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Messages - SSH

#2401
Hear hear to all of these. The overlay alignment would be particularly handy for my credits module
#2402
Fixed it.
#2403
AGS Games in Production / Re: Tapir's Quest
Fri 04/08/2006 09:43:56
Quote from: Dreadus on Fri 04/08/2006 06:56:35
One problem i am having, is that i have a cutscene at the start of the game with dialogue,
and i need to know
1.how to set it up so that the player cant skip individual lines of text with mousebutton, because the music ties in with the dialogue and rushing the text puts it out of sync.
RTFM:
SetSkipSpeech (int new_mode)

Changes whether the player can skip speech text by clicking the mouse. This option is initially set in a checkbox in the Main tab of the editor, but this function allows you to change it at run-time. The value of NEW_MODE means the following:
0  player can skip text by clicking mouse or pressing key
1  player can skip text by pressing key only, not by clicking mouse
2  player cannot skip text with mouse or keyboard
3  text does not time-out; player must click mouse or press key each time
4  player can skip text by clicking mouse only, not by pressing key

Example:
SetSkipSpeech(2);

will make the player unable to skip the text by pressing a mouse button or a key.


Quote
2.how to allow the player to press f7 to go straight to restore game from the cutscene, rather than f7 skipping text. If this can't be done i will just make a screen where you can choose new game or restore, and make the starting cutscene skippable with escape.

Well, you just need to put something in on_key_press, right at the beginning of the function so that it happens even if the game is "paused" (paused includes in a blocking cutscene).
#2404
I blame CJ
#2405
General Discussion / Re: AGS on TV
Thu 03/08/2006 14:30:01
Quote from: =The=Brat= on Thu 03/08/2006 12:50:47
Ive heard of AGA's "Uncertainty machine"

Really? I haven't! I've heard of AGA's games and I've heard of The Uncertainty Machine, but not the two together!
#2406
Make a new character view with the lightbulb? You could have the character look pensive then lightbulb appears then character looks happy...
#2408
AGS Games in Production / Re: Tapir's Quest
Thu 03/08/2006 10:43:04
Tapirs are a popular word in acro entries on #ags, so I hope this game features acro!
#2409
Have a look at my Zoom module and see if it does what you want
#2410
AGS Games in Production / Re: Tapir's Quest
Thu 03/08/2006 09:17:51
Completing this game will be very haard vark
#2411
It's my Description module, and if you just import it, I think it does what you want.
#2412
Maybe the special code coudl turn the GUI off again, wait 1 cycle for the screen to update, then call Show()  :P


The customer is always right!
#2413
That makes you Jesus's creator!
#2414
Use AVI instead?
#2415
Perhaps SupSuper coudl add to the module:

Code: ags

bool guistatus;

function repeatedly_execute() {
  if (gSaveGui.Visible && !guistatus) {
    // Do whatever extra stuff Savelist.Show does, or maybe just call it
  }
  guistatus=gSaveGui.Visible ;
}


So that either way works...?
#2416
I presume you're displaying this with a GUI label, but do GUI labels need the %% anyway? Don't they just display the text verbatim?
#2417
Because much as people hate animals discovering that a certain product makes you impotent/bald/dead/whatever, they hate humans discovering the same thing MORE
#2418
General Discussion / Re: I have lost my job.
Wed 02/08/2006 10:05:57
I don't think thats what happens in the UK. Midwives, nurses, paramedics are all recognised at important parts of the NHS and have been proactively sought out from other countries.
#2419
We all know that the 4 horsemen of the apocalypse are called Fountain of Youth, Run Hot, The Legend of the Lost Lagoon and The Legend of Leitor's Edge. When you see any of them appear, you know that hell has frozen over and the end of time is nigh.
#2420
Death metal, but I agree, enough with the Religion already. Please keep it to one or two threads!
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