Quote from: Tuomas on Fri 16/06/2006 09:23:04Yes it is/was: http://www.bbc.co.uk/radio/aod/fivelive.shtml
it's not even on radio!
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Show posts MenuQuote from: Tuomas on Fri 16/06/2006 09:23:04Yes it is/was: http://www.bbc.co.uk/radio/aod/fivelive.shtml
it's not even on radio!
Quote from: Layabout on Thu 15/06/2006 17:27:50
He is very protective of her, treats her like the daughter he never had.
Quote from: Scorpiorus on Sat 04/02/2006 06:29:12
Just want to point it out once more that the last version of plugin doesn't require the "alleg40.dll" file so you may safely remove it from your game's folder *unless*, of course, there is another plugin using that library.
Quote from: Mr. Hyde on Wed 14/06/2006 10:18:56No, but I have had conversations with other parents about my children's bowel movements...
Would you walk into a bar, and start a conversation with a girl about your bowel movements?
QuoteActually, ass is just a bowdlerised American euphamism for the word "arse", meaning the buttocks.
How about "ass"? An "ass" is, simply put, a burro or donkey. Somewhere along the line, "ass" became where "shit" comes from. Your butt. Bunghole. Poopchute. Balloon knot. Take my example from "shit", and replace "bowel movements" with "cornhole".
QuoteIn Italy and Spain it pretty much just means "prostitute" when applied to a woman.
A "bitch" is a female dog. Somewhere along the line, this became an insulting way to describe or refer to a woman, by calling her a female dog.
Quote"Damn" on its own is usually just an abbreviation of a phrase like "God damn you", so its all the commandment stuff.
"Damn" is used to describe someone who is going to "hell" when they die, I believe. I guess it's only frowned upon because only the man upstairs knows who is and who isn't going to "hell".
Quote from: GarageGothic on Mon 12/06/2006 19:21:13Code: ags Hotspot *myhotspot = Hotspot.GetAtScreenXY(mouse.x, mouse.y); int myval = 0; if (myhotspot!=null) myval=myhotspot.ID;
Quote from: Lazarus on Mon 12/06/2006 12:30:45Fixed.
I thought when testing your version you had the same problem, but what I found with your example with the "needles" inventory was that you were missing the unhandled function it should read like:
QuoteNot sure what you mean by this. I didn't change any interactions from the 2.7 template.
I also found the interactions for the "voodoo doll" example you show doesn't work if other inventory items are used on it. So it's better to use the above example.
QuoteRemoved entirely
Also you might want to comment out theCode: ags #define FIRST_INV_SLOT_COORDS
QuoteCode: ags if (MainInventory.TopItem > 0){ //if invent. can scroll up gMaingui.Controls[9].AsButton.NormalGraphic=INV_UP_ARROW_ON_SPRITE; } else //if can not scroll up gMaingui.Controls[9].AsButton.NormalGraphic=INV_UP_ARROW_OFF_SPRITE; if (MainInventory.TopItem < MainInventory.ItemCount - (MainInventory.RowCount*MainInventory.ItemsPerRow)) //if invent. can scroll down gMaingui.Controls[10].AsButton.NormalGraphic=INV_DOWN_ARROW_ON_SPRITE; else // if can not scroll down gMaingui.Controls[10].AsButton.NormalGraphic=INV_DOWN_ARROW_OFF_SPRITE; //----------------------------------------------------- }
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