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Messages - SSH

#1901
You mean like setting your own editor in this dialog:



or doing a text dump?
#1902
Quote from: InCreator on Wed 13/12/2006 19:25:06
The problem is that if the script is open, you cannot look around in AGS, like click on "inventory" portion to see inventory names, or browse views and loops and so on.

Yes you can. I do it all the time. you couldn't way back in AGS 2.6something, but I'm pretty sure you have been able to for ages... the only time you can't is if you open the script from a blocking dialog, such as the module manager or interaction editor, but I never do that. I always use the CTRL-E (room), CTRL-G, CTRL-H, CTRL-1, CTRL-SHIFT-1 etc. shortcuts.

Quote
QuoteAnd you can avoid taking a screenshot if you use player.ActiveInventory==iItem because remembering the names is way easier

No, you cannot. iItem results in type mismatch. Only integers allowed.

You have to use the capitalised OO version, not the lowercase integer one.
#1903
The TCP/IP plugin in AGS is flaky and unsupported, so I'd do it with another game-making tool, if I were you.
#1904
Why not use script comments for TODO lists? I did, in the Hypertext module. Also, you can get utilities that let you access the last 20 things you pasted, not just the last one (e.g. Microsoft Office Clipboard).
#1905
Just change the GUI to make the buttons say what you want, add another button and put a picture in it, and then call DialogBox("Would you like to load the game or quit?");

It might be best to ask these questions in the Module's own thread.
#1906
UltraVariables? Well, it gives you named global variables, that you don't need to worry about importing/exporting, etc. and that you can "alias" to a normal numbered AGS globalint and thereby set through dialog scripts, interaction editor, etc.

It also has named timers, like the AGS ones but as many as you like and with a memorable name.

It also has a debug GUI for these, which will also hopefully do more debug stuff too in future (see below for some suggestions).

UltraVariablesdocumentation
Download UltraVariableshere
DeNGVaT wiki page

Requires AGS 3.00

use the old DeNGVat 1.01 if you want to use AGS 2.72

#1907
And skyfire will delight in the attention you are giving him. Everyone is talking about him again. Don't look at it as being his garbage collector, look it it as not giving him what he craves. It's not discouraging his behaviour. He sees it as "Hey, look, I PM some childish stuff to someone, and everyone starts talking about me again... I'll have to keep doing it to remain the centre of attention."

Anyway, shall we take this discussion over to the new forum chat board that CJ has created as off-limits to skyfire and all other people designated as trolls? It's at http://www.adventuregamestudio.co.uk/yabb/index.php?board=14.0

That way, he won't know that we're talking about him...
#1908
strazer, room custom properties are an AGS feature...

But I think the Shadow module would work excellently here ;)
#1909
Do not feed the troll. Trolls are like little children, begging for attention by being bad because they know it works. They can't help it!
#1910
General Discussion / Re: Stop the evil!
Tue 12/12/2006 08:42:25
I've edited the first post to simply ask for improvements to articles. I actually had a PM from someone asking how to vote and my reply was "If you don't know how to vote, you probably shouldn't at my behest"
#1911
General Discussion / Re: Stop the evil!
Mon 11/12/2006 22:46:59
I think many games would meet the criterion "The game has been the subject of multiple non-trivial published works whose source is independent of the creator of the game: This criterion includes published works in all forms, such as newspaper articles, books, television documentaries, and published reports by consumer watchdog organizations except for the following: Media reprints or rewrites of press releases, advertising for the game, published walkthroughs/guides for the game, brief magazine mentions, brief television mentions, brief mentions for change in release date mentions, etc."

So, reviews, in other words....
#1912
What colour depth is your AGS game set to?
#1913
General Discussion / Stop the evil!
Mon 11/12/2006 11:30:48
Vote to keep important stuff on wikipedia! Some guy has been going around marking lots of amateur adventures for deletion. Support AGS games by adding references and otherwise improving the quality of the articles.

Stuff he has marked as non-notable include:

The Shivah
Apprentice
Ben Jordan

O_o

Please, however, don't make personal attacks on anyone.


#1914
The main thing wrong is that the leg perspective is broken. The legs should appear closer together when away from the camera, not further apart.
#1915
Indeed, as Steve says, you have to remember to put the closing markup AFTER any punctuation for it to work.

If you do keep having a problem, though, Maverick, please upload your game directory as a zip and I'll take a look and try and sort it out.
#1916
I just realised there is no way AFAIK to get what the current speech style is, just to set it...

In fact, those remaining things in GetGameOption, etc. should also be objectified and have enumerations, etc.


#1917
Rich is do-able, but I fear that sophisticated is beyond the realms of possibility...  ;)
#1918
 :P

You could just ask me yourself... ;)
#1919
Requires AGS 2.72 or later

Inspired by the discussion in this thread, I have created a module that allows you to display marked-up text that can change font or colour in the middle and back again, also with Hyperlinks. v1.1 includes support for functions that work like character.Say() and Display(). Also, new strikethrough, bold, overline, etc. special effects. v1.2 fixes some bugs and adds speech bubbles. v1.21 fixes a problem where a GUI used for hypertext Display had to be set to non-Clickable. v1.3 works swimmingly with AGS 3.0+

e.g.
Code: ags

=Hypertext=[This is some cool hypertext, with *bold,* /italics/ and _index|links_


rendering as something like:


Hypertext
This is some cool hypertext, with bold, italics and links




Download the Hypertext module here
Hypertext module documentation
Hypertext module wiki page




#1920
Here's the module and demo game. I've not made it its own thread, etc. yet, but I'll do so later today...
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