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#2201
Quote from: LimpingFish on Mon 25/09/2006 00:43:08
No "Yeah, but what's the worse that could happen?"

Exactly, ban Dr Pepper!
#2202
[pimp]
Also, use my MultiResponse module so that its very easy for repeateded examiniong to give further information
[/pimp]
#2203
scotch/hajo/aga, can you upload the whole internet to the server, please, so it runs faster?
#2204
I think Hints and Tips is the only place where guest postings is really justified at all.
#2205
General Discussion / Re: 'ittens meetings...
Tue 12/09/2006 13:30:59
Well, there's a huge difference between Nikolas and my kids age group and teenagers. One lot are a group of hardly-able-to-talk-properly, vomiting, ignorant and very hard work. The others are pre-schoolers.
#2206
Well... in your repeatedly_execute:

Code: ags

if (mouse.Mode==eModeLookat) {
  if (Character.GetAtScreenXY(mouse.x, mouse.y)==cSomeone) {
    cSomeone.LockView(ZOOMVIEW);
  } else {
    cSomeone.UnLockView();
  }
}


but I have a feeling it will be more complicated than that...
#2207
General Discussion / Re: 'ittens meetings...
Mon 11/09/2006 19:20:30
Well, if you can find an adult with the required legal background checks willing to take on the huge legal liability...
#2208
No, there's just an AGT.

Joe, your coding has no indentation!
#2209
#defines just do a textual substitution. The reason it might not work is if the substitution stops at the first space. I use this myself:

Code: ags

function Go(int x, int y) {
  //Display("Go! %d %d", x, y);
  player.Walk(x, y, eNoBlock, eWalkableAreas);
  Wait(15);
  while (player.Moving) {
    if (Mouse.IsButtonDown(eMouseLeft)) {
      player.StopMoving();
      return -1;
    }
    Wait(1);
  }
  return 0;
}
#define GO if(Go
#define OR_ABORT )return

...

GO(oBread.X, oBread.Y)OR_ABORT;
oBread.Visible=0;
player.AddInventory(iBread);



which gives you an abortable walk, when within an interaction function...
#2210
Or..

Code: ags

int i=0;
while (i<Game.CharacterCount) {
  if (i!=player.ID && character[i].Room==player.Room) {
    character[i].FollowCharacter(player,5,0);
  }
  i++;
}


or be really cunning...
Code: ags

#define AllCharacters int i=0;while (i<Game.CharacterCount) { if (i!=player.ID && character[i].Room==player.Room) character[i]
#define ACEnd i++;}

AllCharacters.FollowCharacter(player,5,0); ACEnd


...which might not work!
#2211
Well, of course, they can still view ALL the forums
#2212
Well, its possible, Gord, to defeat posting URLs, but I doubt anyone will bother and you can't defeat not being able to use image tags. As has been said, guests can already only post in some forums and making it that little bit harder might defeat the spammists. After all, its hardly a huge problem at the moment.
#2213
No, you haven't:

Quote
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Check out  the upload places listed in the critics lounge and Completed Games stickies...
#2214
How about a rule that guests are not allowed to post URLs or images?
#2215
Done, Alynn. Let me know if that was what you had in mind.
#2216
The trouble with volunteer versus real commerical teams is that YOU CANNOT FORCE PEOPLE TO WORK. And many of our great talents in all the areas mentioned are lazy. So some upfront cash would probably be required to motivate people...
#2217
I too thought this thread was a load of rubbish until someone included me on their list.  ;D
#2218
General Discussion / Re: AGS Awards
Sun 10/09/2006 22:04:43
It was only about 5 miliseonds ago that there was ANOTHER thread about the awards and someone was referred to the wiki.... LOOK IT UP IN THE WIKI BEFORE ASKING ANY QUESTIONS!
#2219
Forward/back walkcycles shouldn't bob. it looks silly when they are static, true, but when they are moving in AGS it is fine. I think.
#2220
General Discussion / Re: AGS Awards
Sun 10/09/2006 21:45:42
Which news?
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