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Messages - SSH

#2221
Hmmm, did you download this right after I announced v1.1? I did have a buggy version that was a bit like that that I initially uploaded by mistake, but fixed the same day. So, try redownloading first. Also, can you check with 3 different items, not two. There is a cacheing mechanism to make it run faster and it used to check the "status" of the LAST item you looked at instead of the current item.

If that doesn't throw any light, I'll knock up a debug version.

EDIT: I've double-checked this. I've used this module in PMX and lookign at inventory items works fine and doesn't do what you say...
#2222
What about Soviet Uberdubersupergruber? And Force Majure: The Zone?
#2223
Dan:

a) You're not the first to be an ass. We're forgiving but you do need to stop as there's always a first time.
b) You're not as bad as Hammerite
#2224
Try:

Code: ags

string name, p, lname, lpoints, url, thingy;
StrCopy(name, lblName.Text);
StrCopy(p, lblPunteggio.Text);
StrCopy(lname, "name");
StrCopy(lpoints, "points");
StrCopy(url, "http://pexta.altervista.org/score.php");
StrCopy(thingy, "random=3");
AddPostContent(lname, name);
AddPostContent(lpoints, p);
SendWebPostMethod(url, thingy);
#2225
Is it possible with SMF to make guests type in one of those "Characters on a fuzzy background" texts before they can post?
#2226
I think it is a race condition between the interaction editor and the script, or somethign wierd like that. Basically, if you use player.ChangeRoom  in a script instead of the interaction editor to change rooms, you'll find that it works.

Odd!
#2227
AGS classes can already be extended, but the problem is that all the built-in objects are declared as those built-ins BEFORE any user scripting gets compiled.  If we could stick this in before somehow...


Code: ags

struct mychar extends Character {
  // my cool functions
};

#define Character mychar


would that work?
#2228
Quote from: KhrisMUC on Thu 07/09/2006 13:45:15
Code: ags
eNum Direction { eDirRight, eDirLeft, eDirUp, eDirDown };

function FaceDir(Character*c, Direction dir) {
  if (dir==eDirRight) c.FaceLocation(player.x+10,player.y);
  ...
}

FaceDir(cEgo, eDirRight);


I think you mean:

Code: ags

eNum Direction { eDirRight, eDirLeft, eDirUp, eDirDown };

function FaceDir(Character*c, Direction dir) {
  if (dir==eDirRight) c.FaceLocation(c.x+10,c.y); // c, NOT player!
  ...
}

FaceDir(cEgo, eDirRight);


But, I need to change the facing direction of the player much more often, so perhaps using both methods would be best?
#2229
Make sure you download the latest updates for the router. I used to have random disconnections from my Netgear until I upgraded the firmware, when all the problems went away. Now my only problem is my laptop's "DISABLE WIRELESS LAN" button is right at the front which is easy to hit by accident :(
#2230
So you're saying that poetry can't be challenging?
#2231
The problem may be that there is another incompatible copy of the DLL in your windows directory or DLL search path. Try searching the whoel computer for the file and see if it is somewhere liek that.
#2232
The easiest way to watermark, that doesn't involve recompling the game for each downloader, is to have some bytes somewhere in the middle of the game file somewhere that are not used in the game and a php script could modify for each download.

Not hard to bypass, but if the person doesn't know where the watermark is, they'll need to buy two copies of the game...

For extra security, you could tack an MD5 or SHA hash on the end of the game and get the game itself to refuse to run unless it is correct.
#2233
Quote from: ciborium on Wed 06/09/2006 07:09:11
SSH's PMX graphics are not exactly stellar, but they did not detract from the fun I had playing the game.

Wise words  ;)

I think PMX suffers more from its history (games I-IX) than from its graphics!

When it comes down to it, there are different aspects to the graphics:

1) Functionality. A spade has to look like a spade and not a lollipop if some puzzle's logic depends on you connecting that you need to do something to the spade that wouldn't make sense if it looked like some random scribble. But the drawings can still be childish or low quality and be functional.

2) Beauty/reward. It can be nice to see a beautifully drawn picture, and sometime some graphics are a reward for a particular puzzle solution, or even for getting things wrong in  a game, but you don't mind as the animation that ensues is entertaining. This tends to happen more in commercial games, but can be very important. But you can get amusing animations of simplistic drawings that are still nice.

3) Story, Characterisation and Gameplay. I don't want a game to be a slideshow, even if the graphics are great. The balance between these aspects is what makes a good game. Some games are atrocious in one area but the other two are good and can still be enjoyed. 5DAS has some poor gameplay aspects (which you get used to as time goes on) and its graphics are more functional than awesome but the characterisation, plot and atmosphere are excellent. Al Emmo's demo seems to have great graphics but poor initial characterisation and plot, although these are supposed to improve later on.

4) Naivete/retro. Naive drawings can be deliberate and have a particular effect. Just as low-res or low-colour doesn't mean poor drawing.

5) Some more stuff that I forgot while writing this... ;)
#2234
Yeah, monkey, I have to say, why not just write a function for this? There are far more important things for CJ to add/fix with AGS without easily work-aroundable things like this. Now if you could add your own functions to the Button type, now THAT would be awesome (and solve your problem)
#2235
Whatever is left, stick on ebay at 99 cents...
#2236
Quote from: m0ds on Thu 07/09/2006 02:48:05
Let's just say if I saw a FoY parody, I would at first be pissed off.

Does this mean I need to take down Princess Marian and the Fountain of Unicorns?  ;)
#2237
Maybe you could post your zipped game folder up somewhere so that someone can download it and help you?
#2239
Redownload the zip, becuase it sure isn't corrupted in mine
#2240
Jessica Plunkenstein is a game with rubbish graphics that has an excellent story, voice acting and dialogue.
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