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Messages - SSH

#2481
Dave Gilbert's recent "The Shivah" game has an interesting twist on Insult fighting at the end, where you have to out-Rabbi the bad Rabbi...
#2482
I was too lazy to look it up before, but the type you want is CursorMode, but int also works

Code: ags

CursorMode lastMouse;
function repeatedly_execute_always(){
  if ((gOptions.Visible) || (gSavelist.Visible)){
    if (Mouse.Mode != eModePointer){
      lastMouse = Mouse.Mode;
      Mouse.Mode = eModePointer;
    }
  }
  else {
    if (Mouse.Mode == eModePointer){
      Mouse.Mode = lastMouse;
    }
  }
}

#2483
Top slide is definately fixed now. And the simple credits with a [ works in the demo included in the zip file...
#2484
Just declare an int and store mouse.Mode in it...
#2485
It will either be setting a GUI label or creating a text overlay with the string, neither of which, I guess, are affected. Some manual code could be inserted, though, to check for translations and change the strings.
#2487
Critics' Lounge / Re: Fishman walkcycle.
Tue 25/07/2006 12:43:24
Quote from: Redwall on Fri 21/07/2006 06:36:59
Hey, if four blockbuster movies can be centered around a phallic creature, it can't be a bad idea...

Batman is phallic?
#2488
General Discussion / Re: Bad Jokes
Tue 25/07/2006 12:08:16
A man goes to the doctor with some lettuce in his ears. The doctor says "that looks nasty". The man says "Nasty? This is just the tip of the iceberg!!!"

Love means never winning at tennis

I went to a seafood disco last week.... and pulled a mussel.

A little boy came home from school with a sofa slung across his back and armchairs under his arms. His Dad said "I told you not to take suites from strangers!"

There are 10 types of people in the world... those that understand binary and those that don't
#2489
Darn, I thought this was going to be a quiz about an Edinburgh detective
#2490
You could also try checking that the objet isnt already moving, as you would need to sto it moving first...
#2491
Put an "if (object[3]!=null)" before your move to make sure that that is not the problem...
#2492
Critics' Lounge / Re: Daylily walkcycle
Fri 14/07/2006 11:02:23
Yes, the bob problem is actually becuase in you animation her legs are effectively growing longer as they go out in front and shorter when vertical becuase her hips are not moving. Although plugging my walkcycle generator sucks, it does actually use bones of fixed lengths to work out the animation and so doesn't have this problem. It may be worth just giving it  try as a reference....
#2493
The objects probably get destoryed and recreated every time the room is loaded, so the pointers will be invalid when you re-enter the room. You will need to set your global pointers EVERY TIME the room in enetered, not jsut the first.
#2494
You could have a set of sprites with these effects on and chnage them onto the gui background when the mouse is over a button
#2495
Mayeb the module should turn this on in its game_start function?
#2496
There already is and editable bone structure.

I will do a back walkcycle at some point, but don't hold your breath...
#2497
You might want to check out the Queued Background Speech module(s), too
#2498
Advanced Technical Forum / Re: Graphical Fonts
Tue 11/07/2006 09:12:11
Yeah, try my SpriteFont moduel that gilbert linked to. If there are any extra features you require, let me know.
#2499
Look at my savegames with screenshots module for an example of just that...
#2500
I suspect scheduled flights to Canada will be cheaper, thanks to:

http://www.flyzoom.com/
http://www.canadianaffair.com/
http://www.globespan.com/

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