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Show posts MenuQuote from: Helm on Thu 12/10/2006 12:39:09
Seriously, I was 16 and much worse than Skyfire.
Quote from: monkey_05_06 on Thu 12/10/2006 18:49:48
The page for Graphics, Characters, Text is missing. And there's no history page for it either....sooo....?
Quote from: SteveMcCrea on Wed 11/10/2006 17:38:59
I don't see how you can use what was done in Iraq to justify any course of action against NK, since the evidence shows that the situations are totally different.
Quote from: voh on Wed 11/10/2006 11:24:27
Do what your body tells you to do. It knows damn well what you need to do or need not do.
Quote from: Nacho on Wed 11/10/2006 11:58:27
I don' t know if we have global anmesia or something... Saddam had WMD, he bombed the Kurds with them, and used them in the Iranian-Iraqian war. He still had them during the Gulf War. All the "non for War!" governments, France, Germany, and the democrat party, including John Kerry, in the USA said he had WMD. He expulsed the inspectors in 1992, and they left the country knowing he had them.
Quote from: rmullen on Tue 10/10/2006 23:39:47
Like i stated above, a Christian doesn't participate in physical warfare. So any wars fought in the name of religion (including the crusades) were not approved by God or the Bible.
Quote from: Gilbot V7000a on Wed 11/10/2006 02:01:48
Ctrl-V works only if the game was compiled with debug mode on, which is not (and should not be) the case for released games.
Quote from: Nacho on Tue 10/10/2006 17:45:55
He just has annexated Austria, The Sudetes and Renania... who cares?
Quote from: cinos on Tue 10/10/2006 13:27:17
An object I have got moving across the screen is not responding to a mouse click. The mouse cursor is a watch when it is moving. I want the object, when clicked to place an item in the inventory. Any ideas.
//The skeleton burns and the HEARTSTONE1 appears and moves
//across the screen. I want the player to click it before it disappears to place in the inventory.
//I have set the oject interaction to on any click. When the script runs there is a watch on the screen
//and the object does not respond to the mouse.
Wait(40);
oHeartstone1.Visible=true;oHeartstone1.Move(150, 200, 2, eNoBlock, eAnywhere);oHeartstone1.SetView(5);
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