Hear hear to all of these. The overlay alignment would be particularly handy for my credits module
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Dreadus on Fri 04/08/2006 06:56:35RTFM:
One problem i am having, is that i have a cutscene at the start of the game with dialogue,
and i need to know
1.how to set it up so that the player cant skip individual lines of text with mousebutton, because the music ties in with the dialogue and rushing the text puts it out of sync.
Quote
2.how to allow the player to press f7 to go straight to restore game from the cutscene, rather than f7 skipping text. If this can't be done i will just make a screen where you can choose new game or restore, and make the starting cutscene skippable with escape.
Quote from: =The=Brat= on Thu 03/08/2006 12:50:47
Ive heard of AGA's "Uncertainty machine"
bool guistatus;
function repeatedly_execute() {
if (gSaveGui.Visible && !guistatus) {
// Do whatever extra stuff Savelist.Show does, or maybe just call it
}
guistatus=gSaveGui.Visible ;
}
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.399 seconds with 15 queries.