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#2121
We actually managed to get out of the house while the kids were asleep and go to a resteraunt to celebrate out anniversary...

#2122
General Discussion / Re: The nintendo Wii
Thu 12/10/2006 22:03:21
Quote from: Helm on Thu 12/10/2006 12:39:09
Seriously, I was 16 and much worse than Skyfire.

What make you think you're now a valued forum member, though?
;)
#2123
If you have an AMD X2 CPU (like I asked but you didnt answer) try installing the AMD X2 CPU driver from their website. And which versions of AGS does CTRL-V give you in the games which work and those hat don't?
#2124
Quote from: monkey_05_06 on Thu 12/10/2006 18:49:48
The page for Graphics, Characters, Text is missing. And there's no history page for it either....sooo....?

Fixed...
#2125
Good question and not simple. But here goes:

First, you need to detect when the player is moving, so you'll need to check player.Moving in the repeatedly_execute. Then you need to make the bird move non-Blocking to the correct position for the shoulder of the player character. You may also need to make sure that the baseline of the bird is set to more than the baseline of the player (cBird.Baseline=player.Baseline+1 in rep_ex)

#2126
Quote from: SteveMcCrea on Wed 11/10/2006 17:38:59
I don't see how you can use what was done in Iraq to justify any course of action against NK, since the evidence shows that the situations are totally different.


Yeah, North Korea's oil reserves are much smaller...  ;)
#2127
Quote from: voh on Wed 11/10/2006 11:24:27
Do what your body tells you to do. It knows damn well what you need to do or need not do.

I tried that once. My case is in court next week....  ;)
#2128
Quote from: Nacho on Wed 11/10/2006 11:58:27
I don' t know if we have global anmesia or something... Saddam had WMD, he bombed the Kurds with them, and used them in the Iranian-Iraqian war. He still had them during the Gulf War. All the "non for War!" governments, France, Germany, and the democrat party, including John Kerry, in the USA said he had WMD. He expulsed the inspectors in 1992, and they left the country knowing he had them.

Actually the inspectors left Iraq in 1998. And https://www.cia.gov/cia/reports/iraq_wmd_2004/chap4.html#sect1 says that "Saddam Husayn ended the nuclear program in 1991 following the Gulf war. We found no evidence to suggest concerted efforts to restart the program."

As for North Korea being afraid, obviously... http://en.wikipedia.org/wiki/South_Korean_nuclear_research_programs
#2129
Quote from: rmullen on Tue 10/10/2006 23:39:47
Like i stated above, a Christian doesn't participate in physical warfare.  So any wars fought in the name of religion (including the crusades) were not approved by God or the Bible.

That's just rubbish. Have you READ the Old Testament?
#2130
Do what I've done for years: skip the cleaning and cooking bits ;)
#2131
Quote from: Gilbot V7000a on Wed 11/10/2006 02:01:48
Ctrl-V works only if the game was compiled with debug mode on, which is not (and should not be) the case for released games.

Uh-uh. Ctrl-V ALWAYS works.
#2132
Just to remind people:

www.canadianaffair.com www.flyzoom.com and www.flyglobespan.com to flights UK->Canada and some of them go to Hamilton airport.
#2133
Quote from: Nacho on Tue 10/10/2006 17:45:55
He just has annexated Austria, The Sudetes and Renania... who cares?  ;)

THe Sudetes sounds like a 60s girl group.

And next on the Ed Sullivan show... Renania and the Sudetes singing River Deep Mountain Heil


#2134
Can you press CTRL-V in these games and see which version of the engine they are using. Also, does your computer have an AMD dual-core CPU? There are problems with those and Allegro.
#2135
Lets hope if some powerful aliens come along and discover our planet that they don't consider us an external threat.
#2136
Noticed a tiny bug dave: you spelled "lectern" wrong in Zelig's synagogue!
#2137
Quote from: cinos on Tue 10/10/2006 13:27:17
An object I have got moving across the screen is not responding to a mouse click. The mouse cursor is a watch when it is moving. I want the object, when clicked to place an item in the inventory. Any ideas.

//The skeleton burns and the HEARTSTONE1 appears and moves
//across the screen. I want the player to click it before it disappears to place in the inventory.
//I have set the oject interaction to on any click. When the script runs there is a watch on the screen
//and the object does not respond to the mouse.
  Wait(40);
  oHeartstone1.Visible=true;oHeartstone1.Move(150, 200, 2, eNoBlock, eAnywhere);oHeartstone1.SetView(5);


Those Waits in your script are what are making the game "block" and thus be unresponsive to clicks. You can get around this two ways:

1. Don't use wait, but rather set a timer and use the repeatedly_execute function to check it each game cycle
2. Use repeatedly_execute_always tocheck if the mosue button is pressed and if the cursor is over the object
#2138
Nacho, do you think that maybe China might have objected to an invasion of North Korea 10 years ago? Do you think the US was maybe a little bit wary of China?
#2139
My backup recommendation is to have a zip file in your AGS folder. The first time you create the zip it might take a while, but each day, just add the game folder to the zip and it should only update the files which have changed. Obviously, you need to backup from time to time the files to another drive or CD in case of hard drive failure, but backing up to a zip is quick and easy and gaurds against AGS file corruption.

Now, if CJ would just implement version control integration...
#2140
*cough* Backup you game files regularly *cough*
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