion / Forum banners
Tue 03/07/2007 10:31:15
Anyone else think its time we had some new banners added to the mix? Some shots from games from the last two years?
#1576
But who the heck would we attack? All that would happen is even further restrictions on personal freedom in the UK, and what a pain THAT would be.

Meantime, perhaps we should stop recruiting all these foreign doctors when there are 10000 British junior doctors out of work...?
#1577
Quote from: Hudders on Tue 03/07/2007 09:36:53
And I have no idea who Alex Salmond is anyway.

Its comments like that that turn me into a Scottish Nationalist.
#1578
Hmmm, a "BJ" cursor... I wonder what action THAT does when you click on NPCs?
#1579
Quote from: Rix on Sun 01/07/2007 14:58:52
But come on, yesterday the Queen was in Edinburgh outside the Scottish Parliament with Alex  Salmond and they try to blow up Glasgow airport ??? I think if they were killed yesterday then Britain would fall apart.

It would have to be quite a big explosion (diameter of 120 miles or so) to have got them there, though... :P ::)
#1580
It might be nice to be able to manually play sounds from the Speech vox, though, either in the speech channel or in the normal sound channels

PlaySpeech(Character *who, int number);
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