v1.05 uploaded to fix these bugs...
Aaargh! Took me ages to work out this one: String.CompareTo return 0 if it matches, not 1!
Well, its down to AGS that it can't support highers resolutions. I was initially doing it at 640x480 but realised that AGS just can't handle pixel precision at that resolution. Maybe I can make a 640x480 version that just allows imported sprites and doesn't have the Paint functionality
Ah yes, I should have fixed any of these kind of bugs, now in v1.05
Thanks for the bug reports, guys!
Well, AGS cannot access files outside the current folder (to stop people writing Viruses in AGS!) so nothing I can do about that!
As for making sprites bigger than the bones (assuming that's what you mean), yes of course you do. A person with bones bigger than their flesh would have bits of bone protuding, wouldn't they!
Quote from: AJA on Thu 11/05/2006 17:17:32Fixed... in fact the module that handles this will be released as a separate thing...
Some bugs:
-When I change the values in the resize image dialog, the values in the "background windows" change too.
Quote
-The whole program also crashed when I tried to save the walk cycle (when I had typed the filename):
in Global script (line 72)
from Global script (line 92)
Error: String.Substring: invalid length
(I didn't put the extension to the file name.)
Aaargh! Took me ages to work out this one: String.CompareTo return 0 if it matches, not 1!
Quote
This seems like a very handy program, although it could benefit a lot from a higher resolution. Very nice work, SSH!
Well, its down to AGS that it can't support highers resolutions. I was initially doing it at 640x480 but realised that AGS just can't handle pixel precision at that resolution. Maybe I can make a 640x480 version that just allows imported sprites and doesn't have the Paint functionality
Quote from: pslim on Thu 11/05/2006 22:34:33
I crashed it when I was trying to use the pick color function on part of the transparency section of the bmp I was working on in the generator.
Error: DynamicSprite.CreateFromBackground: invalid co-ordinates specified
Ah yes, I should have fixed any of these kind of bugs, now in v1.05
Thanks for the bug reports, guys!
Quote from: yodaman11111 on Thu 11/05/2006 22:45:02
yes, up and down would be good. it would also be good if you could get body parts from folders rather than just the one, and if you didn't have to overwrite the old ones, etc. I also found that you needed to make the custom body parts larger for them to fit on the body and look good.
Well, AGS cannot access files outside the current folder (to stop people writing Viruses in AGS!) so nothing I can do about that!
As for making sprites bigger than the bones (assuming that's what you mean), yes of course you do. A person with bones bigger than their flesh would have bits of bone protuding, wouldn't they!