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#1962
Err, you can do that in a room script...
#1963
Progressive clues, only uncover what you need!

Spoiler

The username might be found from someone's contact details
[close]

Spoiler

whose business card do you have?
[close]

Spoiler

what is the password clue for that user?
[close]

Spoiler

do some research
[close]
#1964
Yet another site move problem, I guess. I blame hajo.
#1965
General Discussion / Re: Happy Thanksgiving!!
Thu 23/11/2006 16:49:01
Quote from: ildu on Thu 23/11/2006 16:21:32
pikkujoulu

Wasn't he some kind of electrocuting mouse thing?
#1966
If the character is only ever in one room, you can just use object[WHATEVERNUMBER].Visible
#1967
I prefer Barbara:
#1968
Well, it didn't take long for this thread to descend into the depths...  ::)
#1969
AGS Games in Production / Re: Reactor 9
Wed 22/11/2006 15:31:20
Eeeeeexcellent!
#1970
Hints & Tips / Re: Heartland Delux
Wed 22/11/2006 13:09:10
Quote from: Mordalles on Wed 22/11/2006 11:47:37
Quote from: LimpingFish on Wed 22/11/2006 02:03:05
Spoiler
Use the sodium carbonate on the sponge
[close]
it doesn't seem to work. must the sponge be wet first? it doesn't do anything when i use it with the taps. at the moment it says "solid sponze" when i look at it, but when i try using the sodium with the sponge there is no reply.  :-\

Ditto, except mine says "soiled sponge" :P
#1971
The title of this thread should be "Why conspiracy theories are wrong..." but due to on-topic difficulties, the title can only be  as above

This story warmed the cockles of my heart this morning. It's wonderful incompetence like this that is the last bastion against government conspiracies and attempts to be a police state. For example, the police here is going to start "voluntary" fingerprinting of people they pass in the street, so they'll have a database of everyone's fingerprints. But ultimately, its in a computer database that will ultimately be hackable and the data will be leaked eventually, along with all the other biometrics they have on us. And then, the whole database will become worthless as criminals will then be able to fake it. And our civil rights will have returned again, thanks to good old incompetence!
#1972
The Opera browser has built-in support for this, I believe: http://www.opera.com/products/desktop/voice/
#1973
For the Simple Rain module, I drew various rain "drops" on some dynamic sprites, then made overlays from those dynamic sprites and moved them down the screen. It means that various drops move in sync, but it is not really noticeable, I think.


http://ssh.me.uk/moddoc/SimpleRain
#1974
Basically, you can't declare pointers to user-defined types, only to built-in ones. Which means you cannot have a struct of structs, like you're trying to do.

Yes, it sucks, but there you go.
#1975
My job is a software tester, so I had better be good at them... unfortunately I have to wrestle with IBM Rational TestManager to do so :(

I got 4 As in my Highers, and 5 '1's and 2 '2's in my Standard Grades. And a 2:1 Honours at Uni.
#1976
Try saving your game out as a Template and create a new game from that template, then add the icon. Perhaps the game was corrupted in a wierd way that the icon affects somehow?
#1977
AFAIK, managed structs are only applicable for plugins, not script-only code.
#1978
General Discussion / Re: Casino Royale
Mon 20/11/2006 10:11:55
LGM:

Spoiler

But that doesn't explain her character's motivation, but rather the scriptwriter's motivation
[close]
#1979
The Rumpus Room / Re: Happy Birthday Thread!
Mon 20/11/2006 10:08:12
Happy Chrismas!
#1980
Code: ags

function GiveInvChronOJohn(InventoryItem *invitem, Character *charid){
  if (ExtensionEx(3,invitem.Name)!='d') {
    GSmode=GIVECHRON;
    GSusedmode=GIVECHRON;
    SetGraphicalVariable("Used Mode", GIVECHRON);
    GiveInv(invitem, charid);
    SetMode(DEFAULT);
  }
  else {
  //you could put here different messages or actions for different items when the player
  //tries to give them via the chron-o-john (i.e. the little icons in the GUI)
  //and it doesnt do the default behaviour (giving the item), because the second extension of 
  //that inventory item is 'd'.
    if (invitem.ID==2) Display("The hamster wouldn't survive to a Chron-O-John travel");//if tried to give the hamster
    else Display ("I think i can't put that in the Chron-O-John"); //generic message
  }
}

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