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Messages - SSH

#2761
Adventure Related Talk & Chat / Re: walkcycles
Thu 27/04/2006 19:23:59
But the 2010 walkcycles are AWESOME! You have your own unique style: stick with it!

Or check out the Critics Lounge tutorials thread
#2762
Just so no-one has to duplicate things, I'll let everyone know that I've started work on modulifyicating this

Edit by strazer:

PPColliding module released: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26307
#2763
If an object is animating, there is no way to tell its current loop and frame: can we have this visible, please?
#2764
Wretched's suggestion sounds like a  good idea for your problem, but will take quite a bit of scripting
#2765
Of course, if they went to heaven then their "lives" just got better when they died. Seeing death as a bad thing is a particularly athiest perspective  :=
#2766
Its always possible to rawdraw on an overlay

you just do RawSaveScreen, RawBlankScreen (or whatever it is), draw your stuff, grab the area as a dynamic sprite and then create an overlay with the sprite on. Finally, you RawRestoreScreen. See the SpriteFont module for an example.
#2767
Excellent stuff! For a moment I thought you were going to advocate the use of design patterns in AGS scripting, but your stuff is good. I'd love to see more examples. Also, you could put (or link to) this excellent article on the wiki in the "Game Theory Discussion" category so people can add other examples...
#2768
Unprivilidged users can just "install" (aka unzip) the whole game under My Documents and their problems will be solved.
#2770
Don't forget that tehre are usually a bunch of games released at the end of a month becasue of MAGS. And April MAGS has quite a few entries.
#2772
Want your music to carry on from where it left off when you return to a room? If you always use the room editor "Play music on room load" feature to play music, then you just need to import this module and voila! Scripting will need a little modification, and instructions are as per usual in the Module Header.

Now with the possibility to play music (for a special chase scene, for example) that stays across multiple rooms, even if they have "Play music on room enter" set. See this thread for details.

It needs 2.71 to have the the functionality on MODs and it won't work with WAVs.

Download here (3 Kb) (Requires AGS v2.7+)

Full instructions

Changelog:

Version 1.20 (2006-07-28): Added "Keep" functionality, fixed enum names
Version 1.01 (2006-04-26): Updated to work with AGS v2.70
Version 1.00 (2006-04-26): First public release
#2773
Have a look at the Lucasarts FOA template: it does what you are looking for.

Actually, I guess that lots of people would like to mix and match aspects of different GUIs together. I guess it would be quite easy to make a module that coudl generate a String automatically that was either the hotspot name, or if cursor mode is Useinv, "Use @ACTIVEINV@ on @OVERHOTSPOT@". You could make the verb "Use" and preposition "on" user-definable, too.

Hmmm, I think I'll do something about this...

Edit by strazer:

Description module released
#2774
A: When does the "Play music on room load" start:

1. before "before fadein"
EDIT: Answered empirically!

B: Would it be possible to have a Room.Music property that shows the scripter what the value of that editor setting is?

C: What values will the GetCurrentMusic  have when crossfading?

D: Does crossfading affect the answer to A?

E: Which version of AGS did the MOD player functions become Game.function instead of the old-fashioned way? 2.71 it seems

#2775
Speaking as a grumpy old man, it is hilarious when only-just-not-teenagers start sounding like grumpy old men

#2776
Quote from: Geoffkhan on Tue 25/04/2006 09:03:11
Quote from: Petteri on Mon 24/04/2006 11:48:39

So my suggestion is, ask SSH to make a module for this. :P

Yup, I already did exactly this for the music in Apprentice II. :)


So where's my name in the Credits? ;)
#2777
Aint got manual with me, but isn't there a Region.GetAtXY(cBadGuy1.x, cBadGuy1.y); or somesuch?

Failing that, hotspots...

Also, you never said non-player characters in your first post  >:(
#2778
Beginners Tech is for questions like this

Or even RTFM

But the answer is Regions
#2779
General Discussion / Re: SSH not required!
Mon 24/04/2006 12:37:57
Indeed it does. Don't forget to set up your DSA key with it to allow you to login without even using your password!
#2780
Funnily enough, I just read this thread for the first time.

So, basically this would store the current music position every time you leave a room and restore it every time you come back. Would you always be using the room editor's "Play music on room entry" function, or would you sometimes use PlayMusic? Would ti always be on entering the room? Do you want to remember what track was playing in each room too, in case this changes while in a room? When you come back to that room, you might sometimes want the original track and sometimes a new track...

Complicated!
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