Oh yeah, I notcied the other day that although importing an old game forces an all-room recompile, using an old template DOESN'T, even though its effectively the same issue...
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Show posts MenuQuote from: Radiant on Thu 08/06/2006 16:41:38
(source: Wikipedia)
int storebutton;
int count;
function repeatedly_execute_always() {
if (count>1) count--;
if (count==1 && (mouse.IsButtonDown(eMouseRight) || mouse.IsButtonDown(eMouseLeft)) && player.Moving) {
player.StopMoving(); // Cancel wahtever blocking action was going on
}
}
function on_mouse_click(MouseButton button) {
storebutton=button;
count=15;
}
function hotspot1_a() {
// script for Hotspot 1 (Hotspot 1): Interact hotspot
player.Walk(hotspot[1].WalkToX, hotspot[1].WalkToY, eBlock);
player.Say("Done");
}
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