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#1681
Advanced Technical Forum / Re: Skewing sprites
Fri 16/03/2007 08:15:54
RawSaveBG
RawDraw Sprite on it somewhere
Get Dynamic Sprite of first row/column
RawDraw it again with skew
loop until all rows/columns done
Capture sprite
RestoreBG

#1682
General Discussion / Are you a terrorist?
Thu 15/03/2007 21:29:01
Check your name against  US no-fly lists here: http://nofly.s3.com/

It has highlighted such evil villans as:

Chris Jones and Berian Williams
#1683
Quote from: monkey_05_06 on Tue 13/03/2007 15:37:11in which the girls are lead to believe ... that through his divine scripting language, all may be accomplished.

Are you implying that there is something that CAN'T be accomplished by AGS scripting?  >:(
#1684
Quote from: Dave Gilbert on Mon 12/03/2007 19:32:26
Quote
This is obviously a bug with the underlying engine

Or with the touch-screen driver...
#1685
I'm afraid that's an AGS limit (around 20 or so), so you'll just have to have fewer credits onscreen at once: increase the spacing or make font bigger
#1686
General Discussion / Re: GDC report!
Fri 09/03/2007 16:42:27
It's probably all those zip files with dodgy EXEs in them ;)
#1687
General Discussion / Re: GDC report!
Fri 09/03/2007 13:58:17
Be careful when reading Dave's trip reports, though:

#1688
Yes, you have to put it in a script function. Enter the name in the script name section then double-click the gui to get AGS to automatically make and open a function for you.
#1689
General Discussion / Re: GDC report!
Thu 08/03/2007 16:55:34
Well, Telltale's next episodic series is Princess Marian: Season One :P
#1690
General Discussion / Re: GDC report!
Thu 08/03/2007 16:49:34
Quote from: AGA on Thu 08/03/2007 14:56:55
I met Tim first :(

But did he tell you he'd played your game?
#1691
General Discussion / Re: GDC report!
Thu 08/03/2007 13:40:10
See this and weep, Rusalka:  :=
#1692
My daughters loved the Science Centre too. They spent ages in the play-shop which has a real barcode scanner!
#1693
AGS_MAX_GUIS, AGS_MAX_CONTROLS_PER_GUI,  aren't defined when I build, although they seem to be in the autocomplete... probably because I manually added them to get it to build... ;)


Also, I wonder if americangirlscouts.org are going to set up a subversion server for AGS projects now...
#1694
My walkcycle generator is written in AGS and is a tool, rather than a game


As for tree simulators, don't forget VPXT and VPXT2!

#1696
Well, that could be done externally by anyone who likes to create AGS add-ons ;)
#1697
Critics' Lounge / Re: Character c&c
Thu 01/03/2007 20:53:09
Wow, it looks just like it was drawn by one of the classic Lucasarts artists!
#1698
Well, of course the easy way would be to make every line effectively annotated to have some code like Covered(LINE_NO, SCRIPT_NAME); if front of it... which if the new editor uses plain files for script would just require some kind of pre-compile preprocessing hook in the editor.
#1699
Not directly, but you can try:

Overlay *fred=Overlay.CreateTextOverlay(etc.);
cSomeChar.Say("&15                             ");

where somechar is a dummy character you want to use for this. I think best not to use narrator, because then there is special handling for it... make the number of spaces in the Say the same as the length of your text, so that the auto-length   calculation thing works
#1700
Quote from: Dave Gilbert on Thu 01/03/2007 03:26:48
Randy Sluganski is a co-founder?  That makes a little bit more legit, but I'm surprised that Randy's name isn't anywhere on the adventureCon site.

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