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Messages - SSH

#1921
Quote from: Ashen on Mon 27/11/2006 12:43:51
That seems like it's mostly done by the GlobalInt commands anyway. Why not just set up an enum or something to 'name' them?

What would Global.Increment do - I'd guess the same as '+= 1'? That's a bit more convenient that the GlobalInt method, but other than that I'm not sure I'd see the point.

It came to me the other day what the point woule be: being able to set up some kind of debug mode in the module that let you browse the values of all current globals... veeeery handy!
#1922
A quick demo of my work-in-progress was here, but is now gone!
#1923
Well, of course, a module could do it. Basically, its a simplistic kind of speech bubble.
#1924
If not a built-in editor, there must be some OLE way to link to external apps to edit sprites...
#1925
Er, Quick Import Multiple Sprites, Jazz. And as for my thing in the tracker, I think that was simply requesting that if you imported with Quick Import Multiple Sprites then AGS automatically extracted the numbers from the filenames and sorted them before import.
#1926
Basic HTML... Frames?  :o

I've been thinking about this some more, and to speed up the processing, I was thinking of some system like having your text marked up, but characters at the front of a word give special markup, e.g.

=John =and =Joe[John /and Joe played _Tic-Tac-Toe

Rendering as something like:

John and Joe
John and Joe played Tic-Tac-Toe

The advantage being speed of processing. When I wrote an XML parser for the walkcycle generator, it was very slow...

#1927
General Discussion / Re: The Afterlife...
Tue 05/12/2006 11:17:18
Quote from: DGMacphee on Tue 05/12/2006 09:16:21
Also: Earlier this year, I had a dream where I died and instead of waking up my soul started to float into outer space. So then I could explore the infinite reaches of space for eternity. Only problem was I only got a few lightyears away from earth before I woke up.

It'd be really cool if something like this happnes when you die. I like the idea of being a space explorer in the afterlife.

Maybe other souls are doing the same thing.

Perhaps I might meet my old dog Bugsy in outer space.

Perhaps you could write a book about this religious vision you had, and call it "Dianetics"
#1928
General Discussion / Re: The Afterlife...
Tue 05/12/2006 08:43:37
Donate your body to Bodyworks or whatever that gruesome thing they have in Casino Royale is...
#1930
To generalise Bernie's suggestion, it would be nice if a Loop could include another Loop:

Loop: Do 4 pushups
Frame 1: Include Loop "Get down on ground"
Frame 2: Include Loop "do 1 pushup", repeat 4 times
Frame 3: Include Loop "Stand up again"

Also, while we're here, vertical flips might be handy for frames, too

And on DaveGilbert's behalf, making a game with lots of voices is a real pain. The whole speech file handling could do with some friendliness! Ideally looking for a filename that exactly matches the speech text...
#1931
No, its not. It crashes inside SetAlternativeAction. You still haven't posted that function's code. But to fix your problem, search your global script for [11] and change it to [12] (or it may be [10] or [9] you need to change to [12], but its some array taht is dfined as too small.
#1932
You know, reading this thread makes me think of lots of names for Rubacant...
#1933
Rubacant, my guess is that you didn't increase the size of some array somewhere when you added an extra verb. However, why do you think we will know what these functions you are calling do if you don't post their code? You seem to have posted nearly all your globals script EXCEPT the function that crashes...
#1934
A very good question. Now if you only had a few of these to do, a quick-and-nasty way would be to have one gui with  the normal text,  then any words in red duplicated as button text on another gui with a transparent background on top... but if you've got lots that would take ages to do and be a real pain.

The other, more general,  solution that springs to mind would be to write your own text rendering thing that did invisible rawdraws while the screen was saved, then restore the screen and put the captured dynamic sprite on the gui, all the while keeping a srtuct with the positions of every hyperlink (x,y top, x,y bottom) then use the mouse-co-ords to check if a click is inside any hyperlink, etc.... a lot of work!
#1935
put another "}" at the end of your dialog_request function
#1936
I have no idea how's Bernie's code works, as I couldn't find his jumping module (hint, hint, Snake :P ), but I guess from the sound fo the problem that it uses the walkable areas to decide where to land after the jump, and that you have a walkable area above your ground that he is ending up on instead...

I dunno if bernie uses the player.z  fetaure of AGS, but if I was making some jumping, I would...

And, can't you take the wall out of the walkable area? why do you have walkable area where there is a wall anyway?
#1938
Quote from: DGMacphee on Thu 30/11/2006 04:51:39
Quote from: evenwolf on Wed 29/11/2006 15:13:58
Take DG.   He's always on the edge and gets under people's skin (usually individuals at a time)  and that's what I associate with "DGMacPhee".

I'm on the edge? When did I become the forum's own Martin Riggs?

Which reminds me of this
#1939
General Discussion / Re: HAL Device???
Thu 30/11/2006 08:55:16
I'm sorry Blake, I'm afraid I can't do that.
#1940
I am working for a company who has a bunch of hotfixes for their latest software release... before it is even released. Don't be surprised if your video drivers are out of date even with a PC fresh out the box
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