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Messages - SSH

#2301
Use my Description module http://ssh.me.uk/modules/Description.zip

instructions are in the module header, or search the forums for the thread...
#2302
Since mouse co-ords will only go up to 320x240 then a quarter sounds about right. You need to add in a scaling factor...
#2303
General Discussion / Re: Who ever made Roger?
Sat 26/08/2006 17:11:19
Why don't you just make your own template, dkh?
#2304
It's easier than that, you just put a WaitUntilMouseKey and then check if the left button was pressed, then if it is you do the change room.

I did a thing in Awakening of the Sphinx where a double-click made the character walk speed go faster, I'll try and look out the code, if I still have it
#2305
General Discussion / Re: Who ever made Roger?
Sat 26/08/2006 14:24:14
On a related theme, I wish the empty template still have the normal names for the cursor modes, as some cursor modes HAVE to be particular numbers, plus making generic modules that do anything with the mouse mode are nearly impossible without standardized names...
#2306
Following the clerical theme, how about

Acolyte
Deacon
Archdeacon
Bishop
Archbishop
Nuncio
Cardinal
Patriarch/Matriarch
#2307
Try setting mouse mode to useinv, then setting player.ActiveInventory
#2308
As Paint.NET is one of the better free paint programs, I use it, but pasting, i got this error:

Just got this trying to paste something into a  newly created sprite folder in AGS 2.72:

Exception 0x0000000
at EIP=0x000000000
AGSEDIT v2.72.652 SIP=26

Sad

and I can recreate it, it seems. The image was a subselection of a layer in Paint.NET... when I pasted it into MS Paint and copied it again, it worked fine....

In fact any pasting from paint.NET seems to mess it up
#2309
Have you run the game setup and tried changing the midi playback options?
#2310
Check out AGDI's forums:

http://www.agdiforums.com/forum/viewtopic.php?p=181147
Quote from: Anonymous Game Creator 2
Judging by the error you posted, the game is crashing when it tries to play the initialization movie. There are a few things you can try:

1) First try running the game in 640x400 mode. You can change that by running the winsetup.exe program and saving the new settings then running the game.

2) If that doesn't work, try holding down ESC while the game it going through the opening screens. Keep it held down till the title screen appears. With any luck, this may bypass the init movie file and prevent the crash.

3) If all else fails, delete the file 1.vf1 from your game directory (or, perhaps back it up and then delete it, instead) and then try to run the game. You will probably receive an error about a missing video file, but just click it away, and you should be able to continue as normal.

I think it means you need to install a codec for your Windows Media Player, or if that doesn't work, rename some files.
#2311
General Discussion / Re: Who ever made Roger?
Fri 25/08/2006 14:22:16
Demo Quest 3 thread is at http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23083.0 but it doesn't seem to have been updated since about a year ago...

It probably doesn't work under 2.71 or 2.72 now...
#2312
Apart from anything else you can make a Game Template from your game which includes almost everything. And of course you need to be able to back up your files. So as khris says: why do you think such a feature exists?
#2313
Maybe we should compile a list of Ontarians to ask:

Dart
The Ivy
DragonRose
MashPotato (what is it with all the female AGSers in Ontario?)
BaRoN
Mugs
Jack Allin?

Domino is just over the border, I think...
And Disco's just over the other side of Lake Huron... :)
#2314
I work on my game with multiple computers all the time. Make sure you have the same AGS version on both computers, then simply zip up the game dir and send it back and forth. You don't really need the whole game dir, even (although it can be easier just to zip up everything). Certainly not the Compiled folder and none of the backup files, either.
#2315
It was like that around Georgian Bay last September/October, which was when I was in Ontario
#2316
Haven't tried it, but I think you're right, GG

I've made a v1.1 now, details in first post.

Edit:

I forgot to mention that the 1.1 version should be up to 100 times faster for big games now, as it uses a hash table to store data rather than just a single string
#2317
General Discussion / Re: Pluto is no more
Thu 24/08/2006 19:21:09
I always preferred Goofy or Donald, anyway...
#2318
The Rumpus Room / Happy birthday scotch!
Thu 24/08/2006 13:35:47
Happy birthday scotch!


Happy birthday to scotch
He likes programming a lot(ch)
If he ever finishes caverider,
we'll bump him up a notch


#2319
Advanced Technical Forum / Re: Inventory Help
Thu 24/08/2006 13:23:26
So you want the first box always contains the Spanner, for example, if you have it. The next box only contains the Briefcase, etc.

Right, so there's a number of ways of doing this:

1. Use GUI buttons instead and change the graphic in on_event when event is addinventory

2. Use 5 dummy characters, each of whom can only pick up one particular item, and set each gui inv window to point to one of them

3. Set the width of inv items to be the distance between top right corners of your "holes", make the inv window go over all of them, and then

4. Always have all items in your inventory, but make them default to invisible sprites and turn the sprites to normal when you get the item...

5. Look at the entires to the Grid-based inventory coding competition

and many more...
#2320
General Discussion / Re: Who ever made Roger?
Thu 24/08/2006 13:16:54
AGS could come with Empty, Default (new) and Classic templates...
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