Quote from: Akumayo on Thu 25/01/2007 15:57:04
Whenever someone gets a name wrong, he unleashes a demon which tortures the souls of dead adventure characters
You're so right
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Show posts MenuQuote from: Akumayo on Thu 25/01/2007 15:57:04
Whenever someone gets a name wrong, he unleashes a demon which tortures the souls of dead adventure characters
20 objects per room 100 messages per room: these are interaction editor messages, not script strings 500 global messages: again, not script strings, see the global messages pane 299 rooms per game (actually more, but rooms>300 do not have their state saved) 300 inventory items 15000 imported sprites 240 sprites per folder 600 views 16 loops per view 20 frames in each loop 300 characters 50 GUIs 30 controls on each GUI 500 dialog topics (for dialog editor: you can do more manually with scripting) 3000 dialog-script messages (you can do more manually with scripting) 30 options per topic 20 screen overlays at a time 500 script GlobalInts (you can make your own named global ints with scripting) 50 script GlobalStrings (you can make your own named global Strings with scripting) 100 interaction editor global variables (you can make your own named global ints with scripting) 5 background frames per room 20 mouse cursors
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